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  3. Rick_D

Posts by Rick_D

  • Map talk. [Help me decide]

    • Rick_D
    • October 13, 2015 at 9:49 AM

    love the idea. the precedent is there from cs_office - in the old days if my memory isn't failing me it used to be openable only from the CT side of the garage but was later changed.

    there is nothing wrong with the idea but be prepared to move the button based on playtests:

    - perhaps putting the button next to the B site entrance would work, perhaps putting the button right next to the door in Mid works best - perhaps players don't make the connection between the button and the door, etc. As long as you can approach it with an open mind.

    and be prepared to make the timer shorter:

    - 10 seconds is a long time in-game, maybe the door simply opening slowly so after 1 second you can throw flashes and smokes through the gap, and after 3 seconds you can begin crouching to get underneath it, but your movement is slowed because of this, and by 5 seconds you can just run straight in.

    and be prepared to not go down the route of global countdowns:

    - global sounds in CSGO are a bit overpowering, if you are trying to listen to someone on the other side of the map and there is a lot of ambient noise it will interfere with the gameplay, if the sound of the door opening just happens to be quite loud and audible from 2048 units then sure, it gives audio cues to players nearby - and if the button is pressed randomly by a player then they would need to communicate that they have done so instead of letting the map tell them, further increasing the need for communication between teams.


    personally i think it's neat to have these kind of things, they are just extensions of doors or breakable windows or metal panels that can be broken. this is just another tool to add variety and a unique flavour to a map, and like i said it's been done before in official maps and players learn to deal with the gameplay it offers.

    don't be put off by 'pro players' who only want a static map with zero props and fullbright lighting,

  • Complex

    • Rick_D
    • September 30, 2015 at 7:54 PM

    why is there a black cock on a generator?

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • September 30, 2015 at 10:20 AM

    Agency chair? Just move the model down into the ground so it looks like there aren't any wheels!


    If you want the source content - 3dsmax files - then throw me a PM and I can sort it out, or I can export a version without the wheels :)

  • MapCore Job Census

    • Rick_D
    • September 18, 2015 at 9:34 AM
    Quote from Beck

    So my last day at Codemasters was last Friday.

    I started at Rebellion as a Level Designer on Monday

    My commiserations.

  • Mirrors Edge Catalyst

    • Rick_D
    • June 10, 2015 at 3:08 PM
    Quote from Vorontsov

    a fat feminist on the run

    haha wow so edgy man! somebody should send her some pizzas she didn't order lmao!

  • HATRED

    • Rick_D
    • June 4, 2015 at 10:41 AM

    edgy!

  • Monument Valley – mobile

    • Rick_D
    • April 7, 2014 at 12:23 PM

    looks really pretty but also boring as fuck.

  • My First Indie Game " Delicious War I "

    • Rick_D
    • April 6, 2014 at 11:43 AM

    genius

  • Counter-Strike: Global Offensive

    • Rick_D
    • April 4, 2014 at 2:03 PM
    Quote from Puddy

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    aw yiissss


    i mean, i hope that's the demo tickrate cause if not every single one of those shots was complete bullshit.

  • Dark Souls 2

    • Rick_D
    • April 4, 2014 at 11:51 AM

    I have a +10 large club atm, it is wrecking shit on a daily basis. havel's ring and some decent armour means i don't get fucked up and can run like crazy.

    i would love to go back to the taurus demon and one-shot that cunt. he gave me so much trouble when i first started playing ;(

  • Dark Souls 2

    • Rick_D
    • April 4, 2014 at 10:43 AM

    I changed up my playstyle for the gargoyles, +5'd a Large Club, put on some good fire resistance gear that was relatively lightweight, and just 2-handed the club when I had the chance. the key to that fight is to out-DPS the gargoyles spawn timer. You need to have a max of 2 alive at any one moment otherwise it just gets too crazy.

    My club killed them in 1 combo wielded 2-handed, so that made it just a case of waiting for an opening and avoiding their attacks.

    Seriously; dps dps dps.

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • April 1, 2014 at 2:39 PM
    Quote from OrnateBaboon

    At the moment it looks like you have at least 7 main routes, which is more fitting of a demolition map. To make it work better as a hostage map, I think reducing the number of main paths down to 3 (like most good hostage maps), and blocking off as many windows as possible would help things massively. Once you do this, you can then focus on refining the chokes, and work on balance/fun/sightlines etc.


    Just from the overview, it does not look like anything that cannot be solved, or at least radically improved by some simple changes.


    Assuming all the necessary entities are in the map to get it working, it totally looks like it is worth a playtest on the server so that people can give meaningful more feedback. There is too much work here to let the map go to waste!


    what? you have that the other way around? cs maps work great when it's windy and complicated, forcing t's to hold rather than rush down 1 of 2 routes and massacre the ct's.

  • Dark Souls 2

    • Rick_D
    • March 31, 2014 at 2:50 PM

    got to the first bonfire in sen's fortress with zero deaths. get on my level.


    just out of interest, what weapons/classes were you guys playing on your first playthrough of DS1?

  • designers / devs: important skills you can't learn from tutorials?

    • Rick_D
    • March 29, 2014 at 10:22 AM

    1) self-reliance and problem solving as a first step - educate yourself to help yourself in the future. the internet has so many resources freely available that people should never need to ask a poorly worded question on a forum ever again.

    2) that said, asking others for help shouldn't be seen as a failure, the input you get from your peers is invaluable, and fostering an atmosphere of collaboration and knowledge sharing is vital to any endeavor.

  • Dark Souls 2

    • Rick_D
    • March 29, 2014 at 10:07 AM

    don't get me wrong. i tried so hard, for so long, and i could never git gud enough. but now i am in blighttown wrecking shit and smashing all their clay pots.

  • Counter-Strike: Global Offensive

    • Rick_D
    • March 28, 2014 at 11:34 PM

    learn languages then lel

  • Dark Souls 2

    • Rick_D
    • March 28, 2014 at 9:27 PM

    i can't play this game offline, so fucking annoying, so i went back to dark souls. i never actually finished it (haters gonna hate), so now i'll finish this while i wait for the PC release. or maybe i'll just go back to DS2, i dunno, they are both fucking amazing.

  • the new design

    • Rick_D
    • March 28, 2014 at 9:25 PM

    pls change it back

  • Dark Souls 2

    • Rick_D
    • March 26, 2014 at 10:35 PM
    Quote from Erratic

    beta souls


    though enemy health scales based on player count now at least. I ended up summoning help for the 3 dicks before sinners rise. I felt appropriately bad afterwards.


    wow. you fucking scrub. i solo'd those pricks and it took a good few attempts, there is a moderate amount of luck in that fight just because you can get a bad pattern or you get lucky and have them throw their shields at you which leaves them open to get a solid and thorough dicking.


    i beat the gargoyles FINALLY tonight. it gave me so much trouble that the mobs leading up to the fight stopped respawning (that's +15 attempts at that fight, that seriously tested me). I ended up using the giant club boosted to +3 just so I could dps single targets down fast enough that i didn't end up with more than 2 on screen at any time.

    god it felt so good to beat those guys after such hard work.


    now i am just roaming around leveling up a little until i find a large titanite shard to +4 the club and boost it to a decent S rank. it does over 400 damage in a single strike without any buffs so it feels pretty stronk, the slowness is a little problem but i can still get a hit in and dodge backwards, now it's just about learning the max reach. after using the heide knight sword for 50 levels i have gotten way too used how that behaves. still. fuck yeah. such accomplishment. much personal victory.


    /edit microsoft is cancer. i am using a UK account, but i can't plug in my Swedish visa because reasons. i finally got them to migrate the account, but now it's been offline for 48 hours, after they said it would take 24. the long and short of it is that i can't go online, so i have to solo everything, i can't read or write messages, i can't invade or be invaded (which sucks cause i have already done the bell tower), and i just feel really alone and disconnected from the other souls. it makes the game more atmospheric in a way, i don't see messages next to the cat with content like "tongue but hole", or "woman ahead, try but fist", it also removes any co-op crutch for defeating the bosses and makes victory that much sweeter, but it still feels like i am missing out.

    i'd go and buy the PS3 version in a heartbeat if it didn't run at sub-30 fps. fuck it, look forward to jolly co-operation on the superior PC version. it could have worse graffixx for all i care, i can just totally do without the fucking shitty console performance and the dogshit online. fuck microsoft. stop supporting them, cancel your gold, sell your xbox, pirate their software, send dog shit in brown paper bags to their offices. fuck them.

  • Alien: Isolation

    • Rick_D
    • March 26, 2014 at 6:44 AM
    Quote from marks

    I think that's a bit of an exaggeration. One journalist didn't like the same demo that every other journalist whos seen it has been raving about.


    DAMAGE CONTROL

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