That looks nice but your color scheme is still very schizophrenic to me. Also, pls use Imgur, it's way better.
WIP in WIP, post your level screenshots!
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3-4 colors max per scene is a great rule of thumb. If you look at any AAA game or Hollywood release, the vast majority understand that when it comes to lighting and color less is really more. That's why you see Blorange so frequently, it may be repetitive at this point but that's because it's so effective. The color scheme of your scene just reads as noise because you're not using color for any discernible purpose. Warmer colors widen, cooler colors lengthen, our brains draw shortcuts like these and artists exploit them for creative effect. You have nice values and brightness choices, but the fact that you aren't using one or two dominant colors with a very subtle third and/or fourth color, means your scene is essentially random to look at and not as effective as it would be with good color usage.
Its especially obvious in your first screenshot, where all the lights are roughly the same size and are all different colors. There's no subtle interplay of color, there's no dominant and subordinate colors, it's just a random rainbow that's meaningless. The fact that you use blues and greens which are tantalizingly similiar but all different from one another, is even more frustrating to view. Those colors need to consolidated and distilled into one color and actual, limited artistic decisions need to be made in that reduction. Your goal should be 2 dominant colors (blue and red? green and blue?) with a far more subtle 3rd and (if you want to push it even more subtle) 4th.
You're also making too much use of darkness to hide your geometry. It's kind of a crutch in those scenes, and the drawbridge doesn't have any scale items to compare it with. So even though there is "stuff" in the scene, it just feels very generic and corridor-ish, because you're shying away from making actual decisions.
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Quote from Ahoy
Very pretty. This is just a small point, but I don't imagine they'd have a chair with wheels on a boat. They might also have little metal rails around the edges of tables/desks to stop anything sliding off in choppy weather.
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Agency chair? Just move the model down into the ground so it looks like there aren't any wheels!
If you want the source content - 3dsmax files - then throw me a PM and I can sort it out, or I can export a version without the wheels

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Quote from text_fish
Very pretty. This is just a small point, but I don't imagine they'd have a chair with wheels on a boat. They might also have little metal rails around the edges of tables/desks to stop anything sliding off in choppy weather.
They do use wheels, maybe they have some sort locking system to prevent the wheels from moving. Here's a bedroom from one of the many yacht's that have been used as inspiration.
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Quote from Ahoy
I wonder if some small exotic plants would add a little colour to break up all the beige. Just a few small ones might make it look nicer. I find that green always adds to a scene (Unless its a factory obviously).
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Quote from Quotingmc
I wonder if some small exotic plants would add a little colour to break up all the beige. Just a few small ones might make it look nicer. I find that green always adds to a scene (Unless its a factory obviously).
I have some flowers set up here and there, but they're not doing enough to break up the beige. I think I'll make a few bonsai tree models, brown is complimentary with my colors and the green should add to the scene like you suggested.
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[Blocked Image: http://i.imgur.com/yvIgy2U.jpg]
Progress is slow but I think it's heading the right way.
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Starting to look lively!
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Main concern just now is removing some of the blockiness. Real life isn't this square

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Don't forget to change how the wall bangs work on that site. I was able to awp Ts running through the doorway at the top through the metal wall very reliably.
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Quote from jackophant
Don't forget to change how the wall bangs work on that site. I was able to awp Ts running through the doorway at the top through the metal wall very reliably.
That area is no longer used. There is still spots for wallbangs though. I might have to remove them if they prove too powerful :v
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