hey everyone what up
I teach undergrads in game development, and we're trying to make university-level games education into something that's (A) arts-oriented but "not-shite" and (B) not-mainly-industry-oriented (Guildhall, Digipen, etc. already exist and serve that role, to me)
... we're trying to make generalists, modder types more than hyper-specialized types... self-learning self-directed people who can design AND produce entire games themselves? like, we're happy if our students go into AAA, but we also want the other 90% of students (let's be honest) to be able to transfer their education and skills into something else too
so I'm wondering if any of you have any thoughts on what skills or concepts that are crucial for any designer or dev to develop? skills that you can't just pick-up from a tutorial? skills that are useful for things outside of games too?
- WHAT HELPS YOU DESIGN THINGS / MAKE STUFF?
- what should I make students practice doing?
- or what, in your mind, are today's game schools neglecting to teach?
here's some stuff that's on my mind:
- practice sketching before working digitally
- practice naming files and folders, organizing projects
- practice preparing builds and showing your work to people
- practice presenting your work / talking about your work
- practice packaging / distributing your work