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  3. Rick_D

Posts by Rick_D

  • [WIP] DoD_Nightingale

    • Rick_D
    • April 12, 2007 at 3:40 PM

    http://www.albatros44.de/nachtwip/npa20k.jpg

    Why does this wall on the right appear to be scaled at 0.5 or above?

    The bump map looks very blocky at that scale.

    Is it the angle? (although it appears to be behind the house, so, I doubt it).

    Anyway, looks nice so far, hope it plays equally well (but then again, it's dod, so no chance ) - oh and I agree with Baboon, that castle needs something - it looks very unfinished right now.

  • Hawker Hurricane MK1

    • Rick_D
    • April 12, 2007 at 3:30 PM

    wth is that?

  • gta4 soon

    • Rick_D
    • April 12, 2007 at 3:26 PM

    awww, diddums

  • They Hunger: Lost Souls

    • Rick_D
    • April 12, 2007 at 3:26 PM

    Well yeah - that's another thing, paying for it seems a bit low. I wouldn't mind if it was a total conversion and had brand new art (characters and weapons, sure nice fresh art there, but the thing you spend 90% of your time staring at are the levels), but to just use HL2 content and sell it on? I hope it's no more than say, Red Orchestra was, which was a fantastically refreshing outing of the game and to my knowledge didn't have very many assets from unreal tournament.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Rick_D
    • April 12, 2007 at 1:43 AM

    you slag error, I did a cylinder too - there goes my claim of originality

  • They Hunger: Lost Souls

    • Rick_D
    • April 11, 2007 at 9:56 PM

    the further east you go.. the more lovable and cuddly people get

  • They Hunger: Lost Souls

    • Rick_D
    • April 11, 2007 at 8:18 PM

    Hey no need to be defensive buddy (pun intended), I was merely commenting that it's not a very new style that we're seeing - I'll be buying the game so don't worry, you're not going to put me off <_< I just think that it is very noticeable that the content is unchanged from hl2 and css; it's not like it's bad artwork, it's just very over-used. I feel your pain when it comes to remaking existing assets, trust me, it's a pain no matter what it's for.

    But no need to get shitty with me.

  • 3d work (some old some new) NSFW

    • Rick_D
    • April 11, 2007 at 8:11 PM
    Quote from Bic-B@ll

    how empty could you be if you have a man in your vagina?

    lol

  • Apache meets Cannibal Corpse

    • Rick_D
    • April 11, 2007 at 8:08 PM

    nah, the CC version syncs better and is more contrasting.

  • They Hunger: Lost Souls

    • Rick_D
    • April 11, 2007 at 8:05 PM

    Great interview - very interesting to read.

    One thing stands out to me though, you have a license to the source engine, but does that allow you to use CS:S textures and models?

    Also, how much of the production time has been saved by using existing models/textures?

    And that being the case - surely the game is going to look very similar to games we've all been playing for nearly 3 years?

  • gta4 soon

    • Rick_D
    • April 11, 2007 at 2:41 PM

    xbox and ps3 first.

    sucks to own a PC these days.

    :roll:

  • Halo 3 Multiplayer behind the scenes

    • Rick_D
    • April 11, 2007 at 3:15 AM

    buut after watching the video I thought it was pretty interesting - I always like seeing stuff like this - anyone know of actual full length documentaries out there?

  • Halo 3 Multiplayer behind the scenes

    • Rick_D
    • April 11, 2007 at 3:06 AM
    Quote from Fletch

    I might be the only one out there who feels this way, but I still think Halo and Halo 2 sucked.

    god bless you

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Rick_D
    • April 11, 2007 at 3:06 AM

    that's really nice use of space, spacer

    looks sexy as a n*gger too

  • 3d work (some old some new) NSFW

    • Rick_D
    • April 11, 2007 at 3:02 AM

    nsfw?

  • Americans are NOT stupid

    • Rick_D
    • April 11, 2007 at 3:01 AM

    when it comes to giving your support for a war against Australia it becomes a totally different matter ;D

    Problem is in places like here (UK) we weren't given any choice and simply had to go along with what rednecks in your country decided was best for us

  • de_hogsatra_2007 project

    • Rick_D
    • April 11, 2007 at 2:57 AM

    hah! you did a good job

  • S.T.A.L.K.E.R uses Doom3 assets

    • Rick_D
    • April 11, 2007 at 2:55 AM

    can't say I'll be clicking links posted by prepubescent angry communists with an agenda against freetrade and the survival of the human race.

    Translated: suck ma juicy balls, cockroach ;D

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • Rick_D
    • April 9, 2007 at 6:25 PM

    i can get one setup for it, just say the word.

  • dm_grale (updated on 15-08-09)

    • Rick_D
    • April 9, 2007 at 3:28 PM

    D:

    I think if you just added some different coloured lights in different sections you could help the player know where they are quickly.

    "Oh I'm in the green zone, I'll head over to the blue zone that leads to the upper levels"

    etc

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