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Half-Life 2: Deathmatch 1024-unit Competition?

  • Erratic
  • April 4, 2007 at 8:01 PM
  • VoodooBenshee
    • April 10, 2007 at 9:52 AM
    • #61
    Quote from insta

    With such a limited space to make a map in, I don't think most of the finished maps will be playable with more than 2-4 players. Mine is atleast 4 players max.

    same here

  • Zeta
    • April 10, 2007 at 12:07 PM
    • #62

    Yeah the max players will definatly be 4.

    I'm enjoying working with in the limits however

  • Buddy
    • April 10, 2007 at 4:10 PM
    • #63

    Same here, I arleady tested a playable version with friends, and map is def. for max4 players, maybe 6.

  • Rick_D
    • April 11, 2007 at 3:06 AM
    • #64

    that's really nice use of space, spacer

    looks sexy as a n*gger too

  • spacer
    • April 11, 2007 at 2:21 PM
    • #65

    [Blocked Image: http://www.another-world.org.uk/spacer/wat0004.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/wat0005.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/wat0006.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/wat0008.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/wat0010.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/wat0013.jpg]

    [Blocked Image: http://www.another-world.org.uk/spacer/wat0016.jpg]

    Finished, apart from a few movement issues and lighting bugs. And weird shit like this:

    [Blocked Image: http://www.another-world.org.uk/spacer/wat0012.jpg]

    Anyone have any idea what this is caused by?

    Also, needs a name, anyone have any ideas?

  • Dodger
    • April 11, 2007 at 2:29 PM
    • #66

    thiz looks like a good start..

  • freakadelle
    • April 11, 2007 at 2:47 PM
    • #67
    Quote from spacer

    Finished, apart from ...

    Quote from Dodger

    thiz looks like a good start..

    Well, I agree to Dodger. In some places its pretty much too empty. Adding details does not mean to put in several props which are blocking the player and are left out afterwards due to that. There is no brushlimit right? Make a more exciting wallstructure or add very small details the player is able to walk trough (junk or something....hl2 offers some possibilities)

    Many people think that small details won't get recognized anyways but that just isn't true. Trust me, they will...

  • Minos
    • April 11, 2007 at 4:49 PM
    • #68

    Nice stuff, the sewer looks really hot. Maybe you could use slightly yellow'ish color for the lighting there to improve the "confined space" feeling.

  • Buddy
    • April 11, 2007 at 7:56 PM
    • #69

    Making "spacer" in polish means going out and walking around, so maybye dm_walk ?

  • st0lve
    • April 11, 2007 at 10:22 PM
    • #70

    Does it look like we care about Poland I love the sewer part.

    Oh damn I need to start my shit, damn I always forget.

  • KoKo5oVaR
    • April 11, 2007 at 10:26 PM
    • #71

    dm_fisheye

  • Buddy
    • April 11, 2007 at 11:36 PM
    • #72

    So, how many of You started something arleady?

  • insta
    • April 12, 2007 at 12:51 AM
    • #73
    Quote from buddy the designer

    So, how many of You started something arleady?

    Layout and texturing is done, just needs detailing and item placement

  • Buddy
    • April 12, 2007 at 1:08 AM
    • #74

    I personaly have whole map layouted, texturing on 75% and detailing on 50% and optimization on magic 0%.

  • OnboardError
    • April 12, 2007 at 1:36 AM
    • #75

    [Blocked Image: http://www.onboarderror.com/obe/dm_capricious_newlifts0012.jpg]

    preview what im building. destructible core. Vertical gameplay. 4 floors 3 lvls with self destruct buttens press all 12 to blow the core.. defend it or destroy it. You choose. No 3d skybox yet.

  • Buddy
    • April 12, 2007 at 1:38 AM
    • #76

    That's a nice idea OBE.

  • Rick_D
    • April 12, 2007 at 1:43 AM
    • #77

    you slag error, I did a cylinder too - there goes my claim of originality

  • the0rthopaedicsurgeon
    • April 12, 2007 at 4:08 AM
    • #78

    some more progress on mine:

    [Blocked Image: http://img406.imageshack.us/img406/7668/dmslums0018aa5.th.jpg][Blocked Image: http://img406.imageshack.us/img406/8759/dmslums0019zm8.th.jpg][Blocked Image: http://img413.imageshack.us/img413/1325/dmslums0020tu3.th.jpg]

  • Buddy
    • April 12, 2007 at 4:30 AM
    • #79

    the0rthopaedicsurgeon, how much playable is this? Looks really complex .

  • JeanPaul
    • April 12, 2007 at 4:56 PM
    • #80

    I am going to start this tonight

    T-junc limit HERE I COME

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