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  3. Rick_D

Posts by Rick_D

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • June 6, 2007 at 10:29 AM

    The grass between the cracks or the grass around the platform?

    If I had the time I would go back and make a lot of changes but I don't really have time to do that - the grass models will eventually be edited for the mod they're going in but for me I can't be bothered - just wanted a little something to put in my portfolio - but I ran out of time to work on it when I found out the house I'm in is going to be sold and I have to figure out some place to live :S

  • this is the Fallout 3 teaser countdooOOooown

    • Rick_D
    • June 5, 2007 at 7:07 PM

    omg 2008 wtf laaaawl

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • June 5, 2007 at 2:52 PM

    eidtedde

    ddd

    dd

    d

    d

    d

    d

    d

    d

    d

    d

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • June 5, 2007 at 2:22 PM

    I had some post here about rushing it because I'm losing access to my PC, and that this is 100% custom stuff, build time 12 hours-ish.

    [Blocked Image: http://rick.abort-n-stuff.com//Misc/scene02.jpg]

    [Blocked Image: http://rick.abort-n-stuff.com//Misc/scene01.jpg]

  • [HL1DM]Thw_Dm_Fugazi

    • Rick_D
    • June 4, 2007 at 10:33 AM

    ah, map information, I feel like I'm back in '99

  • MapCore Job Census

    • Rick_D
    • June 4, 2007 at 10:31 AM

    congrats

    but:

    [Blocked Image: http://www.stainlessgames.com/rteitems/2D6_cqscreen4.jpg]

    D:

    Selling yourself a little short

  • The random model thread!

    • Rick_D
    • June 3, 2007 at 10:28 PM

    mhm it looks nice but after X models the blue/gold is starting to get old, try mixing up the colours a bit? Especially as it's mostly just grey

  • Tutorial - Texture Creation From Reference

    • Rick_D
    • June 3, 2007 at 10:26 PM

    depends, either make a spec map and save it out as a vtf and throw

    $envmapmask "path/texture"

    in your vmt or put the specmap in the normal maps' alpha channel and add

    "$normalmapalphaenvmapmask" 1

  • WIP in WIP, post your level screenshots!

    • Rick_D
    • June 3, 2007 at 12:26 PM

    4096 sound about right for you snipa? Or is that too low res

  • The random model thread!

    • Rick_D
    • June 3, 2007 at 9:51 AM
    Quote from Skjalg

    You were right, He had to tone down the normal map

    The rts scene there looks great nooba. Are those hl2 textures? especially the rock texture there reminds me of stock hl2 textures...

    Im up for a game generalvivi, just get in touch over msn

    It was just too intense, I left the "noise" exactly the same just toned down power.

    :roll:

  • Tutorial - Texture Creation From Reference

    • Rick_D
    • June 2, 2007 at 9:39 PM
    Quote from spacer

    I don't seem to have match colour, what version of photoshop are you running meth?

    9 probably

  • Tutorial - Texture Creation From Reference

    • Rick_D
    • June 2, 2007 at 7:25 PM

    ah but cg textures is free ;D

    I used to use envtextures but some of the photos are horribly grainy

    and method, thanks dude - some nifty tricks there, namely match colour (never used it before, always used layer masks for colour tweaking) and the high pass - not sure if it would make some stuff look _too_ sharp but it adds a nice touch without damaging the texture too much

  • The random model thread!

    • Rick_D
    • June 2, 2007 at 7:16 PM

    it's ''noisy'' where the material is noisy.

    besides that's a max render, once in source and at the distance it will be viewed from it'll be hard to pick out smaller details, hence a strong overall normal map.

  • The random model thread!

    • Rick_D
    • June 2, 2007 at 5:52 PM

    a little something for my brother from another mother, skjalg. I liked the colours and hopefully it'll work with the textures in his map :0

    [Blocked Image: http://aycu23.webshots.com/image/18462/2004869847107026448_rs.jpg]

  • [video] How to get a job in the games industry as an artist

    • Rick_D
    • June 1, 2007 at 10:32 PM

    That was pretty funny - and kind of insightful too - thanks for posting

  • totally random texture thread

    • Rick_D
    • June 1, 2007 at 5:14 PM

    well, your texture doesn't use any shaders at all snipamasta So technically it's just larger than it needs to be ;D

  • WEAPON SHOP

    • Rick_D
    • June 1, 2007 at 2:18 PM

    always with something nice to say eh Zacker

    I think it looks great, the little chamfers do the job well ;D

  • totally random texture thread

    • Rick_D
    • June 1, 2007 at 1:53 PM

    just making a texture using unreasonable sizes (1024 for a single wall is excessive) doesn't make it nextgen

    i edited my post because hessi has amazing hair

  • Post your firefox links bar extravaganza

    • Rick_D
    • June 1, 2007 at 1:35 PM

    i use vista theme too

    and i have a porn list that takes a full minute to scroll to the bottom of.

  • totally random texture thread

    • Rick_D
    • May 31, 2007 at 7:20 PM

    lol at the big bricks where the seam is

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