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  3. Rick_D

Posts by Rick_D

  • GTA V

    • Rick_D
    • July 10, 2013 at 6:19 PM

    why do you hate fun so much

  • Metro: Last Light

    • Rick_D
    • July 6, 2013 at 4:41 PM

    i actually stopped playing because it is boring as shit. AAA aspirations made with 1/20th of the budget means choppy cutscenes, bad dialogue, stiff acting, annoying bugs and generally poor pacing.

    a nice attempt but overall dull.

  • DeadFall Adventures

    • Rick_D
    • June 24, 2013 at 6:11 PM

    combat looks terrible :S

  • MapCore CS:GO Playtesting 3.0

    • Rick_D
    • June 21, 2013 at 6:13 PM

    let's do it - we'll test cs_agency as well if possible

  • Counter-Strike: Global Offensive

    • Rick_D
    • June 20, 2013 at 4:46 PM

    on the topic of players suggesting that gooseman's ideas of CS are brilliant: i wonder how many will jump over to support Tactical Intervention.

  • Counter-Strike: Global Offensive

    • Rick_D
    • June 19, 2013 at 3:20 PM

    at least they mentioned favela lmao - valve should make it official

  • IO interactive lays off nearly half its staff

    • Rick_D
    • June 17, 2013 at 10:28 PM

    DICE hiring lighting artists and senior level artists. Pass along my info to relevant people, Mazy. Cheers! ([email protected])

  • The Last Of Us - SPOILER THREAD

    • Rick_D
    • June 16, 2013 at 5:49 PM

    i only killed the surgeon, stabbed him with his own scalpel - the other two stayed out of my way. you bloodthirsty people sicken me.

  • The Last Of Us - SPOILER THREAD

    • Rick_D
    • June 16, 2013 at 4:45 PM

    man. that felt like it would never end and i was quite disappointed it did. i will need to let that settle in before making any judgments, but overall i feel it's pretty "brave" to do that kind of thing in a video game.

    some things worth noting:

    best cutscene animation in any game ever.

    best cinematography in any game ever (felt like an actual camera instead of the typical cameras flying through the air on splines).

    best writing and voice acting in any game ever.

    the giraffes.

    the sheer relief when you clear out infected, my god how tense is this fucking game.

    everything else.

  • Mirrors Edge Catalyst

    • Rick_D
    • June 15, 2013 at 12:57 PM
    Quote from robert.briscoe

    Great news that it's going to be open world, we always wanted to go in that direction for the sequel originally, but the tech just wasn't there at the time.

    I'm looking forward to seeing where the Dice posse go with this. (Just watch dem colours!)

    i'm going to encourage a complete lack of colour just to piss you off. If you wanted colour you shouldn't have quit to work on interactive books!

    come back

  • Mirrors Edge Catalyst

    • Rick_D
    • June 15, 2013 at 12:54 PM
    Quote from Pampers

    Question: Why do I never see you at the breakfast buffet?

    8am lol

  • Mirrors Edge Catalyst

    • Rick_D
    • June 13, 2013 at 8:19 PM

    IAmA DICE developer: AMN

  • E3 2013 - The Division | Ubisoft

    • Rick_D
    • June 11, 2013 at 10:19 AM

    enjoyed it, day 1 buy for sure!

  • Battlefield 4

    • Rick_D
    • June 11, 2013 at 10:17 AM
    Quote from Thrik

    I think you touched on the main problem I have there. I personally thought the content in Battlefield 3 upon release was meagre at best. I was a huge fan of BF2 and BF2142 and enjoyed most of the maps, but in BF3 it felt like many of them were designed for more CoD-based fans and there were only a few in the core game I felt were truly Battlefield maps.

    I'm kind of expecting the same to happen again: a paltry selection of maps, at least half of which are designed for this new generation of FPS gamers (ie: small and not very open). Not that I'm saying both sides shouldn't be catered for, but when the amount of content for each becomes so small it makes it very hard to stomach being stung for a few extra maps unless I preorder.

    With the Karkand maps included I'd say that BF3 just about felt like decent value for money, but the core game certainly didn't. I never got any of the DLC because by that point I'd decided that I'd spent enough on that game.

    1942 and bf2 released with like 8 maps, the rest were added later in boosters/expansions. only thing that's changed is now you pay for it. it's not free/cheap to support games on consoles, there's a big cost every time you put out new content for people. charging supports the studio and the dev team that make the content. from a personal point i would love to see things added for free but that's why i'm not in charge.

  • Mirrors Edge Catalyst

    • Rick_D
    • June 11, 2013 at 10:08 AM
    Quote

    ' timestamp='1370901349' post='334763']Also, curious fact, it seems to be running on Frostbite engine too, I can tell because of the overuseage of the chromatic abberation and render style / AO is very similar to battlefields.

    says frostbite at the end of the teaser. it's frostbite!

    also there's only chromostereopsis in the impacts during combat, it isn't on elsewhere.

  • MURDER! SUICIDE! INTRIGUE!

    • Rick_D
    • May 13, 2013 at 7:52 AM

    all accounts say yes. this is slightly voyeuristic but it was the ol' pills. problem with pills is a good stomach pump and a week in hospital and you're back on form. so hopefully nobody died.

    it's far more agonising to live a long life and die at 80. then you can suffer for a good 60+ years.

  • Let's hear it for the boys!

    • Rick_D
    • May 13, 2013 at 6:56 AM

    watch out guys, the edgy police are here!

  • MURDER! SUICIDE! INTRIGUE!

    • Rick_D
    • May 13, 2013 at 6:39 AM

    http://www.reddit.com/r/Games/commen…ommits_suicide/

    http://boards.4chan.org/v/res/189510239 <- this'll be dead soon (oh snap)

    So it turns out this is fucked up.

  • Let's hear it for the boys!

    • Rick_D
    • May 10, 2013 at 1:06 PM

    i've quit my job and am now making brick walls for a living

  • just a quick reminder

    • Rick_D
    • May 5, 2013 at 10:24 AM

    it's nearly been a decade since half life 2.

    how old do you feel?

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