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  3. Rick_D

Posts by Rick_D

  • The random model thread!

    • Rick_D
    • August 14, 2007 at 9:01 AM

    I liked the wood previously But I still think the highlights on the edges makes it look really fake.

    Don't get me wrong, I love all the small details, and the metal is really nice, but the dodge lets it down, big time.

  • Value-Games

    • Rick_D
    • August 13, 2007 at 8:01 PM

    I thought schindlers list was about how awesome gulags are ?:

  • The random model thread!

    • Rick_D
    • August 13, 2007 at 7:59 PM

    twelve

  • The random model thread!

    • Rick_D
    • August 13, 2007 at 7:58 PM

    12 sides

  • Bibleman - A fight for faith

    • Rick_D
    • August 13, 2007 at 6:23 PM

    how can you believe in something and not have bothered to read the scriptures?

    I read them and decided the whole thing wasn't for me many years ago. I think religion is fine if you want it, but understand it before you let it lead you - otherwise you end up taking someone elses interpretation to be fact..

  • Look inside TF2 Renders

    • Rick_D
    • August 13, 2007 at 6:21 PM

    amazine

  • Post your pic extravaganza 2007!!!~

    • Rick_D
    • August 13, 2007 at 5:50 PM

    shake it all about ;F

  • totally random texture thread

    • Rick_D
    • August 13, 2007 at 5:50 PM
    Quote from TeddyBear

    Making heads by hand sure is cool but after having done 150 of them (like some of the modelers were assigned to do in The Darkness), you get pretty sick of the iterative process. In a professional production with limited time there are two things that matter: output and efficiency. This method gives a better output than 6 days of manual labour (standard time line), requires one click and about five minutes of processing. This gives modelers opportunity to focus on other time consuming tasks with greater precision.

    couldn't agree more - and this goes for every aspect of everything ever, imho

  • The random model thread!

    • Rick_D
    • August 13, 2007 at 5:46 PM

    edge dodge edge dodge sharpen sharpen submit

    aaanyway ;D

  • [BETA] de_losttemple2

    • Rick_D
    • August 13, 2007 at 5:45 PM

    your site resizes my browser - you, sir, are an arse.

    plus clicking link after link is for losers, i can live without seeing more than four pics.

  • Bibleman - A fight for faith

    • Rick_D
    • August 13, 2007 at 5:43 PM
    Quote from FrieChamp

    The discussion made me want to listen to "Pennywise - My god" actually

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    ah good choice

  • CALLING ALL ENVIRONMENT ARTISTS!

    • Rick_D
    • August 13, 2007 at 5:40 PM
    Quote from FrieChamp

    yeah, good insight tbh

    i feel i can't go back to a mod because it's so tedious waiting for others to play catch up, or to be looking at everything thinking "this could be so much better"

    Is it any different when working on retail games?

    (no offence, just speaking from personal experience)

    lol, good point tho

    I guess the only way to make a game you really feel proud of is to go to sleep and dream.

  • Shack (UE3) [update: september 5, Near final screenies]

    • Rick_D
    • August 13, 2007 at 2:05 PM
    Quote from JeanPaul

    this map looks better than the official roboblitz maps

    this map also isn't a map, it's a shack on some rocks, with a bridge

    i'd feel pretty pissed if i bought a game and that was the level <_<

  • CALLING ALL ENVIRONMENT ARTISTS!

    • Rick_D
    • August 13, 2007 at 2:04 PM
    Quote from Evert

    Sort of off topic, but in response to Seir's and Psycho's comment:And also most mods are never released.

    Management is probably the biggest problem when it comes to everything being put together badly.

    The prop artists have developed their artistic skills, and more people are needed to make the games as they are way more complex now then they used to be, but if the larger teams are badly managed and when there is no clear concept you end up with a lot of mixed quality both gameplay and graphics wise.

    If studios don't see the need for better management when the teams are growing, well that sucks.

    The biggest issue in larger teams is the ego aspect.

    A lot people find it frustrating that you no longer have YOUR level, but you have to work together with a lot of people making that part of the game.

    Display More

    yeah, good insight tbh

    i feel i can't go back to a mod because it's so tedious waiting for others to play catch up, or to be looking at everything thinking "this could be so much better"

  • splinter cell conviction

    • Rick_D
    • August 13, 2007 at 9:16 AM

    well that's a good thing - you can shop around and choose what you want to do. Hitman is nothing like SC, at all. And Thief I have never played but I've looked at it and it looks like tennchu meets oblivion <_

  • splinter cell conviction

    • Rick_D
    • August 10, 2007 at 7:26 PM

    heterosexual rebuttal rebuke counter arguement flame

  • The random model thread!

    • Rick_D
    • August 10, 2007 at 4:57 PM

    cool - where's the normal map? :x

  • New pictures of starcraft motherfucking two

    • Rick_D
    • August 10, 2007 at 4:52 PM

    amazine D:

  • splinter cell conviction

    • Rick_D
    • August 10, 2007 at 4:50 PM

    yeah raiden was a smash hit in metal gear...

    new characters are fine and all but splinter cell might as well be called fisher cell; and I'm fine with that. I share the opinion that many of the SC missions/levels are simply the same sort of shit as the earlier missions. However chaos theory and double agent went away from that and developed the story and the character of sam fisher more and more.

    if you played DA all the way through you'd understand that conviction is a continuation and development of fisher as a character, rather than a dragging on of splinter cell as a game/series.

    i (and i imagine thousands of other gamers) was very interested to see what ubisoft would do with the series after DA, which made some big steps in the story and world of sam fisher, and by the looks of it they've taken it in exactly the direction i had hoped.

    you don't like SC, you're missing out because ubi have done some great things with the series, and i only hope they don't decide to kill it off; changing a lead character is ok, ish, changing the entire gameplay is making a whole new game - so why bother calling it splinter cell? in fact i don't really know where you are trying to go with your arguement, sounds like you just don't like SC and are pulling shit out your ass Rick_D-fashion in order to justify it :x

    TL;DR:

    e-freak can suck my balls

  • Sharps rifle

    • Rick_D
    • August 10, 2007 at 2:02 PM

    i think bic means that the screw has lots of space on the uv sheet yet the pixels have just been copy/pasted

    overall it looks really nice ;d

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