Posts by NightWolf
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cp_plot_v2.1 has been released, this is most likely the final version as it has gone through a lot of playtesting and all reported bugs have been fixed.
The changelog and new download link can be found in the first post, thanks!
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Canon - PowerShot 10.0-Megapixel Digital ELPH Camera:
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/8800577_ra.jpg]
4 gig of SDHC to go with it:
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/8304541_sb.jpg]
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cp_plot_v2 has been released. The new download link and changelog is in the first post.
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Alright after play testing with a group of 24+ players I have a changelog for 1.1
Finished:
-Made center CP take slightly longer to cap
-Made last point points take 5 seconds instead of 1 second to cap (Don't know how that one got past testing)
-Fixed dying in spawn rooms on changing classes
-Added directional arrows
-CP 3 now adds time to the clock on cap
-Made all spawn rooms other than 1 and 5 exit only
-Added a new route from point 2 to 3 and 4 to 3
-Added extra entrance to point 3
-Removed point 3 sniper balconies (preventing spam)
-Fixed getting stuck behind containers at point 3
Need to do:
-Add a little more health/metal packs
-Add cap point cams
I don't think it will be done tomorrow since I have to work all day. It should be out Tuesday or Wednesday at the latest. (Hopefully)
If there are any objections let me know, with a good reason of course

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thank you everyone, and thanks for the mirror

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My TF2 map that I have been working on, on and off for way to long is finally done. There shouldn't be any bugs or issues.
The map supports 32 players and is a 5 point control point level.
Download: http://files.filefront.com/cp+plot+v2+1 ... einfo.html
Changelog:
v2.1:
-Added new route to last control points
-Fixed players getting trapped in spawn rooms when point ownership changes
v2:
-Made center control point take slightly longer to cap
-Made last points take slightly longer to cap
-Fixed dying in spawn rooms on change class
-Added directional signs
-Center control point now adds time to the clock on cap
-Added new route from point 2 to 3 and point 4 to 3
-Added extra entrance to point 3
-Shortened point 3 sniper balconies
-Added cap point cameras
-Made the 2nd spawn area enterable only if the team owns the related point
-Made 3rd spawn rooms exit only
-Tweaked ammo/health amount and placement
-Added and fixed other minor things that I cant remember
Screens:
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0000-2.jpg]
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0001-2.jpg]
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0002-2.jpg]
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0003-2.jpg]
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0004-2.jpg]
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0005-1.jpg]
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0006.jpg]
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot_overview.jpg]
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Update on small section of map, did a few changes from last time I posted:
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0002.jpg]
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Samsung SyncMaster 2493HM 24" monitor

AMD Athlon 64 X2 6000+ 3.0GHz
PNY GeForce 8800GTX OC
SoundBlaster X-Fi Extreme Gamer
2 gigs of centon DDR2
ASUS M2N-Sli Deluxe mobo
NZXT Black Trinity Case
Western Digital 250GB
Maxtor 120GB
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Quote from Tarky
Nice work I really like that.Great work on a bunkerish level.
My only suggestion is to have the displacements in the first shot be inset behind the concrete. What I mean is they look wierd with the concrete underneath them along the bottom, because unless the rock is fake, techinically the concrete should be on top.
You mean like this?
[Blocked Image: http://inevmaps.hl2files.com/media/images/cp_plot0000.jpg]
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Here are a couple of screenshots of a TF2 CP level I have been working on.
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0000.jpg]
[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0001.jpg]
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Went from 1280x1024 to 1920x1200 a few days ago

[Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/desktopnew.jpg]
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Did those commercials actually air? Now I want to try this New York Pizza

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The forums are changing colors by the minute!

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That looks awesome!
What are the specs of the pc its being ran on?
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Awesome!
I have to get the email and name info to my instructor tomorrow at the latest, it would be great if you could email them to me at [email protected] or over the forums.
Thanks Rick_D
-NightWolf
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Hello all.
In my high school graphics arts class we have to complete a senior project by April but need to find a mentor now.
I chose level design as my project and was wondering if anyone would be willing to be my mentor.
The requirement for the mentor is he/she must be a professional in the field.
The only other things that are required is me to get the mentors email address and real name.
The way we should collaborate is through email because I also have to keep logs and submit them to my teacher when its due.
I don't know why they want us to find a mentor so early especially since April is so far away. I will probably start on the actual project when I finish my current map and when hammer is all fixed.
Thanks
-NightWolf