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  2. NightWolf

Posts by NightWolf

  • What have you purchased recently?

    • NightWolf
    • August 20, 2009 at 3:55 PM

    Pre Ordered

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/IMG_1824.jpg]

  • What have you purchased recently?

    • NightWolf
    • June 20, 2009 at 4:38 AM

    [Blocked Image: http://www.ifindbestdeal.com/store/images/stories/Reviews/monster_turbine_glam2.jpg]

  • [TF2] cp_plot_v2_1

    • NightWolf
    • February 10, 2009 at 1:58 AM

    cp_plot_v2.1 has been released, this is most likely the final version as it has gone through a lot of playtesting and all reported bugs have been fixed.

    The changelog and new download link can be found in the first post, thanks!

  • What have you purchased recently?

    • NightWolf
    • January 19, 2009 at 5:11 AM

    Canon - PowerShot 10.0-Megapixel Digital ELPH Camera:

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/8800577_ra.jpg]

    4 gig of SDHC to go with it:

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/8304541_sb.jpg]

  • [TF2] cp_plot_v2_1

    • NightWolf
    • January 14, 2009 at 8:05 PM

    cp_plot_v2 has been released. The new download link and changelog is in the first post.

  • [TF2] cp_plot_v2_1

    • NightWolf
    • January 11, 2009 at 5:37 AM

    Alright after play testing with a group of 24+ players I have a changelog for 1.1

    Finished:

    -Made center CP take slightly longer to cap

    -Made last point points take 5 seconds instead of 1 second to cap (Don't know how that one got past testing)

    -Fixed dying in spawn rooms on changing classes

    -Added directional arrows

    -CP 3 now adds time to the clock on cap

    -Made all spawn rooms other than 1 and 5 exit only

    -Added a new route from point 2 to 3 and 4 to 3

    -Added extra entrance to point 3

    -Removed point 3 sniper balconies (preventing spam)

    -Fixed getting stuck behind containers at point 3

    Need to do:

    -Add a little more health/metal packs

    -Add cap point cams

    I don't think it will be done tomorrow since I have to work all day. It should be out Tuesday or Wednesday at the latest. (Hopefully)

    If there are any objections let me know, with a good reason of course

  • [TF2] cp_plot_v2_1

    • NightWolf
    • January 1, 2009 at 2:04 AM

    thank you everyone, and thanks for the mirror

  • [TF2] cp_plot_v2_1

    • NightWolf
    • December 29, 2008 at 3:34 PM

    My TF2 map that I have been working on, on and off for way to long is finally done. There shouldn't be any bugs or issues.

    The map supports 32 players and is a 5 point control point level.

    Download: http://files.filefront.com/cp+plot+v2+1 ... einfo.html

    Changelog:

    v2.1:

    -Added new route to last control points

    -Fixed players getting trapped in spawn rooms when point ownership changes

    v2:

    -Made center control point take slightly longer to cap

    -Made last points take slightly longer to cap

    -Fixed dying in spawn rooms on change class

    -Added directional signs

    -Center control point now adds time to the clock on cap

    -Added new route from point 2 to 3 and point 4 to 3

    -Added extra entrance to point 3

    -Shortened point 3 sniper balconies

    -Added cap point cameras

    -Made the 2nd spawn area enterable only if the team owns the related point

    -Made 3rd spawn rooms exit only

    -Tweaked ammo/health amount and placement

    -Added and fixed other minor things that I cant remember

    Screens:

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0000-2.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0001-2.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0002-2.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0003-2.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0004-2.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0005-1.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0006.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot_overview.jpg]

  • WIP in WIP, post your level screenshots!

    • NightWolf
    • July 3, 2008 at 4:25 AM

    Update on small section of map, did a few changes from last time I posted:

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0002.jpg]

  • your computer 2008

    • NightWolf
    • June 13, 2008 at 6:57 PM

    Samsung SyncMaster 2493HM 24" monitor

    AMD Athlon 64 X2 6000+ 3.0GHz

    PNY GeForce 8800GTX OC

    SoundBlaster X-Fi Extreme Gamer

    2 gigs of centon DDR2

    ASUS M2N-Sli Deluxe mobo

    NZXT Black Trinity Case

    Western Digital 250GB

    Maxtor 120GB

  • WIP in WIP, post your level screenshots!

    • NightWolf
    • May 4, 2008 at 8:41 PM
    Quote from Tarky

    Nice work I really like that.Great work on a bunkerish level.

    My only suggestion is to have the displacements in the first shot be inset behind the concrete. What I mean is they look wierd with the concrete underneath them along the bottom, because unless the rock is fake, techinically the concrete should be on top.

    You mean like this?

    [Blocked Image: http://inevmaps.hl2files.com/media/images/cp_plot0000.jpg]

  • WIP in WIP, post your level screenshots!

    • NightWolf
    • May 4, 2008 at 5:09 AM

    Here are a couple of screenshots of a TF2 CP level I have been working on.

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0000.jpg]

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0001.jpg]

  • Annual Post Your Desktop '08

    • NightWolf
    • May 1, 2008 at 2:12 AM

    Went from 1280x1024 to 1920x1200 a few days ago

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/desktopnew.jpg]

  • Awesome Commercials :D

    • NightWolf
    • April 3, 2008 at 1:08 AM

    Did those commercials actually air? Now I want to try this New York Pizza

  • Annual Post Your Desktop '08

    • NightWolf
    • February 22, 2008 at 1:41 AM

    Clean and Simple

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/destop08t.jpg]

  • Welcome to the New Forums!!

    • NightWolf
    • December 29, 2007 at 4:14 AM

    The forums are changing colors by the minute!

  • Ultra High Quality Custom Config

    • NightWolf
    • December 27, 2007 at 3:16 AM

    That looks awesome!

    What are the specs of the pc its being ran on?

  • HL2 sdk update tomorrow morning

    • NightWolf
    • December 9, 2007 at 8:14 PM
    Quote from KoKo5oVaR

    Go onto ut3 already you guyyys

    Nevers

  • Senior Project

    • NightWolf
    • November 8, 2007 at 10:25 PM

    Awesome!

    I have to get the email and name info to my instructor tomorrow at the latest, it would be great if you could email them to me at [email protected] or over the forums.

    Thanks Rick_D

    -NightWolf

  • Senior Project

    • NightWolf
    • November 8, 2007 at 8:50 PM

    Hello all.

    In my high school graphics arts class we have to complete a senior project by April but need to find a mentor now.

    I chose level design as my project and was wondering if anyone would be willing to be my mentor.

    The requirement for the mentor is he/she must be a professional in the field.

    The only other things that are required is me to get the mentors email address and real name.

    The way we should collaborate is through email because I also have to keep logs and submit them to my teacher when its due.

    I don't know why they want us to find a mentor so early especially since April is so far away. I will probably start on the actual project when I finish my current map and when hammer is all fixed.

    Thanks

    -NightWolf

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