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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • e-freak
    • June 26, 2008 at 12:23 AM
    • #5,881

    Phobos your map is nice but on another note - is it only me or does UE3 look even more like "I've seen all this before" than source does/did

  • Phobos
    • June 26, 2008 at 4:10 AM
    • #5,882

    Thanks

    Yea agree with you e-freak. Especially using epic content.

    I may try to get it out of the ordinary with some custom content. But I'm more of the mind to get it done quickly so I can move onto another ut3 project I have in mind.

  • Buddy
    • June 26, 2008 at 9:47 AM
    • #5,883

    Because all UT3/GOW assets look exactly the same, same colour pallet, vietnam all over again

  • Scinbed
    • June 26, 2008 at 3:04 PM
    • #5,884

    [Blocked Image: http://img.photobucket.com/albums/v497/Sl…ld/a9b1a06e.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v497/Sl…ld/c58ee93f.jpg]

    UT3 map for the HOLP2 - http://forums.beyondunreal.com/showthread.php?t=178351

  • -HP-
    • June 26, 2008 at 3:29 PM
    • #5,885

    Nice so far dude!

  • Skacky
    • June 26, 2008 at 4:28 PM
    • #5,886

    Keep it coming.

  • Freak
    • June 26, 2008 at 6:29 PM
    • #5,887

    yeah that looks really awesome, make it as good as your last one!

  • dux
    • June 26, 2008 at 11:06 PM
    • #5,888

    I thought that was a Q4DM map at first glance.

  • Squad
    • June 27, 2008 at 11:22 PM
    • #5,889

    Looks nice, Slainchild. Doesn't look like a typical UT3 map, which is in this case a good thing

    One suggestions though: try to define the walkpaths a bit more, cause right now it's all just a bit of a white/black 'clutter' (due to lack of a better word) and it would seem hard as a player to 'get' the whole situation ("what are the possible entries/exits? where can I go to?") when you enter another room. By simply using another texture (maybe something subtle gray-ish?) for the walkpaths you could resolve this (of course, there are other ways too). It would also just add a tad more variety to the level

  • Nurb
    • June 28, 2008 at 4:23 PM
    • #5,890

    Looks nice slainchild. Maybe mix up the color a bit though. As a competitive UT player (though now retired) I loved the previous pack. Keep it up

    ----

    Aside from making an endless amount of orangemaps for Decadence I'm working on this UT3 DM level

    [Blocked Image: http://www.claeng.com/__forumpublish/DM-Worm_alpha3-03.jpg]

    [Blocked Image: http://www.claeng.com/__forumpublish/DM-Worm_alpha3-04.jpg]

    All static meshes and textures are custom and no visible brushes are used. Atm all textures are wip and most static mesh textures are just a base color so far. There will be a couple more illuminating elements in the map later on, so some of those very dark areas will not be quite as dark in the final level

  • Jenn0_Bing
    • June 30, 2008 at 12:59 AM
    • #5,891

    I swear i posted a comment on your map before Nurb . Oh well, as (i thought) i said before, i really like the look you have with the colours especially the strong oranges around the lights/junk.

    Here's some shots of my TF2 map i have been working on for jsut over a week (only started properly mapping yesterday, before that i was making textures and finalizing on an theme.) It's still very early work, im going to model some ivy to hang off the stonework, as well as some other props to fill in empty spaces. This is the first map ive worked on in about a year, been re-familiarizing myself with hammer as i go. Next step is to draw out a layout now im happy with the way the theme is going. It's going to be a CP map, similar to Granary but with more alternate routes.

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/pyrimid000423.jpg]

    [Blocked Image: http://i12.photobucket.com/albums/a214/jenno_bing/pyrimid00022.jpg]

    Not terribly happy with the interior, ideas for that would be most appreciated.

  • Erratic
    • June 30, 2008 at 2:26 AM
    • #5,892

    Interesting approach to a TF2 level, reminds me a bit of that Egypt level floating around.

    As for the interior...I'd say blend the dirt into the concrete by making it part of the displacement map and maybe make the roof a more organic/rock surface to up the underground cavern kinda feel.

  • Mr. Happy
    • July 1, 2008 at 11:49 PM
    • #5,893

    WIP for Interlopers.net "Something's not right" map battle

    [Blocked Image: http://i136.photobucket.com/albums/q192/MrHappy_photos/mapbattle_250005.jpg]

  • Jetsetlemming
    • July 2, 2008 at 2:03 AM
    • #5,894

    That's fucking awesome, Mr. Happy.

  • Nurb
    • July 2, 2008 at 4:36 PM
    • #5,895

    Eirie environment Mr. Happy

    ----

    Some more screens from my UT3 map. Textures are still wip or just base colors so far.

    [Blocked Image: http://www.claeng.com/__forumpublish/DM-Worm_alpha3-06.jpg]

    [Blocked Image: http://www.claeng.com/__forumpublish/DM-Worm_alpha3-05.jpg]

    [Blocked Image: http://www.claeng.com/__forumpublish/DM-Worm_alpha3-07.jpg]

    [Blocked Image: http://www.claeng.com/__forumpublish/DM-Worm_alpha3-08.jpg]

    [Blocked Image: http://www.claeng.com/__forumpublish/DM-Worm_alpha3-09.jpg]

  • Nexus
    • July 3, 2008 at 1:57 AM
    • #5,896

    looks like planet xen

  • Jetsetlemming
    • July 3, 2008 at 2:49 AM
    • #5,897

    Working on a Deus Ex map.

    [Blocked Image: http://img357.imageshack.us/img357/6819/deusex2008062605250723wc2.png]

    [Blocked Image: http://img382.imageshack.us/img382/7682/deusex2008062605245553md3.png]

    [Blocked Image: http://img377.imageshack.us/img377/9946/deusex2008062605242782qk8.png]

    [Blocked Image: http://img363.imageshack.us/img363/6678/deusex2008062605241940mq7.png]

    Gonna make it into a minimod, I already added dialog for the NSF guys at the intro, computers, security, and a datacube. Basic concept is invading a UNACTO Base underneath a New York powerplant where a rumored "hub" is that is supposedly used to censor communications. The NSF want you to blow it up so you can send the Paul's warning to the other terrorist groups.

  • Pampers
    • July 3, 2008 at 3:19 AM
    • #5,898

    those stairs are brutal

  • NightWolf
    • July 3, 2008 at 4:25 AM
    • #5,899

    Update on small section of map, did a few changes from last time I posted:

    [Blocked Image: http://i201.photobucket.com/albums/aa126/NightWolf_91/cp_plot0002.jpg]

  • sk3tch
    • July 3, 2008 at 5:32 AM
    • #5,900

    Jetsetlemming...Holy tiling textures, batman! You HAVE to random that up a bit.

    NightWolf...Looks good...except the metal floor that looks kinda plain. Maybe some stains or rust?

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