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  3. Warby

Posts by Warby

  • Character Customization

    • Warby
    • April 13, 2009 at 6:05 PM

    1) not at all important as long as the given character is totally awesome like lets say in god of war i just started a bonus play and you can choose all those fancy outfits in the beginning ... i am half way through hand i wished i had taken kratos default look

    2)no the more power the better in fallout 3 for example i felt like i had no control at all over the look of my character ... no matter what sliders i pulled it all looked the same "soulcalibur4"s character creation is pretty powerful but NOT QUIT powerful enough i say

    3) no but the TASTE of the developers does !

  • a visit to id software, 1993

    • Warby
    • April 8, 2009 at 5:40 PM

    loved it all the way through the you have to eat your vegetables bit was the best though !

  • Killzone 2

    • Warby
    • April 5, 2009 at 10:19 PM

    i just finished it:

    + love the design of the space nazis (don't even have a problem with the glowing red eyes who needs camouflage if you can have intimidation instead huh ?)

    + all around good artwork and production values and production design

    + perfectly fitting soundtrack

    + doesn't have to install !!!

    + loads between level sections are short and almost unnoticeable (feels more like a tiny lag most of the time)

    + last boss fight doesn't switch the game rules upside down it actually requires the skill you have accumulated through out the game to succeed something every game shoudl do and yet hardly any does

    + melleing enemy's feels really satisfying

    + planting bombs and turning wheels with the sixaxis conroller .. .yeah its gimmicky but i like it

    + the ending was okay very unheroic ... and dare i say realistic ?!

    + stylish credit sequence

    + screen buffer based lenseflares

    - i don't find 1940 space germany/france very convincing i don't believe for a second that people life in that world while there isn't war.

    - fov is too small ... 9/10 deaths happen off-screen and make you feel like there was nothing you could have done about it.

    - damage indicator is practically invisible (blends in together with your damage screen mask ... it just doesn't work ... strangely enough the vehicle sections have proper damage indicators D: )

    - vehicle sections .... they are not as horrible as lets say gears of war 2s but still totally uncalled for

    - story sucks balls and is impossible to follow ... the bad guy stole some nukes ? when the fuck did that happen ? )

    - i don't care for any of the characters. they feel like some 0 dimensional gears of war (1 dimensional) wannabes )

    - one really annoying boss fight against a flying robot that can do damage to you when ever he feels like it no matter if there is a 2 meter thick concrete column between you and his exploding rockets or not. i must have died like 50 times there that this bug slipped i can not believe.

    -the aiming SUCKS ASS in a post cod4 console shooter world the feel of this aiming is completely unacceptable its never slow /sensitive enough when you want to do a precision shot and never fast enough to turn you aroudn when an enemy melees you from the back ( or the side even ... THANK YOU FOV !)

    all in all a solid title 7/10

  • Killzone 2

    • Warby
    • April 5, 2009 at 4:46 PM

    wow i am pleasantly surprised how honest they are about all this detail missing from the actual game and that its only there in the promotional video

  • Game industry questionmarks

    • Warby
    • April 4, 2009 at 12:13 PM

    i think you have your heart in the right place and you will do just fine !

    cant say if going to a university and getting a degree will help you get the foot in the door i don't have a degree and the people aroudn me in my field that do can not do MORE than me or are more SKILLED than me so what ever a university teaches you might not directly effect your level-design work but MIGHT impress an employer i don't know. i guess for programmers on the other hand a degree is definitely a seal of quality and a definite requirement ! however going to a university will surely be a great social experience for you ... something that i unfortunately missed out on.

    there is many struggling start up companys that are only capable of existing because they toss intern on the fire id say stay away frm those people.

    id rather try to pull of an independent game all on your own. or with 1 or 2 like minded people.

  • Alpine Legend - Are you ready to yodel?

    • Warby
    • April 1, 2009 at 6:16 PM

    aprils fool fake i say !

  • EA gets Jason Bourne license, gives game to Starbreeze

    • Warby
    • March 31, 2009 at 6:05 PM

    move aside jason bordom make way for SYNDICATE !!!!!!!!

    http://www.evilavatar.com/forums/showthread.php?t=81441

  • Cat Shit One

    • Warby
    • March 29, 2009 at 11:35 AM
    Quote from Erratic

    Subs > dubs

    WORD ! the trailer is hilarious but i didn't see any nekos ?! wtf

  • I hate my country.

    • Warby
    • March 28, 2009 at 5:38 PM

    http://kotaku.com/5188433/alfie-patten- ... the-father

  • Where the Wild Things Are

    • Warby
    • March 26, 2009 at 9:20 PM
    Quote from Mazy

    http://www.apple.com/trailers/wb/wherethewildthingsare/I think it looks awesome, Spike Jonze is a fucking god!

    i am not sure what the book is about but this looks adorable supreme !

    but i think you meant to say

    "spike jonze for god `09"

    you know like the guy with the tshirt in this: (1:55)

    http://www.youtube.com/watch?v=UnosoITV ... re=related

  • Filefront farewell

    • Warby
    • March 26, 2009 at 9:00 PM

    poor ut3 community filefront was the backbone of the custom scene there

  • Unreal Engine 3 updates

    • Warby
    • March 26, 2009 at 6:36 PM
    Quote from Jetsetlemming

    So does the new lighting techniques remove the brush edge seams on lightmaps

    you mean the cheap fake AO ?!

  • Unreal Engine 3 updates

    • Warby
    • March 26, 2009 at 12:08 PM

    i never had a beef wit hthe old content browser but dragging materials on obejcts to assign is nice to have !

    - emmisive textures emitting light ( asthe name implies)

    - and penumbras

    - and golabl illumination in their ligthmaps

    all that should have been there since 1998 !!!

  • OnLive

    • Warby
    • March 25, 2009 at 10:26 PM

    i am watching / listening to that onlive 50 minutes video here are some random thoughts:

    - the prince of persia demo seams very authentic or very cleverly faked he is still in the beginnign in the tutorial phase exactly as far in as i would expect him to play it in order to prepare the game for the live demo ! (of course there is no proof they dont just have a 360 running behind the curtain)

    - they state the exact problems that we all instantly jumped on but they claim to have SOLVED the issues but they don't say HOW. you be the judge why !?

    - if this works i am sure its gonna be the next big thing but i am still convinced that it wont work

  • OnLive

    • Warby
    • March 25, 2009 at 5:41 PM

    can not be done yet !!!

    and unless they have a "data center" where all those game frames are being rendered and compressed in every major fucking city across the globe it will "never" happen !

    the responsiveness that controls that games need will just never go together with a latency that this must have.

    so i am predicting an epic fail ! but lets try it again in 5- 10 years

  • CryEngine 3

    • Warby
    • March 24, 2009 at 4:18 PM

    if the big feature this time is that it runs on consoles they should make it say that in the video

    CAPTURED FROM ACTUAL 360 / PS3 HARDWARE !!!!!!!!!!111

  • Max Payne 3 - Announced

    • Warby
    • March 24, 2009 at 4:13 PM

    - max payne 1 and 2 = awsome

    - gut feeling says new direction and that teaser art work = no good

    - developers taking over other ips and not fuckign it up has happend in the past (tombraider/crystaldynamics) (fallout3/bethesda .... yeah i fucking loved it and never even player oblivion) and i think rockstar are a good fit for the max payne ip.

    -i am witholding any judgment of quality until i see an ingame trailer !

  • making money with custom maps !?

    • Warby
    • March 21, 2009 at 10:22 AM

    yeah stay away from torque i d say check out neoaxis c4 and UNITY !

  • l4d_yama

    • Warby
    • March 20, 2009 at 5:19 PM

    loving that new building i just think its weird its standing on those paper thin alpha test polygons ^^

  • WIP in WIP, post your level screenshots!

    • Warby
    • March 20, 2009 at 5:18 PM

    awesome @ bja and 525

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