Posts by OnboardError
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[Blocked Image: http://www.onboarderror.com/pic/hotel_lobby.jpg]
Portfolio shot for http://www.onboarderror.com but if I make a layout id like to make a hotel CS:S map. What do you people think?
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Quote from Bl1tz
It looks great! It also looks a lot like the mental hospital from Session 9 which you can kinda make out towards the end of this clip http://youtube.com/watch?v=aQL2LyFbjIEDon't watch it if you plan on seeing the movie because this is the last minute or so, but it's a really cool movie

I built that asylum. Well the front of it.
http://www.mapcore.net/forums/viewtopic.php?t=7148
[Blocked Image: http://img231.imageshack.us/img231/7057/ext22ts5.jpg]
Its name was Danvers... It was torn down last year a little while after session 9... shame it was pretty badass.
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heh... i did a night version... it was creepy.. but you lose alot of the detail..
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yea hdr.. i dont need a 3dskybox.. its not about that.
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[Blocked Image: http://img411.imageshack.us/img411/9488/hudsontextured0018cn1.jpg]
Finished it. Its a portfolio shot.
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[Blocked Image: http://img201.imageshack.us/img201/9688/hudsonif6.jpg]
textured a little... no props.. or anything of the such.. but just a idea of how its coming along.
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pretty nice bro good job.
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Quote from Rick_D
Overall looks very clean (brushwork-wise), may we see an overview please?
http://img147.imageshack.us/img147/6827 ... 002at4.jpg
alot of stuff needs no draw and all... but yea here.
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The first two shots seem way too cluttered.
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Quote from Furyo
I think if you're gonna go for something industrial, everything should have a purpose indoors. Industrial space is always planned, every area has a purpose in relation to the whole process whatever industry occupies said space for.What I'm getting at is that you should keep that in mind. Example, in pic 2 (from the angle you took the screenie at least), there is no apparent reason for this balcony on the left, except looks. A simple door prop at its end would add purpose. Another device would do, etc etc.
haha what do you take me for? Yea theres a door and a ladder and such behind the player in that shot. :wink:
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Quote from Ooghijmiqtxxa
I used env_ember and a low brightness green light for the weapon locations. I'll probably create a small texture (probably 128x128) and use that on a brush so that all of this sits on some sort of magical looking tile. I think I'll only use it for weapons.
I like the sound of that.
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[Blocked Image: http://img85.imageshack.us/img85/8329/hudsonroof0005jt7.jpg]
Something I am working on.
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textures would be the first to go if i got on the team.
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de_under. It fully takes place in a undergorund weapons base close to the surface. Ts must blow up a lift thats is carrying a train filled with ammo and weapons. Ct's must protect the faclity at all costs.
Once again.. I made this over a year ago... it does not reflect my current skill. Just posting my maps here.
[Blocked Image: http://img112.imageshack.us/img112/8879/deunder00019yo.th.jpg]
[Blocked Image: http://img112.imageshack.us/img112/8180/deunder00029dn.th.jpg]
[Blocked Image: http://img112.imageshack.us/img112/4493/deunder00037uw.th.jpg]
[Blocked Image: http://img112.imageshack.us/img112/5874/deunder00040cd.th.jpg]
[Blocked Image: http://img112.imageshack.us/img112/1949/deunder00050mo.th.jpg]
[Blocked Image: http://img112.imageshack.us/img112/345/deunder00067jl.th.jpg]
And here is a view of the layout.
[Blocked Image: http://img112.imageshack.us/img112/3470/deunder0011layout2ri.th.jpg]
Get it here: http://www.fpsbanana.com/maps/7846