1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. OnboardError

Posts by OnboardError

  • WIP: Hotel Themed Map

    • OnboardError
    • January 22, 2007 at 3:43 AM
    Quote from hydeph

    the outdoor props have to go

    You've never seen offices with these types of chairs and tables? quite common

  • WIP: Hotel Themed Map

    • OnboardError
    • January 22, 2007 at 3:18 AM

    [Blocked Image: http://www.onboarderror.com/pic/hotel_lobby.jpg]

    Portfolio shot for http://www.onboarderror.com but if I make a layout id like to make a hotel CS:S map. What do you people think?

  • WIP in WIP, post your level screenshots!

    • OnboardError
    • January 15, 2007 at 7:18 AM

    [Blocked Image: http://onboarderror.com/obe/train1.jpg]

  • Old Hospital

    • OnboardError
    • January 5, 2007 at 8:33 PM
    Quote from Bl1tz

    It looks great! It also looks a lot like the mental hospital from Session 9 which you can kinda make out towards the end of this clip http://youtube.com/watch?v=aQL2LyFbjIEDon't watch it if you plan on seeing the movie because this is the last minute or so, but it's a really cool movie

    I built that asylum. Well the front of it.

    http://www.mapcore.net/forums/viewtopic.php?t=7148

    [Blocked Image: http://img231.imageshack.us/img231/7057/ext22ts5.jpg]

    Its name was Danvers... It was torn down last year a little while after session 9... shame it was pretty badass.

  • Old Hospital

    • OnboardError
    • January 4, 2007 at 12:58 AM
    Quote from dissonance

    O__Olooks damned nice.

    any interior?

    nope... next piece of work will be a nice interior shot. Something different though

  • Old Hospital

    • OnboardError
    • January 4, 2007 at 12:17 AM

    heh... i did a night version... it was creepy.. but you lose alot of the detail..

  • Old Hospital

    • OnboardError
    • January 4, 2007 at 12:06 AM

    yea hdr.. i dont need a 3dskybox.. its not about that.

  • Old Hospital

    • OnboardError
    • January 3, 2007 at 11:57 PM

    [Blocked Image: http://img411.imageshack.us/img411/9488/hudsontextured0018cn1.jpg]

    Finished it. Its a portfolio shot.

  • WIP in WIP, post your level screenshots!

    • OnboardError
    • December 18, 2006 at 10:34 PM

    [Blocked Image: http://img201.imageshack.us/img201/9688/hudsonif6.jpg]

    textured a little... no props.. or anything of the such.. but just a idea of how its coming along.

  • DM_Marden (Lots of pics)

    • OnboardError
    • December 18, 2006 at 3:41 PM

    pretty nice bro good job.

  • de_industrial *now with working pics*

    • OnboardError
    • December 17, 2006 at 4:29 AM
    Quote from Rick_D

    Overall looks very clean (brushwork-wise), may we see an overview please?

    http://img147.imageshack.us/img147/6827 ... 002at4.jpg

    alot of stuff needs no draw and all... but yea here.

  • de_wanda by warby ... final release !

    • OnboardError
    • December 15, 2006 at 4:45 PM

    outstanding

  • de_streetwalk

    • OnboardError
    • December 15, 2006 at 4:43 PM

    The first two shots seem way too cluttered.

  • WIP in WIP, post your level screenshots!

    • OnboardError
    • December 12, 2006 at 4:50 PM
    Quote from skdr

    Looks good indeed but all that brushwork is really a waste considering these details should be done with models.

    I cant model

  • de_industrial *now with working pics*

    • OnboardError
    • December 12, 2006 at 2:10 PM
    Quote from Furyo

    I think if you're gonna go for something industrial, everything should have a purpose indoors. Industrial space is always planned, every area has a purpose in relation to the whole process whatever industry occupies said space for.What I'm getting at is that you should keep that in mind. Example, in pic 2 (from the angle you took the screenie at least), there is no apparent reason for this balcony on the left, except looks. A simple door prop at its end would add purpose. Another device would do, etc etc.

    haha what do you take me for? Yea theres a door and a ladder and such behind the player in that shot. :wink:

  • WIP in WIP, post your level screenshots!

    • OnboardError
    • December 12, 2006 at 2:08 PM
    Quote from Ooghijmiqtxxa

    I used env_ember and a low brightness green light for the weapon locations. I'll probably create a small texture (probably 128x128) and use that on a brush so that all of this sits on some sort of magical looking tile. I think I'll only use it for weapons.

    I like the sound of that.

  • WIP in WIP, post your level screenshots!

    • OnboardError
    • December 12, 2006 at 4:00 AM
    Quote from Ooghijmiqtxxa

    Onboard: That looks sweet! I really like the entrances and the roof. That roof on the center part looks like it was a bitch to do. Great job, looks like an insane asylum.

    Was not bad at all. I like your map it looks cool. Has the Prince of Persia feel.

  • WIP in WIP, post your level screenshots!

    • OnboardError
    • December 12, 2006 at 2:40 AM

    [Blocked Image: http://img85.imageshack.us/img85/8329/hudsonroof0005jt7.jpg]

    Something I am working on.

  • Something I was doing for BMS awhile back.

    • OnboardError
    • December 11, 2006 at 7:06 PM

    textures would be the first to go if i got on the team.

  • de_under

    • OnboardError
    • December 11, 2006 at 4:19 PM

    de_under. It fully takes place in a undergorund weapons base close to the surface. Ts must blow up a lift thats is carrying a train filled with ammo and weapons. Ct's must protect the faclity at all costs.

    Once again.. I made this over a year ago... it does not reflect my current skill. Just posting my maps here.

    [Blocked Image: http://img112.imageshack.us/img112/8879/deunder00019yo.th.jpg]

    [Blocked Image: http://img112.imageshack.us/img112/8180/deunder00029dn.th.jpg]

    [Blocked Image: http://img112.imageshack.us/img112/4493/deunder00037uw.th.jpg]

    [Blocked Image: http://img112.imageshack.us/img112/5874/deunder00040cd.th.jpg]

    [Blocked Image: http://img112.imageshack.us/img112/1949/deunder00050mo.th.jpg]

    [Blocked Image: http://img112.imageshack.us/img112/345/deunder00067jl.th.jpg]

    And here is a view of the layout.

    [Blocked Image: http://img112.imageshack.us/img112/3470/deunder0011layout2ri.th.jpg]

    Get it here: http://www.fpsbanana.com/maps/7846

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™