lighting is flat
the building facades are nice and detailed, but boring streets. the poly balance is off.
lighting is flat
the building facades are nice and detailed, but boring streets. the poly balance is off.
I think if you're gonna go for something industrial, everything should have a purpose indoors. Industrial space is always planned, every area has a purpose in relation to the whole process whatever industry occupies said space for.
What I'm getting at is that you should keep that in mind. Example, in pic 2 (from the angle you took the screenie at least), there is no apparent reason for this balcony on the left, except looks. A simple door prop at its end would add purpose. Another device would do, etc etc.
Quote from FuryoI think if you're gonna go for something industrial, everything should have a purpose indoors. Industrial space is always planned, every area has a purpose in relation to the whole process whatever industry occupies said space for.What I'm getting at is that you should keep that in mind. Example, in pic 2 (from the angle you took the screenie at least), there is no apparent reason for this balcony on the left, except looks. A simple door prop at its end would add purpose. Another device would do, etc etc.
haha what do you take me for? Yea theres a door and a ladder and such behind the player in that shot. :wink:
yay industry! ![]()
I would consider looking at the supports in the first picture again, unless you have some reference pictures I'm not sure anyone would use supports like that, they would not be very structurally sound - but I guess the roof is pretty light, which begs the question would such beefy supports need to be used ;D
Overall looks very clean (brushwork-wise), may we see an overview please?
Quote from Rick_DOverall looks very clean (brushwork-wise), may we see an overview please?
http://img147.imageshack.us/img147/6827 ... 002at4.jpg
alot of stuff needs no draw and all... but yea here.
Don’t have an account yet? Register yourself now and be a part of our community!