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  3. OnboardError

Posts by OnboardError

  • I am making a DoD:s map.

    • OnboardError
    • August 19, 2007 at 5:11 AM

    ahah it was me. I wanted to get a rise from jp but hes in NYC I think for the week so my joke did not work.

  • Operation Black Mesa is looking for talented individuals.

    • OnboardError
    • June 26, 2007 at 10:42 PM
    Quote from Section_Ei8ht

    BMS would have been finished by now if some of its members could stop tripping over their own egos.

    What crap shot is that

  • WIP in WIP, post your level screenshots!

    • OnboardError
    • June 22, 2007 at 11:59 PM

    oh shit. jp has a opponent.

  • Competition: HL2DM 1024-unit Official Entries

    • OnboardError
    • May 14, 2007 at 2:35 PM

    ok so no one wins? awesome.

  • Competition: HL2DM 1024-unit Official Entries

    • OnboardError
    • May 10, 2007 at 2:01 AM

    here is a pack of everyones work. maps only no read me or pics.

    http://www.onboarderror.com/mapcore/map ... appack.rar

  • Competition: HL2DM 1024-unit Official Entries

    • OnboardError
    • May 7, 2007 at 5:05 AM

    yea but moving objects with people with high ping in the room always equals death. its tries to sync the lifts for everyone and the laggy one. The high ms time slows it all up the lifts and makes the jitter, the engine does odd laggy things with them to compensate. expectancy code? Play the map with no one in it... its fine... player with 3 people with 20-40 ping its fine.. this it what all my testing was based. on... just thought id throw this out there.. no matter though. its bugged and teleports would of been the best move. thats that.

  • Competition: HL2DM 1024-unit Official Entries

    • OnboardError
    • May 6, 2007 at 6:12 PM
    Quote from Sentura

    have you actually played these maps with other people on rick's server? i know that repeater, capricious and tyr were lagging so badly (either because of LIFTS or because of water or something like). Either way, those maps would probably get a 0 or 1 on gameplay because the lag practically made the maps unplayable.

    well my map capricious played perfect in testing... but throw someone with a 400 ping in and the whole map turns to shit. Needs a faster server

  • Competition: HL2DM 1024-unit Official Entries

    • OnboardError
    • April 30, 2007 at 11:11 PM

    yanked

    I have no photoshop to resize these atm mines corrupt... ifs someone can please adjust the sizes pls do it

  • Competition: HL2DM 1024-unit Official Entries

    • OnboardError
    • April 30, 2007 at 5:07 PM

    This spot is reservered for when I get home.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • OnboardError
    • April 25, 2007 at 2:14 AM

    ok I uploaded my final version to that ftp.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • OnboardError
    • April 21, 2007 at 11:37 PM

    zeta where's your pics lol

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • OnboardError
    • April 19, 2007 at 2:54 PM

    If it does go on id like to make changes to my map cause the 3d skybox is meh....

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • OnboardError
    • April 19, 2007 at 5:20 AM

    Here is my map. I am going away this weekend so ill post it early.

    [Blocked Image: http://www.onboarderror.com/mapcore/dm_capricious.jpg]

    http://www.onboarderror.com/mapcore/dm_capricious.rar

    Enjoy

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • OnboardError
    • April 12, 2007 at 1:36 AM

    [Blocked Image: http://www.onboarderror.com/obe/dm_capricious_newlifts0012.jpg]

    preview what im building. destructible core. Vertical gameplay. 4 floors 3 lvls with self destruct buttens press all 12 to blow the core.. defend it or destroy it. You choose. No 3d skybox yet.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • OnboardError
    • April 9, 2007 at 2:23 PM

    Are we going to have a map core DM frag fest to test everyones work? Because its one thing to download these maps and rate them off pics and single player... and its something else to really play it and see the dynamic of what we build.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • OnboardError
    • April 9, 2007 at 4:21 AM

    I got a cool game play idea my only worry it being to much of a kill box map Anyhow I'm all dev'd out and I will be starting the art part of this very soon after I get a play test. Good contest.

  • Half-Life 2: Deathmatch 1024-unit Competition?

    • OnboardError
    • April 8, 2007 at 5:21 AM

    im in lets see if my design works out

  • Post your BSPs here for inclusion in my server's rotation

    • OnboardError
    • January 31, 2007 at 2:04 AM

    check my site.

  • WIP: Hotel Themed Map

    • OnboardError
    • January 24, 2007 at 1:46 AM

    Fixed arches up, worked on lighting, and changed a few props... just perfecting this area... any other suggestions?

    [Blocked Image: http://www.onboarderror.com/shot/00.jpg]

    [Blocked Image: http://www.onboarderror.com/shot/000.jpg]

  • WIP: Hotel Themed Map

    • OnboardError
    • January 22, 2007 at 4:05 AM
    Quote from hydeph

    you have a hotel with outdoor cafe style table and chairs (with an umbrella, indoors).uhm.

    there are skylights... nice shade... they do it.. dunno ive seen it... i guess i will change if its a bother..

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