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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • Bic-B@ll
    • June 20, 2007 at 10:24 PM
    • #4,181

    theres plenty more awesomeness to the scene

    [Blocked Image: http://farm1.static.flickr.com/86/261669872_e9031efb64_o.jpg]

    unlimited pictures

    http://www.flickr.com/search/?q=hoover+dam+spillway

  • JeanPaul
    • June 20, 2007 at 10:26 PM
    • #4,182

    Awesome, thanks.

  • Psy
    • June 21, 2007 at 11:16 AM
    • #4,183

    Good start.

    Maybe you could use displacements for the sides to get that smooth look to it.

  • Bic-B@ll
    • June 21, 2007 at 8:30 PM
    • #4,184

    lol you just told jeanpaul to make a tube out of displacements

  • Quakis
    • June 21, 2007 at 11:05 PM
    • #4,185

    Oh god, I'm tempted to have a go at creating that scene as well. In build =3 /loads Hammer

  • FMPONE
    • June 21, 2007 at 11:13 PM
    • #4,186
    Quote from Quakis

    Oh god, I'm tempted to have a go at creating that scene as well. In build =3 /loads Hammer

    Quakis on Source

  • dissonance
    • June 22, 2007 at 1:59 AM
    • #4,187
    Quote from FMPONE

    Quakis on Source

    can't wait

  • Psy
    • June 22, 2007 at 10:38 AM
    • #4,188
    Quote from Bic-B@ll

    lol you just told jeanpaul to make a tube out of displacements

  • Bic-B@ll
    • June 22, 2007 at 8:18 PM
    • #4,189

    he's the biggest taurus whore evr

  • Quakis
    • June 22, 2007 at 8:30 PM
    • #4,190

    Deffinitely some tricky stuff, but so far I've done this. Missing two arches in the bridge as well.

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/damspillway_01.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/damspillway_02.jpg]

  • Rick_D
    • June 22, 2007 at 8:33 PM
    • #4,191

    alt + prntscrn ;0

  • OnboardError
    • June 22, 2007 at 11:59 PM
    • #4,192

    oh shit. jp has a opponent.

  • Sentura
    • June 23, 2007 at 1:52 AM
    • #4,193

    where is this/what is it actually

  • dux
    • June 23, 2007 at 1:57 AM
    • #4,194

    look at the previous page(s)

  • Bic-B@ll
    • June 23, 2007 at 7:41 AM
    • #4,195

    when you drive over the dam you drive over that bridge, the guy doing the tour stopped while on it and i could look down, i dont see any pics as good as i saw.

  • JeanPaul
    • June 23, 2007 at 3:58 PM
    • #4,196

    I kind of stopped mapping this out of boredom with it, but here is what I have so far.

    [Blocked Image: http://img129.imageshack.us/img129/4438/39538281ur6.png]

    [Blocked Image: http://img201.imageshack.us/img201/3124/32620932zn1.png]

    [Blocked Image: http://img150.imageshack.us/img150/1547/55700184dw9.png]

    I am still working on getting the tunnel part right, because its missing a few curves on the bottom part and a few other things.

  • Quakis
    • June 23, 2007 at 4:10 PM
    • #4,197

    I like how smooth you got the tunnel to look, nice.

  • fonfa
    • June 23, 2007 at 4:12 PM
    • #4,198

    maybe you guys could try that with displacements? would be so light on the engine that you could make something really playable out of it

  • sk3tch
    • June 23, 2007 at 5:58 PM
    • #4,199

    Kinda looks like alot of tedious work. Looks cool and could make an interesting de_map.

  • Minos
    • June 23, 2007 at 6:03 PM
    • #4,200

    Teaser of an small monkey strike map I'm working on (WHY NOT???)

    [Blocked Image: http://i197.photobucket.com/albums/aa283/bang-jump/ms_mino0000.jpg]

    [Blocked Image: http://i197.photobucket.com/albums/aa283/bang-jump/ms_mino0001.jpg]

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