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  3. VoodooBenshee

Posts by VoodooBenshee

  • w0t's First map (alpha-)release: fy_ninja

    • VoodooBenshee
    • January 20, 2007 at 1:18 AM

    what the .... i had the hope that I never see such a "brushbug" in this forum ... we are going to die now ...

  • MapCore Job Census

    • VoodooBenshee
    • January 19, 2007 at 3:02 PM
    Quote from voodoochopstiks

    Hey, voodoochopstiks here (note only one C ) from Grin! Hello to everyone! I've been lurking for a while and I am now making my appearance from the barnacles on the dark underbelly of the leviathan we know as The Mapcore, which swims and roams the depths, corals and abysses of the seven seas of Leveldesign!My first name is Daniel and my last name is Platt, feel free to add the two names to the post.

    Hipshot's name is Jochum Skoglund and Oski's is Oskar Törnros, I'm sure they won't mind being added, a good list never hurts.

    one more voodoo on board here

  • Now playing

    • VoodooBenshee
    • January 15, 2007 at 4:26 PM

    atm Need For Speed Most Wanted (on the way hunting the 1st of bl) and Space Cowboy (free MMOShootergame)

  • Final Fantasy players here?

    • VoodooBenshee
    • January 9, 2007 at 2:14 PM

    mh yeah i play ff, but not onlne - Final Fantasy 7 - TEH_BEST - ... but i always remember this

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    (4 episodes btw and i love it )

  • Post old maps/mods etc...

    • VoodooBenshee
    • January 5, 2007 at 3:17 PM

    this should be a map for the great The Specialist-Mod. never released because too much details. i think i made it in 2003. 2005 i released a hl2dm version

    [Blocked Image: http://www.voodoobenshee.de/kram/ts_oldprison1.jpg]

    hm and here also an unfinished map in 2002. map was too large, too much details and everything doesn´t work anymore . oh man, there was a tram driving around with "bimmel"triggers ... I could cry, it was so funny

    [Blocked Image: http://www.voodoobenshee.de/kram/1930.jpg]

    [Blocked Image: http://www.voodoobenshee.de/kram/1930_2.jpg]

    and my beautifullest work was this snow-map, i love this setting

    [Blocked Image: http://voodoobenshee.de/csmaps/cs_coldera/cs_coldera6.jpg]

    [Blocked Image: http://voodoobenshee.de/csmaps/cs_coldera/cs_coldera3.jpg]

    [Blocked Image: http://voodoobenshee.de/csmaps/cs_coldera/cs_coldera1.jpg]

  • Happy Birthday, Hessi

    • VoodooBenshee
    • January 3, 2007 at 10:50 AM

    coffee with a girl .... in the city - hm i think there is something wrong . once more gratz and hb 2 u

  • de_wanda by warby ... final release !

    • VoodooBenshee
    • December 15, 2006 at 5:22 PM
    Quote from L4zy

    The biggest point is the performance,that's what is for me all about here.

    I care about the look and said it's brilliant but "look" is

    not "map".

    And for the sake of god: I'll never feel envy for some-

    thing I don't want to aim at.

    in the game industry its called today: "make games for tomorrow, not for yesterday" so buy a new pc and don´t cry about fps!

    warby - great work, but i don´t tell you something new *g*

  • Racing Game Project "Devil's End"

    • VoodooBenshee
    • December 4, 2006 at 12:54 PM

    shit is that cool !!!!! i like it

  • Dm_Cloudcity (hl2dm)

    • VoodooBenshee
    • November 27, 2006 at 11:17 AM

    yeah looks awesome, great work

  • My Game has gone gold!

    • VoodooBenshee
    • November 15, 2006 at 1:41 PM

    yeah man, i saw some videos - looks damn nice. but i haven´t a xbox - so same here, no pc version, no play

  • Tutorial: sky creation with 3D software (Maya/Max) Photoshop

    • VoodooBenshee
    • October 12, 2006 at 9:45 PM

    yeah, teh_hesso made it. thx man i´ll try it too

  • battlefield 2142

    • VoodooBenshee
    • October 9, 2006 at 7:10 PM

    like others said, it could be a mod - nothing more. just waiting for teh sexy et: quake wars!!!

  • Examination: Prey SP Map

    • VoodooBenshee
    • October 7, 2006 at 6:59 PM

    freak nice work as always, but ... hey those pics are too old, i know them few "months"? i thought in this thread i can see some new pics . when will we see some new stuff, i like to see how´s your progress

  • WIP in WIP, post your level screenshots!

    • VoodooBenshee
    • September 25, 2006 at 2:27 PM

    joint task force

  • WIP in WIP, post your level screenshots!

    • VoodooBenshee
    • September 25, 2006 at 10:51 AM

    i´ve got a new fav rts game - the engine and editor are teh_sexy :D

    very wip btw

    [Blocked Image: http://www.voodoobenshee.de/wip/jtf_mega_ultra_alphawip.jpg]

  • Your first Level Editor

    • VoodooBenshee
    • September 12, 2006 at 12:37 AM
    Quote from ReFlex

    Yeah, same by me...

    same here, but without age of empires

  • Now playing

    • VoodooBenshee
    • August 24, 2006 at 11:04 PM
    Quote from Nysuatro

    F.E.A.R combat

    yeah me too, really cool game, i love the slowMo ctf mode

  • MapCore Job Census

    • VoodooBenshee
    • July 29, 2006 at 1:31 PM

    Benny Kayser - Studio 2 / Ascaron Entertainment, Germany

  • I Got a Job in the Game Industry! ^_^

    • VoodooBenshee
    • July 28, 2006 at 6:57 PM

    yeah grats

  • WIP in WIP, post your level screenshots!

    • VoodooBenshee
    • July 24, 2006 at 12:39 AM
    Quote from Sindwiller

    Freakman, like others said on mtut.de, your map sucks Joke! It looks very nice! Keep up the good work (except that you really should use some custom content)Wfr, Sindwiller

    no not at all, i think in prey you can use that standard content for a while, same in quake 4 cause in those games custom texture aren´t so important like in source atm. here is brushwork or bizarre architecture important and you can use this exellent with the standard things and models same. i think in 2 years we can talk about custom content depending on what kind of and how much maps are released. in source, too much maps are released with standard texture for example than maps based on d3 engine, so everybody has enough of that standard things in source.

    so keep on freakman, looks cool

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