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  3. I3yG-MaK

Posts by I3yG-MaK

  • The random model thread!

    • I3yG-MaK
    • August 11, 2007 at 7:00 PM

    oh , nononono its not for dod, i just want to see the models in the new source ( dod, ep1 )

  • The random model thread!

    • I3yG-MaK
    • August 11, 2007 at 5:03 PM

    WHOAAAAAAAAA I OWNED source and i know how to import models to dod!! weeeeeeeee... Here are my 2 first models in dod.

    [Blocked Image: http://img513.imageshack.us/img513/9956/valve0i3ygmak1tt3.jpg]

    well well well, i know... the texture behind the fan need a env_cubemap, but im not perfect!!

  • game dezign iz funz!!!!!!

    • I3yG-MaK
    • August 11, 2007 at 3:26 PM
    Quote from seir

    wa?

    ...t the fuck

  • from max to source ( dod ) help!!!!

    • I3yG-MaK
    • August 10, 2007 at 9:57 PM

    OMFG IT WORKS!!! I exported the model with a TGA ast texture called luz calle ( as you can see there is a space ) and i called the vmt luzcalle. So the model was looking for luz calle.vmt. then i changed vertexlight and all worked.

    im your fan nº1 Wunderboy

    Edit: There is another problem, how i can change the rotation center? it seems to be 3 meters in front of the model

  • The random model thread!

    • I3yG-MaK
    • August 10, 2007 at 6:17 PM

    90% done, stills wip, im thinking in paint the fan with more red tones.

    Here the image:

    [Blocked Image: http://img266.imageshack.us/img266/8243/basedt7.jpg]

    PD: Plz help in here !BITCHES!

  • The random model thread!

    • I3yG-MaK
    • August 10, 2007 at 2:49 AM

    I dont understand, buddy

  • The random model thread!

    • I3yG-MaK
    • August 9, 2007 at 11:04 PM

    Stills wip, but what you think abaut the normal? for me looks with too many intensity.

    Opinions welcome:

    [Blocked Image: http://img67.imageshack.us/img67/228/basesm4.jpg]

  • Sharps rifle

    • I3yG-MaK
    • August 9, 2007 at 11:00 PM

    3 words.

    O MAY GOD!

  • from max to source ( dod ) help!!!!

    • I3yG-MaK
    • August 8, 2007 at 5:45 PM

    Well i have the model, then i aply the texture ( with a standart material ) and export it as smd, then y make the phys model, and export it ( with smd exporter with x normal )

    Well i create the vtf and vmt:

    Here is the vmt

    "LightmappedGeneric"

    {

    "$basetexture" "models/luzcalle/luzcalle"

    "$model" 1

    }

    The vtf and vmt are in --C:\Archivos de programa\Steam\steamapps\User\day of defeat source\dod\materials\luzcalle--

    Well then i create the qc file:

    $modelname "luzcalle/luzcalle.mdl"

    $scale 1.0

    $staticprop

    $body "Body" luzcalle.smd

    $surfaceprop "metal"

    $cdmaterials "luzcalle"

    $collisionmodel "luzcalle_phys" {

    $concave

    }

    $sequence idle "luzcalle.smd" fps 15 ACT_IDLE 1

    qc and smd's are in --C:\Archivos de programa\Steam\steamapps\user\day of defeat source\dod--

    Then i open the qc with studiomdl.exe and the mdl is compiled in --C:\Archivos de programa\Steam\steamapps\user\day of defeat source\dod\models\luzcalle--

    Then i open the luzcalle.smd with hlmv.exe and he appear with purple & black squares texture.

    HELP

    PD: The model have the rotation edge 3 meters infront of model, how can i change that?

  • The random model thread!

    • I3yG-MaK
    • August 8, 2007 at 5:35 PM

    looks fantastic kiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiia

    Maybe another material with less "dots".

    PD: I changed the last skull, was so sux.

    [Blocked Image: http://img295.imageshack.us/img295/3135/skuuuuuuuuulllxl3.jpg]

  • The random model thread!

    • I3yG-MaK
    • August 5, 2007 at 12:15 PM

    Here is another one, ( Guys dont find a 3d glasses plz -.- )

    [Blocked Image: http://img514.imageshack.us/img514/5651/work3vu6.jpg]

  • The random model thread!

    • I3yG-MaK
    • August 3, 2007 at 11:37 PM

    its not for 3d glasses, its just a visual effect lol

  • The random model thread!

    • I3yG-MaK
    • July 31, 2007 at 8:13 PM

    3d glasses ftw.

    [Blocked Image: http://img523.imageshack.us/img523/1638/work1co9.jpg]

  • The random model thread!

    • I3yG-MaK
    • July 30, 2007 at 6:29 PM

    zb3 ftw.

    [Blocked Image: http://img64.imageshack.us/img64/9982/workgn8.jpg]

  • PHOTOEDIT

    • I3yG-MaK
    • July 28, 2007 at 12:18 PM

    Thanks, i'll try to remind all what you said when i try to do next

  • PHOTOEDIT

    • I3yG-MaK
    • July 27, 2007 at 10:20 PM

    What abaut now? ( btw post some of photoedit works ;P )

    [Blocked Image: http://img235.imageshack.us/img235/556/afghangirlbwaa9.jpg]

  • PHOTOEDIT

    • I3yG-MaK
    • July 21, 2007 at 10:04 PM

    Enyone in mapcore edit photos?? show your work, i like to see work of other people.

    [Blocked Image: http://img466.imageshack.us/img466/8614/afghangirlvs8.jpg]

    [Blocked Image: http://www.magnumad.com/adm/photo/1040_web_MCS_afghan_girl_NYC5958.jpg]

  • The random model thread!

    • I3yG-MaK
    • July 21, 2007 at 6:21 AM

    [Blocked Image: http://img530.imageshack.us/img530/4609/bustobm6.jpg]

  • Show your mapcorian love :)

    • I3yG-MaK
    • July 5, 2007 at 8:47 PM
    Quote from Pericolos0

    i am more mapcore that him (i got more posts )

    Quote from Pericolos0

    vote my map and you get a free beer

    Yeah you have a lot of posts, 2 sentences 2 pots.

  • texture for hl2 free ( spec + normal map )

    • I3yG-MaK
    • July 4, 2007 at 11:26 PM

    I will test your spec and normal, but not today, im sux at rendering and I need to meet with my renderguy

    THanks for the coment

    I will show a render with new spec - normal

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