oh , nononono its not for dod, i just want to see the models in the new source ( dod, ep1 )
Posts by I3yG-MaK
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WHOAAAAAAAAA I OWNED source and i know how to import models to dod!! weeeeeeeee... Here are my 2 first models in dod.
[Blocked Image: http://img513.imageshack.us/img513/9956/valve0i3ygmak1tt3.jpg]
well well well, i know... the texture behind the fan need a env_cubemap, but im not perfect!!


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Quote from seir
wa?
...t the fuck
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OMFG IT WORKS!!! I exported the model with a TGA ast texture called luz calle ( as you can see there is a space ) and i called the vmt luzcalle. So the model was looking for luz calle.vmt. then i changed vertexlight and all worked.
im your fan nº1 Wunderboy
Edit: There is another problem, how i can change the rotation center? it seems to be 3 meters in front of the model
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90% done, stills wip, im thinking in paint the fan with more red tones.
Here the image:
[Blocked Image: http://img266.imageshack.us/img266/8243/basedt7.jpg]
PD: Plz help in here !BITCHES!
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I dont understand, buddy
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Stills wip, but what you think abaut the normal? for me looks with too many intensity.
Opinions welcome:
[Blocked Image: http://img67.imageshack.us/img67/228/basesm4.jpg]
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3 words.
O MAY GOD!
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Well i have the model, then i aply the texture ( with a standart material ) and export it as smd, then y make the phys model, and export it ( with smd exporter with x normal )
Well i create the vtf and vmt:
Here is the vmt
"LightmappedGeneric"
{
"$basetexture" "models/luzcalle/luzcalle"
"$model" 1
}
The vtf and vmt are in --C:\Archivos de programa\Steam\steamapps\User\day of defeat source\dod\materials\luzcalle--
Well then i create the qc file:
$modelname "luzcalle/luzcalle.mdl"
$scale 1.0
$staticprop
$body "Body" luzcalle.smd
$surfaceprop "metal"
$cdmaterials "luzcalle"
$collisionmodel "luzcalle_phys" {
$concave
}
$sequence idle "luzcalle.smd" fps 15 ACT_IDLE 1
qc and smd's are in --C:\Archivos de programa\Steam\steamapps\user\day of defeat source\dod--
Then i open the qc with studiomdl.exe and the mdl is compiled in --C:\Archivos de programa\Steam\steamapps\user\day of defeat source\dod\models\luzcalle--
Then i open the luzcalle.smd with hlmv.exe and he appear with purple & black squares texture.
HELP
PD: The model have the rotation edge 3 meters infront of model, how can i change that?
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looks fantastic kiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiia

Maybe another material with less "dots".
PD: I changed the last skull, was so sux.
[Blocked Image: http://img295.imageshack.us/img295/3135/skuuuuuuuuulllxl3.jpg]
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Here is another one, ( Guys dont find a 3d glasses plz -.- )
[Blocked Image: http://img514.imageshack.us/img514/5651/work3vu6.jpg]
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its not for 3d glasses, its just a visual effect lol
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3d glasses ftw.
[Blocked Image: http://img523.imageshack.us/img523/1638/work1co9.jpg]
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zb3 ftw.
[Blocked Image: http://img64.imageshack.us/img64/9982/workgn8.jpg]
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Thanks, i'll try to remind all what you said when i try to do next
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What abaut now? ( btw post some of photoedit works ;P )
[Blocked Image: http://img235.imageshack.us/img235/556/afghangirlbwaa9.jpg]
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Enyone in mapcore edit photos?? show your work, i like to see work of other people.
[Blocked Image: http://img466.imageshack.us/img466/8614/afghangirlvs8.jpg]
[Blocked Image: http://www.magnumad.com/adm/photo/1040_web_MCS_afghan_girl_NYC5958.jpg]
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Quote from Pericolos0
i am more mapcore that him (i got more posts
)Quote from Pericolos0vote my map and you get a free beer
Yeah you have a lot of posts, 2 sentences 2 pots.



















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I will test your spec and normal, but not today, im sux at rendering and I need to meet with my renderguy

THanks for the coment
I will show a render with new spec - normal