Well i have the model, then i aply the texture ( with a standart material ) and export it as smd, then y make the phys model, and export it ( with smd exporter with x normal )
Well i create the vtf and vmt:
Here is the vmt
"LightmappedGeneric"
{
"$basetexture" "models/luzcalle/luzcalle"
"$model" 1
}
The vtf and vmt are in --C:\Archivos de programa\Steam\steamapps\User\day of defeat source\dod\materials\luzcalle--
Well then i create the qc file:
$modelname "luzcalle/luzcalle.mdl"
$scale 1.0
$staticprop
$body "Body" luzcalle.smd
$surfaceprop "metal"
$cdmaterials "luzcalle"
$collisionmodel "luzcalle_phys" {
$concave
}
$sequence idle "luzcalle.smd" fps 15 ACT_IDLE 1
qc and smd's are in --C:\Archivos de programa\Steam\steamapps\user\day of defeat source\dod--
Then i open the qc with studiomdl.exe and the mdl is compiled in --C:\Archivos de programa\Steam\steamapps\user\day of defeat source\dod\models\luzcalle--
Then i open the luzcalle.smd with hlmv.exe and he appear with purple & black squares texture.
HELP
PD: The model have the rotation edge 3 meters infront of model, how can i change that?