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Posts by Buddy

  • totally random texture thread

    • Buddy
    • August 29, 2007 at 7:36 AM
    Quote from hessi

    yet another generic texture :Stexture image here


    @jenno: you should make some seperations between those grid like things. if looks like it is made without any drills out of one piece. you should add those drills and add visible borders between construction parts (like each strut is its own part)

    -strange blends in between photos you used, ie stain/crack under window (really ugly)

    -bottom is damn lowres, unless it won't be noticable on 512 - then change it.

    -if this is for the pack you're doing for dods then this one does have diferent style.

  • totally random texture thread

    • Buddy
    • August 28, 2007 at 8:43 PM

    Jenn0_Bing

    -Metal looks a bit too photoshopish, mostly bottom part,

    -concrete have diferent scale than it should have (details that should be tiny are big)

    edit:

    check out how tiny these... tiny details are on my 2meter high concrete wall I've posted few pages before:

    [Blocked Image: http://img129.imageshack.us/img129/2824/concretewallbuddykv0.jpg]

  • HL2 map designer needed

    • Buddy
    • August 28, 2007 at 8:17 PM

    Valve-Quality :roll:

    1000-1500$ well, that's not a lot, unless you do that in a week... with all custom content and shit I'd bid it lot higher.

    And Strahan, you will have to have a contract with potential developer, and expect him to want a alteast 30% prepaid before he'll start working.

  • WIP in WIP, post your level screenshots!

    • Buddy
    • August 28, 2007 at 11:12 AM

    Polish architecture map is arleady under works tbh.

  • [dods] dod_cherbourg

    • Buddy
    • August 27, 2007 at 10:35 PM
    Quote from hessi

    It is ! He made the model.

    - Just cut the glass and compile both models with his respective material.

    but this makes it two models! but that doubles collision time + extra render batch.

    in my eyes it is really bitchy to search for such problems. this is a damn nice map.

    two textures, one for the body, with no alpha channel

    one for the glass, a smaller texture, with alpha channel

    you can control the properties of the materials, and get away with probably a smaller amount of tex memory and probably better performance as you haven't got a massive sheet of texture with only tiny parts alpha'd

    no. surface behavoir is conrtolled by the qc file which results in one material per model (not texture like material!)

    You can assign glass polies to a bone which can have diferent surface properties, there's nothing you can't do in source

  • Medal of Honor: Airborne Demo

    • Buddy
    • August 27, 2007 at 8:18 PM

    Tested it yesterday, fun game but AI's stupid, germs are respawning too much and I think that whole this UE3 thing doesn't really look better than DODs here. I Like Parachuting, movement bouncing and ironsight leaning tho.

  • That other BioShock thread

    • Buddy
    • August 27, 2007 at 11:28 AM
    Quote from dux

    If you haven't played SS2 you haven't LIVED.

  • I've got birthday

    • Buddy
    • August 26, 2007 at 10:02 PM

    Wow man Happy Bday, you're nearing the end though.

  • Medal of Honor: Airborne Demo

    • Buddy
    • August 26, 2007 at 10:01 PM

    So far the most awesome was that I downloaded a 1,3gig zip that took 10 minutes to unpack with another self extracting archive, to take another 10 minutes just to contain setup files. And all this packing saved few mb's :roll:

    Will try to test it out when it installs

  • New K&L trailer

    • Buddy
    • August 26, 2007 at 8:38 PM

    Yhm, maybe it's just me but the game looks like it could easly work on PS2... It's interesting but well looks like Hitman 2.

  • go-kart model

    • Buddy
    • August 26, 2007 at 6:47 PM
    Quote from st0lve

    A small racetrack tutorial would be worth money to me! This project looks like so much fun, I want to make my own environment.

    Contribute to the game if possible!

  • WIP in WIP, post your level screenshots!

    • Buddy
    • August 26, 2007 at 3:29 PM
    Quote from Skjalg

    Why has so few done the campaign in russia? Or the whole thing in japan?

    Because you need custom content for them and people won't bother really... I could use the fact that I live in poland to break this monothematical crap

  • co_centurion

    • Buddy
    • August 26, 2007 at 3:10 PM

    too Dark and moody - looks dark. Don't know how is with gameplay (haven't got Natural Selection).

    Yeah,

    what is with that logo on each pic?

  • HL2 map designer needed

    • Buddy
    • August 26, 2007 at 2:03 PM

    Cool,

    How much you can pay for it? O_O

  • Medal of Honor: Airborne Demo

    • Buddy
    • August 26, 2007 at 1:10 PM

    Am I retard or noone posted that there is a demo out?

  • BioShock demo up on XBL!

    • Buddy
    • August 25, 2007 at 10:46 AM

    I heard demo map was done especially for .. the demo (propably few original sections of the game), so few things like this needle thing might be done differently in full game.

  • BioShock demo up on XBL!

    • Buddy
    • August 24, 2007 at 7:22 AM

    If anyone would get a scene release of this, then he is a fucking moron.

    Sorry.

    If You could afford a rig that can run it well then WTF would You not be able to buy such a great title like BioShock.

    Go Crack Halo.

  • Noob wants to make HL2 mapcorz

    • Buddy
    • August 23, 2007 at 1:14 PM

    http://developer.valvesoftware.com/wiki/Main_Page

  • totally random texture thread

    • Buddy
    • August 22, 2007 at 6:05 PM

    It's just not coherent piece, I mean I can focus my eyes on 3 parts of texture (top middle bottom) but can't find it easy to look at whole thing... if you know what I mean

  • Paramount and Dreamworks drop Blu-ray in favor of HD DVD

    • Buddy
    • August 22, 2007 at 1:40 PM

    IDTech 5 yeah...

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