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go-kart model

  • zaphod
  • May 15, 2007 at 6:34 AM
  • zaphod
    • August 17, 2007 at 5:05 AM
    • #61

    An item box. Click for animation

    [Blocked Image: http://marshmonkey.googlepages.com/boxshot.png]

  • Skjalg
    • August 17, 2007 at 5:53 AM
    • #62

    delicious nice subtle animation too.. just watch out, source doesnt like animations

  • zaphod
    • August 17, 2007 at 6:12 AM
    • #63

    delicious is a good adjective for what I am aiming for. I'm not using source, so far the stuff we have done has been in ogre3d. Next I think I'm going to to a snowy/winter level.

  • D3ads
    • August 17, 2007 at 3:23 PM
    • #64

    Cute

  • zaphod
    • August 22, 2007 at 6:07 AM
    • #65

    [Blocked Image: http://marshmonkey.googlepages.com/chillshot.jpg]

    I like creating little dioramas with a starter set of textures and props before I go all out modeling the actual layout of the level. It helps me get a feel for the character of it before I commit too much, and it makes later construction more fun when you can texture and populate while you go. This course is going to be called "Chill Mountain" and a couple of the ideas I have for the course are:

    river w/ stone bridge

    cabins

    wooden fences

    road signs

    trees, boulders

    mountain tunnel

    telephone poles

    frozen lake

    *edit* just noticed I forgot to scale the texture on the stone chimmney, don't mind that

  • Sentura
    • August 22, 2007 at 6:40 AM
    • #66

    woah dude i thought that was a cardboard cut out for real.. awesome

  • Zacker
    • August 22, 2007 at 8:36 AM
    • #67

    That looks fantastic Zaphod! I like the rocks in the background in particular, they got a real nice sharp look to them.

  • Furyo
    • August 22, 2007 at 10:54 AM
    • #68

    That looks like a game players would have a lot of fun in, and that's hard to come by right now....mad props

  • bitmap
    • August 22, 2007 at 4:43 PM
    • #69

    fuuuck my ass!! thats awesome!

  • Sa74n
    • August 22, 2007 at 5:32 PM
    • #70

    nice project, zap

    the style is quite nice. the building could be brighter and a mit more saturated and the track looks a bit out of place with no snowy patches on it.

    definitely like where you are going with this though.

  • Gorion
    • August 22, 2007 at 6:20 PM
    • #71

    wow nice, i love the style + it looks sharp instead of blurry.

  • Ginger Lord
    • August 22, 2007 at 6:27 PM
    • #72

    Looks cool, looks like Diddy Kong racing which is cool.

    Have a butchers at some of their environments for ideas, their snow levels were cool.

  • st0lve
    • August 22, 2007 at 9:00 PM
    • #73

    Please finish

  • General Vivi
    • August 24, 2007 at 3:24 AM
    • #74

    yeah man. top notch stuff here. really liking it.

  • zaphod
    • August 26, 2007 at 5:18 AM
    • #75

    nothing too pretty this time, spent most of today blocking out a base for chill mountain after figuring out the layout I wanted.

    [Blocked Image: http://aycu40.webshots.com/image/22999/2004671644998947034_fs.jpg]

  • Skjalg
    • August 26, 2007 at 10:13 AM
    • #76

    I really like it...I would really like to know how you go about making (or continuing on something like that), is there any chance you can sit down and just record what you do for a couple of hours?

  • bitmap
    • August 26, 2007 at 12:10 PM
    • #77
    Quote from Skjalg

    I really like it...I would really like to know how you go about making (or continuing on something like that), is there any chance you can sit down and just record what you do for a couple of hours?

    yes please!

  • st0lve
    • August 26, 2007 at 5:41 PM
    • #78

    A small racetrack tutorial would be worth money to me!

    This project looks like so much fun, I want to make my own environment.

  • Buddy
    • August 26, 2007 at 6:47 PM
    • #79
    Quote from st0lve

    A small racetrack tutorial would be worth money to me! This project looks like so much fun, I want to make my own environment.

    Contribute to the game if possible!

  • zaphod
    • August 26, 2007 at 7:19 PM
    • #80

    I am by no means an expert at making a track, this is only the 2nd and I am still learning the process. Some kind of time lapse video would be kind of neat though, I will try to remember to set something like that up from the start on the next track. I can at least describe the process I have been using so far.

    1. decide theme

    2. collect reference photos

    3. create base textures

    4. decide on a shape and what kind of features you want in the track

    5. create the shape of the track in illustrator

    6. using the illustrator image, trace the shape of the course in maya with the curve tool

    7. push and pull the curve until happy with the heights and curves on the track

    8. extrude a line along the curve to create the track shape

    9. start pulling geometry off of the track piece to create the supporting landscape

    10. I usually skip around to different pieces of the track and only start building it out if I can feel a glimpse of what it should look like in my head. I sometimes put large pieces of placeholder geometry to help arrange where I want large features.

    11. Once the main landscape is done then I start creating and placing props, as well as tweak smoothing groups and uv maps.

    12. After the final geometry is in place then it's on to lighting. I set up a rough lighting model in mental ray and tweak it until I am happy.

    13. I bake the lighting into the vertexes of the level

    14. I go through the level bit by bit, refining the lighting with the vertex paint tool, removing hard edges and adding in key lighting.

    Thats the basic process, there are a couple of things I would like to do differently on the next track however. There are a lot of fun mario kart tracks that have almost no curving track geometry and are just made up up regular geometry or objects (bowsers castle, tick tock clock, etc.) I would like to do something like that where it's not a track shape from start to finish.

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