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  3. GregBoffins

Posts by GregBoffins

  • WIP in WIP, post your level screenshots!

    • GregBoffins
    • October 12, 2011 at 9:00 PM
    Quote from Dark

    You're lucky you sit out of arms reach.

    Yes I am, I wouldn't want you trying to moleste me or anything.

    You're missing out on being molested. Word on the street is, it's some of the best in town.

  • WIP in WIP, post your level screenshots!

    • GregBoffins
    • October 12, 2011 at 8:57 PM
    Quote from Dark

    Its idTech 2055 HP. Quality stuff indeed

    You're lucky you sit out of arms reach.

  • WIP in WIP, post your level screenshots!

    • GregBoffins
    • October 12, 2011 at 8:49 PM

    A map I started this year, almost done.

    Just art work left which takes for ages!

    [Blocked Image: http://www.plagueandpestilence.com/mapshots/plog-content/images/doom-3/single-player-3/zombiesp3_20.jpg]

  • Mass Effect 2 inspired scene

    • GregBoffins
    • August 30, 2011 at 6:21 PM

    Great work Mr.

    Pimped around work a bit.

  • Grin cheaped by Square Enix

    • GregBoffins
    • June 3, 2011 at 8:26 PM

    GRIN was fun times and I think we were all heart broken by Square and final fantasy was shaping up to be that great game we wanted to make.

    Yay for square.

    Wont be buying their games again

    They can suck my cock.

  • RAGE

    • GregBoffins
    • June 3, 2011 at 8:18 PM
    Quote

    ":19jzpj4y]

    The textures are really high res actually, and you can tell everything is stamped uniquely and textured uniquely. Man, it's amazing the amount of work being put on this environments.

    The idea isn't to have high resolution textures. The idea is to have uniquely textured environments, and to have far less draw counts increasing overall performance (because textures are all on one or more large texture sheets, like 128,000x128,000).

  • PAYDAY: The heist

    • GregBoffins
    • June 3, 2011 at 8:14 PM

    You've been playing heist for a year and a half?

    Lucky you!

    It's looking good, and looks to be some good times.

  • Ubisoft Toronto Looking for talented people

    • GregBoffins
    • January 30, 2011 at 4:18 PM

    Hello folks

    we are looking for a wide range of positions in our new studio in Toronto.

    Here is a list of all positions available.

    http://%7boption%7d

    We're very interested in finding Level Designers and Level Artists for Splinter Cell 6.

    If you need anymore information please get in contact with HR or myself, or Dark.

    Cheers

  • Going Abroad

    • GregBoffins
    • October 27, 2010 at 4:50 PM

    Come move to Toronto Mino, and join our team!

    It's piss easy to get a visa to come to canada, ubi sorts out and these canadian type folk are really friendly to work with.

  • Level Designers - Climax Studios, UK

    • GregBoffins
    • October 19, 2010 at 8:44 PM

    Some of the people on meet the team part of the website (I checked on linkedin) don't even work at Climax (and haven't for sometime)

    I wouldn't say SpongeBob is an outstanding published title.

  • TEXTURE SET: PK02 - Source/TGA versions

    • GregBoffins
    • July 24, 2010 at 12:11 AM
    Quote from PhilipK

    Damn, thanks man! I'll add that download to my posts as well, very appreciated!

    It's all good. I am yet to really utilise them, but I've been a roll with my doom 3 level that I've been making for like 100 years. I have one area where I think they may fit.

  • TEXTURE SET: PK02 - Source/TGA versions

    • GregBoffins
    • July 17, 2010 at 1:29 AM

    Fantastic work as usual Phil.

    Not sure if it is useful to you, but I have made an idtech 4 (Doom 3/Quake 4) material file: http://%7boption%7d

    Keep on truckin'

    Z

  • MapCore Job Census

    • GregBoffins
    • June 23, 2010 at 4:00 PM

    Thanks a bunch.

    No I haven't been to Montreal yet,plan on going there at some point to meet up with some people.

    Crytek eh, I was supposed to have an interview with you guys on the day I flew to Canada, so I had to cancel. Crytek would've been a cool place to work

  • MapCore Job Census

    • GregBoffins
    • June 23, 2010 at 1:30 PM

    Can throw me in as Senior Level Designer at Ubisoft Toronto

  • WIP in WIP, post your level screenshots!

    • GregBoffins
    • March 29, 2008 at 5:42 PM

    [Blocked Image: http://d1056131.domain.com/shots/etqw/shot00007.jpg]

    Some work on the final objective area for an ETQW map.

    PhilipK's textures of course =)

  • MapCore Job Census

    • GregBoffins
    • March 28, 2008 at 7:00 PM

    I got a job at GRIN omg, as a thing!

  • new website + etqw stuff

    • GregBoffins
    • December 1, 2007 at 3:30 PM
    Quote from Sa74n

    obviously, like its done at most companies. i could probably add a proper statement about that though

    never heard anything about etqw sales.. are there any numbers available?

    Obvious or not, clarity is important =)

    There are no numbers, but you can take a look at the statistics site and see that there are only 198k people registered and some peeps mentioned from said studio that sales aren't as they expected.

  • new website + etqw stuff

    • GregBoffins
    • December 1, 2007 at 10:40 AM

    Most of it, apart from some textures are collaborative work though.

    For example I designed a lot of those environments initially and Henning would do some textures and models for it.

    Nicely presented though. pitty ETQW sales have been shite.

  • mapCon: phase 2

    • GregBoffins
    • November 27, 2007 at 5:47 PM
    Quote from dux

    Yeah man, Zombie would feel completely out of place and embarrassed with a naked woman int he room.

    Aye, I've seen your mug.... you're one ugly mother fucker, it'd put me off.

  • mapCon: phase 2

    • GregBoffins
    • November 27, 2007 at 8:24 AM
    Quote from catalyst

    i'm not going to book a hotel room. since only two days (and one night between them), i'll probably have a nap at the place where we meet, or just wander around copenhagen at night to see the city, like i did in NYC.anyways, the biggest problem for me is the price to get there. anyone knows a cheap way to get to copenhagen from UK and back? flights are at least Ł60 if i book it now.

    prob #2 is that i want to be sure for the date, cuz rebooking the ticket will be too expensive.

    prob #3 - weather. i prefer its march, cuz if i wander around the city i dont want to freeze there.

    also, where would it take place exactly (i mean the building)? will there be a place to have a nap? will there be access to teh internets?

    suggestions about what we could do:

    1. drink a bit of vodka

    2. pro mappers could show us their techniques for mapping - not necessarily on a projector. there will prolly be so few people, we could see it on a laptop monitor

    3. can watch speed demos / pro gaming videos / games previews / lolcats / pr0n

    4. drink some vodka

    5. anything else you want to show/tell anyone

    6. drink vodka or maybe beer

    7. can order a striptease girl

    Display More

    Order a strip tease girl? Wtf

    Glad I aint going to this shit.

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