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  3. Ooghijmiqtxxa

Posts by Ooghijmiqtxxa

  • DM_Snowdin

    • Ooghijmiqtxxa
    • January 7, 2007 at 7:46 PM
    Quote from Skjalg

    I think it looks great for a start, the fading lightbeam in the second picture didnt look so good tho. Oh and, you might want to vary your lighting.

    Thanks Skjalg. The lightbeam is really tough to work with. The texture is basically an additive blue square and for the bottom I used a fade-to-black additive texture. The thing is a bitch to see in Hammer so I'll work on that. I tried some red lighting but it looked a little funky. You think some orange would look alright? I love your PVKII map by the way.

    Quote from Nysuatro

    I really love it. I am a fan of the style.But maybe some point in your map that makes it unique?

    Its a bit to much of the same.

    Yeah, I'm working on putting it all together. I believe the outside arena part will be the focal point of the level and really tie it together. Other then that, I'm going to be adding more doors/passages, windows and I'm probably going to rework the second room (the one with the bridge).

    Quote from FrieChamp

    Looks promising, I like the snow! A few suggestions:As mentioned in the WIP thread, you should something else with or instead of the blocks that are placed along the upper half of each wall everywhere. I see you removed a piece but they still look rather uninspiring and out of place. Make them blend in better with the rest of the wall!

    The pipes are something that would need some more detail in my eyes, like supports that hold them or a grate here and there. Cables would also be a cool detail.

    The screen props look tiny, sure you don't want to scale them up?

    Those bastard blocks are killing me. I want to keep them in but not sure what to do with them. I was thinking of making some sort of tech texture that fits in between them and have wires cascade around to each one.

    Those pipes are really bothering me. I really want to stay away from using too much pipe, but I wasn't sure with what to stick there. I might get rid of them and add another set of windows there and have it snow through those windows too.

    The screens are overlays so I can scale them up no problem. It's just that the model is only so big, but I think I can do it. Thanks Fried.

    Quote from ReNo

    I think you could do with reworking the snow pile displacements a bit - they look rather oddly shaped at the moment, but maybe that's just me. I second Koko's comment about the volumetric light too - seems a little too harsh, especially considering that it doesn't appear to be very bright at all outside.Nice non-Source feel to the whole affair though. I think those textures are doing a rather stellar job

    The snow is too pointy, yeah. You're right about the brightness of the light. I'll tone that down a bit. Thanks

    Quote from WesleyTack

    Really nice work, I'm not sure what engine this is?If it's Source, I'm really impressed.

    Its Source, but I was really trying to go for a Doom3/Quake4ish style. Thanks man.

    Quote from Dodger

    It looks like a good start so keep working on it

    Quote from KoKo5oVaR

    If it was me i would make the volumetric light in the first screen more diffuse, but that's really to find something . Other than that, impressive work both on mapping style and textures

    Thanks a lot guys!

  • DM_Snowdin

    • Ooghijmiqtxxa
    • January 7, 2007 at 7:06 AM

    [Blocked Image: http://img289.imageshack.us/img289/7430/snowdin5fn1.jpg]

    [Blocked Image: http://img488.imageshack.us/img488/9669/snowdin4of0.jpg]

    [Blocked Image: http://img405.imageshack.us/img405/9780/snowdin3fg6.jpg]

    [Blocked Image: http://img441.imageshack.us/img441/5976/snowdin2tb2.jpg]

    [Blocked Image: http://img289.imageshack.us/img289/8376/snowdin6aj0.jpg]

    I still have a long ways to go on this one. Right now I'm playing mostly with the lighting and still creating textures when I get the time. Any repeating textures will be dealt with at the end. I still have the outside area to make which is what I'll be tackling tomorrow. I really want this thing to be perfect so anything you guys think would help I'd love to hear it.

  • Post old maps/mods etc...

    • Ooghijmiqtxxa
    • January 6, 2007 at 8:33 PM

    No wonder you're so talented now, those look great Skybex!

  • totally random texture thread

    • Ooghijmiqtxxa
    • January 6, 2007 at 10:53 AM

    Thats a great start Mino. I would suggest working on the transition from the edges. Do like Peri says and add some more detail there. I also agree n the bottom part. It's a really unrealistic burn. I think you could add the dirt from above of the silver part there and get rid of that bottom part completely. Great start buddy.

  • Post your pic extravaganza 2007!!!~

    • Ooghijmiqtxxa
    • January 5, 2007 at 10:06 PM

    [Blocked Image: http://img105.imageshack.us/img105/1215/ooghssz.jpg]

    My awesome pose shot!

  • WIP in WIP, post your level screenshots!

    • Ooghijmiqtxxa
    • January 2, 2007 at 11:38 PM

    Hewwo Dux!

    Yeah those brushes do look a bit funny. I like the idea Quakis. I'll probably turn them into some sort of monitor texture and make them bigger to give off some nice lighting. We'll see what happens!

  • WIP in WIP, post your level screenshots!

    • Ooghijmiqtxxa
    • January 1, 2007 at 11:03 PM

    Still a huge WIP:

    [Blocked Image: http://img78.imageshack.us/img78/3621/d1kk1.jpg]

    [Blocked Image: http://img171.imageshack.us/img171/4021/d2qi7.jpg]

    [Blocked Image: http://img371.imageshack.us/img371/231/d3yj9.jpg]

    [Blocked Image: http://img413.imageshack.us/img413/2483/d4th4.jpg]

    [Blocked Image: http://img413.imageshack.us/img413/3908/d5cm3.jpg]

    I still gotta do a lot of texture alignment and texture changes for the walls. The idea is some sort of facility that provides heat for the people living on an icy planet. The center area of the map will be outdoors and it'll be snowing and all types of crap.

  • WIP in WIP, post your level screenshots!

    • Ooghijmiqtxxa
    • December 30, 2006 at 9:37 AM

    [Blocked Image: http://img225.imageshack.us/img225/4253/docean1jw6.jpg]

    [Blocked Image: http://img215.imageshack.us/img215/2869/docean2fl7.jpg]

    I've just finished some of the textures for my level. I'm aiming for Doom3/Quake 4 in Source. I learned a lot from my last level, and this one is really going to shine once I'm done with it.

  • DM_Marden (Lots of pics)

    • Ooghijmiqtxxa
    • December 20, 2006 at 8:09 AM

    Thanks for the crits guys.

    The light sources are those blocks because they have the magical property of magic! I was just playing around with it and I thought that would be a good idea to try to keep the symbol thing going.

    I agree, the brush work is pretty simple. I'll make sure to give my next map more detail and work on the lighting more. Again, thanks for all the crits and I'm glad some of you like it. I'll take all this good advice and put it towards the next map.

  • DM_Marden (Lots of pics)

    • Ooghijmiqtxxa
    • December 16, 2006 at 6:52 AM

    All though it isn't ready for download as of yet, DM_Marden is complete. I have some optimization things to do, but other then that I'm ready to call it complete. I hope to have it up for download before the New Years.

    Here are the final shots:

    [Blocked Image: http://img302.imageshack.us/img302/7831/marden15bx4.jpg]

    [Blocked Image: http://img219.imageshack.us/img219/959/marden14yl2.jpg]

    [Blocked Image: http://img250.imageshack.us/img250/3311/marden13st9.jpg]

    [Blocked Image: http://img524.imageshack.us/img524/5807/marden12xn8.jpg]

    [Blocked Image: http://img252.imageshack.us/img252/4826/marden11jl4.jpg]

    [Blocked Image: http://img331.imageshack.us/img331/6113/marden10qd8.jpg]

    [Blocked Image: http://img257.imageshack.us/img257/1448/marden9gj1.jpg]

    [Blocked Image: http://img339.imageshack.us/img339/3835/marden8it2.jpg]

    [Blocked Image: http://img339.imageshack.us/img339/5818/marden7mx5.jpg]

    [Blocked Image: http://img464.imageshack.us/img464/135/marden6gm5.jpg]

    [Blocked Image: http://img439.imageshack.us/img439/9426/marden2nu3.jpg]

    [Blocked Image: http://img478.imageshack.us/img478/1285/marden5zv3.jpg]

    That's it! I learned a lot during this process and just want to say thanks to everyone who helped me out and gave me suggestions. I look forward to killing people in this map very soon!

  • WIP in WIP, post your level screenshots!

    • Ooghijmiqtxxa
    • December 14, 2006 at 11:23 PM

    Zacker: Yeah, I'm going to be changing the walls, floors and ceilings. The arches will stay but I will be changing them up a bit. Those slabs of wall between the pillars will have more brush work to them, but I didn't want to get caught up in that before finishing the layout.

    Dux: Thanks. Haha, yeah I'll clean it up. Shes kind of sloppy right now.

    Evert: Hi Evert! It does. I think the layout is fun. I still need to optimize it but it plays great. The only part that is a little iffy is the first room which is the room with the shotgun and the bridge. I actually changed that in my latest build. I made a way for the player to get to the top level from the bottom and I think it plays a lot better now.

    I had a question about dark shadows. I really want the arches to cast a nice, dark shadow in the flooded room but don't want to lower the lightmap scale on those surfaces so much. Is that the only way to do it?

    Psycho: I really like those stairs. Did you make the textures? If you did, I'd say spend some more time on those and it'll look a lot better. I also really like the ceiling. That curved part looks great.

  • WIP in WIP, post your level screenshots!

    • Ooghijmiqtxxa
    • December 14, 2006 at 3:47 AM

    Thanks guys! I'm happy you guys like it.

    I busted my ass to finish the last room. I was going to make it completely indoors, but I thought I'd keep the pattern and leave it a bit open.

    [Blocked Image: http://img329.imageshack.us/img329/3113/21ab8.jpg]

    [Blocked Image: http://img183.imageshack.us/img183/1686/3wg7.jpg]

    [Blocked Image: http://img183.imageshack.us/img183/2459/2gx9.jpg]

    That's it for the layout. Now I can focus on the textures and the detail. I'll make a new thread for all of that probably tomorrow. I'll stop posting in the WIP thread now.

  • WIP in WIP, post your level screenshots!

    • Ooghijmiqtxxa
    • December 13, 2006 at 9:55 PM

    Thanks for the comments guys. I've changed this quite a bit and I'm probably about 80% done with the layout. I need to connect the high and low paths in a indoor room and I'll be just about done. After that its more texture creation, complete the normal maps and add the detail above the playing field. Here is an update:

    This is the new upper hallway in the flooded room. I added a bit more detail to the top and tried to make it look a little more destroyed/under reconstruction:

    [Blocked Image: http://img255.imageshack.us/img255/7087/garden30000ng3.jpg]

    That vine in this picture is how the player gets back up to the second level. It's basically a ladder without the model there. It still needs a little more work and I want to make it more obvious that you can climb them. I'll probably make a decal with footprints around the vine or hand prints on the walls:

    [Blocked Image: http://img226.imageshack.us/img226/7237/garden30001yw7.jpg]

    This is after I climbed the vine and got back up:

    [Blocked Image: http://img516.imageshack.us/img516/4893/garden30002tz2.jpg]

    In the pool of water:

    [Blocked Image: http://img265.imageshack.us/img265/6673/garden30004ob7.jpg]

    Looking up from the bottom again:

    [Blocked Image: http://img284.imageshack.us/img284/2586/garden30005qi4.jpg]

    I'll probably make a new thread once I finish this sucker and I can stop spamming the WIP thread. I'll also probably release all the textures and some other ones I made but didn't use in a pack for everyone to use.

  • WIP in WIP, post your level screenshots!

    • Ooghijmiqtxxa
    • December 12, 2006 at 11:43 PM
    Quote from OnboardError

    I like the sound of that.

    Quote from Psycho

    That has a really good egyptian feel to it Ooghijmiqtxxa

    Thanks guys.

    Quote from killertomato

    Ooghijmiqtxxa:that looks very cool! beautiful scene and creative concept! good luck!

    one suggestion though: dont use a dim color for the weapons because the contrast (wich is good,mostly) suffers from it!

    What color would you suggest? I'm going for a triad of colors; Orange, purple and green. I'll play with it a bit more and see if I can get it looking better.

    I've worked on it a bit more last night and this afternoon. I've created the second room and connected it to the first with some simple hallways. I'll have something better in the final, but for now they'll do.

    First room again:

    [Blocked Image: http://img301.imageshack.us/img301/3302/garden20005yn9.th.jpg]

    Hallway connecting the rooms:

    [Blocked Image: http://img206.imageshack.us/img206/7458/garden20006rn0.th.jpg]

    This is the second room or "flood room" as I put it when making it:

    [Blocked Image: http://img295.imageshack.us/img295/5452/garden20007dc3.th.jpg]

    Deeper inside the flood room:

    [Blocked Image: http://img522.imageshack.us/img522/2494/garden20008bj9.th.jpg]

    The water in the flood room:

    [Blocked Image: http://img156.imageshack.us/img156/4588/garden20011wv1.th.jpg]

    I tryed to destroy the tops a bit. I'll destroy them more once I create the textures and decals for it:

    [Blocked Image: http://img522.imageshack.us/img522/4712/garden20009dx7.th.jpg]

    Looking up from the bottom of the flooded room:

    [Blocked Image: http://img292.imageshack.us/img292/1110/garden20010dm7.th.jpg]

    I'll be adding more detail to the tops of these rooms. I want it to look like an ancient magical ruin of some sort where people lived so I'll have windows and doors too. The water area in the flooded room will have doors and windows underneath the water to make it seem like it actually flooded some homes.

  • WIP in WIP, post your level screenshots!

    • Ooghijmiqtxxa
    • December 12, 2006 at 6:45 AM

    [Blocked Image: http://img96.imageshack.us/img96/1526/garden20001kj3.th.jpg]

    [Blocked Image: http://img96.imageshack.us/img96/7753/garden20002cp7.th.jpg]

    I used env_ember and a low brightness green light for the weapon locations. I'll probably create a small texture (probably 128x128) and use that on a brush so that all of this sits on some sort of magical looking tile. I think I'll only use it for weapons.

    Thanks for the comments guys. I have a break from classes so I'll probably have this sucker done a little after Christmas. I'm trying to do 100% custom content, so hopefully I can learn how to model a bit before finishing this up.

  • WIP in WIP, post your level screenshots!

    • Ooghijmiqtxxa
    • December 12, 2006 at 3:27 AM

    [Blocked Image: http://img149.imageshack.us/img149/1537/garden0002fr3.th.jpg]

    [Blocked Image: http://img135.imageshack.us/img135/3926/garden0003lc3.th.jpg]

    This is the start of a idea I had the other day.I'm trying to do a Prince of Persia type of level. There will be lots of areas where you can jump on out-of-place rocks for short cuts or good items. I also want to make a nice plant/vine texture and use that as ladders. If I don't do that then I'll have to settle with either slants or stairs.

    Onboard: That looks sweet! I really like the entrances and the roof. That roof on the center part looks like it was a bitch to do. Great job, looks like an insane asylum.

  • WIP in WIP, post your level screenshots!

    • Ooghijmiqtxxa
    • December 5, 2006 at 11:59 PM

    Some more progress on my level.

    [Blocked Image: http://img364.imageshack.us/img364/1928/itodd50003ke2.th.jpg]

    This is probably what most of the hallways will look like. I want to put some more detail on the walls, but I'm not sure what I should do.

    [Blocked Image: http://img99.imageshack.us/img99/6148/itodd50004oz1.th.jpg]

    This is at the bottom and the entrance to the above hallway. I want to fill those holes in with anything except pipes. I was thinking of having it look like some sort of circuitry type of thing.

    I also want to add more detail to the walls by putting a few more brushes in the walls running vertically like the brush on the left, except not angled and not as big.

  • WIP in WIP, post your level screenshots!

    • Ooghijmiqtxxa
    • December 4, 2006 at 7:24 AM

    [Blocked Image: http://img120.imageshack.us/img120/4473/itodd50000be3.th.jpg]

    [Blocked Image: http://img152.imageshack.us/img152/301/itodd50002ub1.th.jpg]

    This is a pet project of mine when I'm in between classes as school. It's still a huge work in progress. I'm going to be doing 100% custom textures and any Valve textures in these pics are place holders until I make the replacements. I'm really shooting for a Natural Selection type of thing and hopefully I can pull it off. It's going to be Deathmatch, probably between 2-4 players.

    OnboardError: That looks really nice. The trim at the bottom of the bricks look a little funny. Also, I think if you had a different brick texture it would really make it stand out even more. I think I have some made with normal maps if you're interested in them. Let me know.

  • totally random texture thread

    • Ooghijmiqtxxa
    • July 6, 2006 at 4:37 PM

    Thanks for the comments guy.

    PhilipK: The bottom was the last part that I did so I skipped out on it a bit on the first run. I'm gonna make that the most beat-up part of the texture.

    Peri: Hi Peri! I was playing with a new monitor I got and it was fun to work on. Just wanted to see how it handled it.

    Here are some other ones I had laying around.

    [Blocked Image: http://imagesocket.com/thumbs/8783.jpg]

    [Blocked Image: http://imagesocket.com/thumbs/3f35.jpg]

    [Blocked Image: http://imagesocket.com/thumbs/2c56.jpg]

    The ones with windows are just to show how the decal would look on the texture.

    The first one has some noticable pattern on the right that runs down the whole texture. I'd fix it if someone wanted to use it but since it's going unused I'd rather work on something else.

    I have more, but they were for mods that haven't been released yet and don't wanna piss some people off so I'll just play it safe.

  • totally random texture thread

    • Ooghijmiqtxxa
    • July 6, 2006 at 7:24 AM

    [Blocked Image: http://imagesocket.com/thumbs/2048sampd80.jpg]

    Haven't done this in awhile. Been away along time. I was playing around and made a 2048x2048 diffuse. I still want to add more detail. make it tileable and take out patterns.

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