nexus never do his props snipamasta ... ! good job my very own wiger ![]()
WIP in WIP, post your level screenshots!
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Quote from SnipaMasta
You could at least be a bit more elgant, Teddy, rather than telling people that their work sucks ass. The bottom of it looks wrong (there's no sign of rooting/snow) but the rest is fine. The last screenshot looks quite cool, a nice sniping position.
Man! I'm sorry if you took me as dead serious, it was meant as a more comical remark. I know those aren't the work of Dodger, if he now was the producer I would of course not put it that way. However, it doesn't change the fact that the HL2/CSS prop trees don't look very nice

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Oh, I see - didn't realise it was a default prop. I noticed that there's not much custom stuff in it but I can't recall seeing that tree. Sorry for the mis-understanding there.
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Looks nice nexus
Oh, and I love your new avatar 
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Been practising to code for Duke3D. This is so I don't mess up with anything in my Mansion level, and there's a few things I still wish to have in there which isn't too hard to do. The following screenshot shows a custom key, health and inventory menu (basic graphics) with a working selecting box that moves and eventually be able to use specific items. Ofcourse in my mansion there'll be small graphics which will look a lot better. Custom health hud was just for practise. And the map isn't another project, just a test map where I also tried out some structure and texture mixing ideas out. Hipshot's skybox also look great there.

[Blocked Image: http://img82.imageshack.us/img82/2151/taw008rz5.jpg]
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this is great

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yeah awesome
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After a long break from the mapping scene - I've decided to kick off my triumphant return with a small, but neat, singleplayer map pack. Namely, so I can learn the ins and outs of controlling NPCs, lighting, and all sorts of that stuff. Considering, making my favourite singleplayer areas into ORIGINAL deathmatch areas didn't go over so well with anybody
.Anyway, the map - called 'SubVia' won't feature anything too special/groundbreaking, and I still have a long ass way to go with it. In fact, some of you may or may not recognize this scene from an earlier work of mine trying to recreate an old subway tunnel. Recently, I've sinced transformed it into something much more neat... but most importantly, I'm happy with how it's turning out. Who knows, maybe I'll add my own decals sometime! So far I've figured out how to make NPCs do some basic actions - like moving along a path, sitting, and well - that's all so far. It's an ongoing learning experience! Here are some pics... but keep in mind with the framerate, my rig isn't top of the line, and all the graphical settings(except for verticle sync, and water reflections - are maxed out. Please let me know what you think about the map/ changes and all that. Good day.
http://img187.imageshack.us/img187/5529 ... 004uy1.jpg
http://img238.imageshack.us/img238/9649 ... 005nu8.jpg
http://img300.imageshack.us/img300/7180 ... 006mt9.jpg
Even if this doesn't turn out to be the singleplayer map pack extraveganza that I hope, I'm still pretty happy with my progress.
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awe-inspiring amazing
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[Blocked Image: http://img225.imageshack.us/img225/4253/docean1jw6.jpg]
[Blocked Image: http://img215.imageshack.us/img215/2869/docean2fl7.jpg]
I've just finished some of the textures for my level. I'm aiming for Doom3/Quake 4 in Source. I learned a lot from my last level, and this one is really going to shine once I'm done with it.
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It looks kinda Doom 3 without looking like a clone of sorts, is that a modified D3 GUI I see?

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if youre going for a real d3 mod on hl2 you should consider using the parralax occlusion shader by garfield (new version seems to be pretty smooth running)
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The corridor looks a little high for me (unless you were no-clipping through the floor).
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Familiar looking textures oog :wink:
Good work, but its a corridor. I think you're capable of something a bit more ambitious.
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it's just a test to show his textures fmp

They look pretty hot btw ooghi
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Revising a older map with models, still WIP ofcourse.
[Blocked Image: http://www.bluestrike.be/tempspul/de_battleship_hdr0004.jpg]
[Blocked Image: http://www.bluestrike.be/tempspul/de_battleship_hdr0005.jpg]
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That looks quite promising bluestrike!
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Trying to start out something for NS2 for when it arrives in a long time etc..
Using PhilKs quake4-ish textures for source. Still WIP and the lighting is not what I want it to be..(any ideas and tips on how to adjust them correctly?)
[Blocked Image: http://www.home.no/kab3l1/screenshots/ns2test/ns2test1.jpg]
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Blue-Strike: Looks like a good start!
Kabelen: Looks kinda random, are those Prey defuse textures I see?

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Philip's texture pack
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