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  3. CyanideCotdPnuts

Posts by CyanideCotdPnuts

  • A home project that's personal to me...

    • CyanideCotdPnuts
    • August 31, 2007 at 11:18 PM

    It's nice work, but I just don't like the idea behind the story you're putting him in, it doesn't fit his character because he wasn't one to easily give up and turn into a recluse. I do remember Full Throttle being my favorite game as a child, and I even tried to bring it back but my CD won't work on the newer OS's and the freeware rip is shakey at best.

    You're also forgetting to elaborate on what happened to Mo, as well as several other characters. Nice work though :]

  • Human 01 (Crits Please)

    • CyanideCotdPnuts
    • November 17, 2006 at 10:11 PM

    Those shoes are pretty nicely done, the rest...eh. Well it's good for a first try but you might want to consider a few things.

    A. Get DeepPaint3D or Bodypaint. They are your best friends for organic texturing.

    B.Use photo overlays for cloth, leather, whatever. It bumps the texture up to a greater level.

    C. Reference photos when painting on folds and what not, because right now they're kind of inaccurate. Just observe how certain cloth is affected by gravity at certain points.

    If you follow these, you're good to go.

  • Half-Life "Grunt" remake

    • CyanideCotdPnuts
    • November 16, 2006 at 1:11 AM

    You missed the part where it says that it's a collab?

  • Human 01 (Crits Please)

    • CyanideCotdPnuts
    • November 12, 2006 at 9:39 PM
    Quote from Rick_D

    Thanks to everyone who gave me crits here and in IRC (especially Acumen).What I did was import the urban_reference.smd and tried to match the quads as best as I could in my own model, I don't know why I didn't think of it before tbh.

    I am still trying to get some good reference photo's for the face, so I can model something a little bit more advanced for my next model (this isn't finished but I've finished fleshing him out properly and I can go about cleaning up all the wasted polies).

    http://services.co.dakota.mn.us/jailsearch/ for good free face refs

  • Half-Life "Grunt" remake

    • CyanideCotdPnuts
    • November 12, 2006 at 8:51 PM

    Well, here's a remake of the HL1 grunt that me and Romka of the hl2world.com forums are doing.

    [Blocked Image: http://i15.tinypic.com/2ynhxyq.jpg]

  • Human 01 (Crits Please)

    • CyanideCotdPnuts
    • November 12, 2006 at 7:41 PM

    I disagree. That modeling tutorial is bogus because it teaches you to work with NURBS which is not a standard tool most modelers use, especially for low-poly stuff such as this. If you have access to the HLMV, reference their topology. That's how I learned how to do low-poly organics.

  • Blizzard Art Challenge: SC Chaplain

    • CyanideCotdPnuts
    • September 30, 2006 at 8:18 AM

    Sorry I haven't been workin on this...I got picked up by the NMRiH team is a character modeler so I never got around to finishing it. Seems a little pointless since the dead line is over now.... :/

  • The random model thread!

    • CyanideCotdPnuts
    • September 8, 2006 at 3:28 AM

    And now for the new normals for the legs.

    [Blocked Image: http://i6.tinypic.com/2epj9k6.jpg]

  • The random model thread!

    • CyanideCotdPnuts
    • September 6, 2006 at 10:55 PM

    [Blocked Image: http://i5.tinypic.com/2vmssid.jpg]

  • The random model thread!

    • CyanideCotdPnuts
    • September 5, 2006 at 11:29 PM

    update.

    [Blocked Image: http://i2.tinypic.com/30m9zx0.jpg]


    a flat, to show you how I work. (don't mind the stupid watermark, I am half-asleep and I don't give a shit if it's wrong)

    [Blocked Image: http://i7.tinypic.com/40pzdpe.jpg]

  • The random model thread!

    • CyanideCotdPnuts
    • September 4, 2006 at 10:26 PM

    As per request, I've started making the zombie texture for him as well.

    [Blocked Image: http://i8.tinypic.com/287irs3.jpg]

  • The random model thread!

    • CyanideCotdPnuts
    • August 29, 2006 at 3:27 PM
    Quote from von*ferret

    are you just using a skylight? skylight rarely does crap for normal maps.

    skylight 0.5, 2 omni's 0.4

  • The random model thread!

    • CyanideCotdPnuts
    • August 29, 2006 at 7:00 AM

    K, done basically. I scaled the pack and suspenders a bit, as well as changed the texture a bit.I can't get the normal map to show up very well in the render, so I'll probably get him compiled in the future and make SSs. He's made of a diffuse, normal, alpha, and spec map.

    [Blocked Image: http://img.photobucket.com/albums/v224/cyanidecotdpnuts/MolotovCOMPLETEguy.jpg]

  • The random model thread!

    • CyanideCotdPnuts
    • August 28, 2006 at 3:17 PM
    Quote from st0lve

    His face is too chubby. Males often have more "straight" lines.What texture res. is that?

    A. You can't see his chin, plus the ref I used had a slightly rounder face.

    B. It's all slapped on a 1024 map, minus the head which is a 512.

    Quote from generalvivi

    i can't believe we didn't use that player model .

    Me either. I ended up finishing it just for fun because Epidemic never really told me if I was still on the job or not. I keep asking but he never responds, so basically it's just portfolio work I suppose.

  • The random model thread!

    • CyanideCotdPnuts
    • August 28, 2006 at 6:37 AM

    Old character model that I just found the time to finish. Workin on a normal map to go w/ it.

    [Blocked Image: http://img.photobucket.com/albums/v224/cyanidecotdpnuts/MolotovCOMPLETE.jpg]

  • Blizzard Art Challenge: SC Chaplain

    • CyanideCotdPnuts
    • August 22, 2006 at 11:22 PM

    Here's a little something I started for the Blizzard Art Challenge. It's a "Battlemonk", or if you wish you can call it a "Chaplain", whichever works. Gonna do an overhaul in zbrush when i'm done fleshing the whole thing out, but this is what I have from yesterday's start. It's a fictional character that I believe would make a good addition to the SC universe, and I'll have a full synopsis of him when I'm done.

    [Blocked Image: http://i8.tinypic.com/25a400i.jpg]

  • The random model thread!

    • CyanideCotdPnuts
    • August 2, 2006 at 5:06 AM

    small update.

    [Blocked Image: http://i5.tinypic.com/21o5x1d.jpg]

  • The random model thread!

    • CyanideCotdPnuts
    • July 31, 2006 at 7:41 PM

    Eyes are just placeholders, and the arm looks odd because of the angle, it's an exact mirror of the other.

  • The random model thread!

    • CyanideCotdPnuts
    • July 31, 2006 at 7:14 PM

    [Blocked Image: http://i7.tinypic.com/21kmja0.jpg]

    WIP. Model is around 4700 tris and the texture is about 60% complete, I just have to do the pants, hands, and backpack.

  • The random model thread!

    • CyanideCotdPnuts
    • July 16, 2006 at 8:14 PM

    PS, update. He looks short cuz he doesn't have feet.

    [Blocked Image: http://i2.tinypic.com/206hdet.jpg]

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