1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. rdaly

Posts by rdaly

  • Lead Level Designer position open

    • rdaly
    • September 29, 2005 at 5:16 PM

    That's interesting that you thought that it was like Akira. It does kind of resemble that architecture, but I guess mainly because it's a futuristic city that got owned, hehe,

    Nexus I love your work, that NS map makes it look like Goldsource IS Source, lol.

  • Lead Level Designer position open

    • rdaly
    • September 28, 2005 at 11:35 PM

    You may remember the post about Birthstar needing animators, but now that we've filled up that department with three professional-level guys, we need to fill in a new position.

    Basically, this person would need to be able to report back to the team constantly on the department's progress, and design parts of the city as well. Good communication skills are needed, a steady work ethic, and some solid previous work.

    If this appeals to you, please reply to this post, or contact me at [email protected], aim: icedale1, msn: [email protected]

    Here's some concept art, the style you'll be working off of.

    [Blocked Image: http://img224.imageshack.us/img224/8140/street28pc.jpg]

    [Blocked Image: http://img230.imageshack.us/img230/46/tarsishospital8sn.jpg]

    [Blocked Image: http://img240.imageshack.us/img240/5228/city18fx.jpg]

  • Birthstar: Frontline [animators]

    • rdaly
    • September 11, 2005 at 10:15 PM

    Well, it's a tech demo. Basically, we're using the Source SDK in order to develop a demo that we are listed at GDC to show. So it's not a standalone game, but that is definitely the end goal.

  • Birthstar: Frontline [animators]

    • rdaly
    • September 11, 2005 at 8:26 PM

    Hey! So, here's some info,

    The premise of the game has a very deep backstory of which is not

    actually touched upon in the first game and especially not the demo;

    we want to create a franchise here. Birthstar places you in the shoes

    of one of 16 troops that are deployed in the recon assault team Tango-88. Tango-88 is usually the first to fight, and sometimes the ONLY to fight, both in small-scale skirmishes, and larger scale battlegrounds. Tango-88 utilizes every member of it's team; each member has a role to play, a job to assume. These jobs can range anywhere from the marksman, to the medic, to the anti-air man, to the anti-air loader. Each member's role is key to the success of each mission. We're stressing co-op play; we want to maximize this gametype's potential for greatness and fun.

    The storyline itself takes place about half a millenia in the future.

    Human's have left Earth in favor of the stars, and have formed two

    distinct coalitions. The Tusten Confederation are definitely more

    militaristic, more industrial by nature than the UCS (Unified Core

    Systems,) who favor a democratic approach to their life and their

    military. Earth has become more than a wasteland to the Tustens; in

    their eyes it is the mecca of their civilization, and they become

    quite religious in their ferver to acquire it. The UCS control it

    however, and are convinced the Tustens are just trying to start a war

    between coalitions. Thus, the Tustens begin to encroach on UCS

    territory, conquering planets and galaxies in their march towards

    Earth. When they begin to attack the Republic, (one of the more

    staunch allies to the UCS,) the UCS is forced to join the war.

    For seventeen months, the Tustens and the Republic have been at a

    tactical stalemate. The Tustens have been throwing everything at the

    Republic defense and slowly but surely have been chipping away. At the

    same time, they have been maneuvering reserve forces to the Republic

    outworlds in order to stretch the Republic defense until it snaps.

    It's working.

    Meanwhile the UCS has been routing and staging forces to prepare for a

    mass reinforcements operation. Special Forces units, Tango-88

    included, have been doing espionage and insurgency missions into

    Tusten territory and during one of hese missions three members of

    Tango-88 were killed in action. Now, they have been fed replacementts

    and have been rotated back to their assigned company, Charlie-18 of

    the 2-1-21st, ready for their new assignment.

    Gameplay-wise, we really want to focus on a solid co-op experience. In

    the full-game, every member of the 16 man team will be playable; for

    the demo, 8-10 will be available. We also want to revolutionize the

    way tactical games are played by providing a sophisticated command

    structure within the team; orders pass down the ranks, the captain,

    (Capt. Remus Harlan,) is the only one who can communicate with the

    OPSAT, (who is orbiting the planet with a satellite view of the planet

    below him/her.)

    [Blocked Image: http://img202.imageshack.us/img202/8704/mdrgl7vt.jpg]

    [Blocked Image: http://img240.imageshack.us/img240/5228/city18fx.jpg]

    [Blocked Image: http://oaf.tku.us/retleks/sanfinal1.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™