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Birthstar: Frontline [animators]

  • Meotwister
  • September 10, 2005 at 7:40 AM
  • Meotwister
    • September 10, 2005 at 7:40 AM
    • #1

    This is a mod in progress called Birthstar: Frontline. I'm not sure exactly how much I can disclose because a good bit is top secret so to speak. For now what I can say is that this is a futuristic warfare simulator demo being made for the Game Developers Conference (GDC) in March of '06.

    I just joined recently and it's a very promising, and very efficient mod team here. It's moving along at a fast pace, but one thing keeps it back. The team is in dire need of animators.

    So if you are an animator, know an animator, or have ever been in contact with an animator, then email Matthew Collins at [email protected] or Ryan Daly at [email protected]

    Or talk to matthew on msn using same email address.

  • st0lve
    • September 10, 2005 at 12:13 PM
    • #2

    to be posted in the classified section.

  • Meotwister
    • September 10, 2005 at 9:50 PM
    • #3

    oh sorry about that. I was doing this at 1am and on multiple forums.

  • D3ads
    • September 10, 2005 at 10:11 PM
    • #4

    You have to tell us about it if anyone's going to be interested...

  • Meotwister
    • September 11, 2005 at 7:42 AM
    • #5

    ok. . .let's see.

    Theres a story for it but not sure if I can just link you guys to it.

    hold up a bit for an update on this.

  • FrieChamp
    • September 11, 2005 at 12:51 PM
    • #6

    There is a story

  • Zacker
    • September 11, 2005 at 4:59 PM
    • #7

    With a such cool history, great visuals and all the other info you gave us, then I am sure you will find plenty of animators...

  • Meotwister
    • September 11, 2005 at 6:12 PM
    • #8

    you people. . .

    patience.

  • rdaly
    • September 11, 2005 at 8:26 PM
    • #9

    Hey! So, here's some info,

    The premise of the game has a very deep backstory of which is not

    actually touched upon in the first game and especially not the demo;

    we want to create a franchise here. Birthstar places you in the shoes

    of one of 16 troops that are deployed in the recon assault team Tango-88. Tango-88 is usually the first to fight, and sometimes the ONLY to fight, both in small-scale skirmishes, and larger scale battlegrounds. Tango-88 utilizes every member of it's team; each member has a role to play, a job to assume. These jobs can range anywhere from the marksman, to the medic, to the anti-air man, to the anti-air loader. Each member's role is key to the success of each mission. We're stressing co-op play; we want to maximize this gametype's potential for greatness and fun.

    The storyline itself takes place about half a millenia in the future.

    Human's have left Earth in favor of the stars, and have formed two

    distinct coalitions. The Tusten Confederation are definitely more

    militaristic, more industrial by nature than the UCS (Unified Core

    Systems,) who favor a democratic approach to their life and their

    military. Earth has become more than a wasteland to the Tustens; in

    their eyes it is the mecca of their civilization, and they become

    quite religious in their ferver to acquire it. The UCS control it

    however, and are convinced the Tustens are just trying to start a war

    between coalitions. Thus, the Tustens begin to encroach on UCS

    territory, conquering planets and galaxies in their march towards

    Earth. When they begin to attack the Republic, (one of the more

    staunch allies to the UCS,) the UCS is forced to join the war.

    For seventeen months, the Tustens and the Republic have been at a

    tactical stalemate. The Tustens have been throwing everything at the

    Republic defense and slowly but surely have been chipping away. At the

    same time, they have been maneuvering reserve forces to the Republic

    outworlds in order to stretch the Republic defense until it snaps.

    It's working.

    Meanwhile the UCS has been routing and staging forces to prepare for a

    mass reinforcements operation. Special Forces units, Tango-88

    included, have been doing espionage and insurgency missions into

    Tusten territory and during one of hese missions three members of

    Tango-88 were killed in action. Now, they have been fed replacementts

    and have been rotated back to their assigned company, Charlie-18 of

    the 2-1-21st, ready for their new assignment.

    Gameplay-wise, we really want to focus on a solid co-op experience. In

    the full-game, every member of the 16 man team will be playable; for

    the demo, 8-10 will be available. We also want to revolutionize the

    way tactical games are played by providing a sophisticated command

    structure within the team; orders pass down the ranks, the captain,

    (Capt. Remus Harlan,) is the only one who can communicate with the

    OPSAT, (who is orbiting the planet with a satellite view of the planet

    below him/her.)

    [Blocked Image: http://img202.imageshack.us/img202/8704/mdrgl7vt.jpg]

    [Blocked Image: http://img240.imageshack.us/img240/5228/city18fx.jpg]

    [Blocked Image: http://oaf.tku.us/retleks/sanfinal1.jpg]

  • st0lve
    • September 11, 2005 at 9:21 PM
    • #10

    is it a mod or a stand alone game?

    didn't quite get that part.

    love that concept peice.

  • rdaly
    • September 11, 2005 at 10:15 PM
    • #11

    Well, it's a tech demo. Basically, we're using the Source SDK in order to develop a demo that we are listed at GDC to show. So it's not a standalone game, but that is definitely the end goal.

  • Zacker
    • September 12, 2005 at 3:19 PM
    • #12

    Concept sketches and unskinned models is not much to show, but still much better:)

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