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  3. Meotwister

Posts by Meotwister

  • HR_Thrash

    • Meotwister
    • November 29, 2008 at 12:41 PM

    Well it's done! You guys can download it from here. Lemme know what you guys think.

    This is a map I started way back when I was helpin generalvivi out on his mod Hard Rain before that went under. I didnt get very far with it at the time and about 3 weeks ago or so I found it and decided I needed to finish it.

    It all takes place in Thrash! skatepark which just happens to be the incidental battleground of a counter-terrorist/ terrorist firefight! Basically its a team deathmatch map for CSS. Placed weapons (not fy) around the map def make it a different experience from a normal css map.

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0085.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0086.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0087.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0088.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0089.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0090.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0091.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0092.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0093.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0094.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0095.jpg]

    Special Thanks to: GeneralVivi, who was a constant help through making this. A couple of the props you see in there belong to him as well. thanks man!

  • The random model thread!

    • Meotwister
    • November 26, 2008 at 9:35 PM

    well my purpose for it is to be a static landmark in the middle, all rusted up and old looking. But now that you mention it I could make an animated one and then release it out for people to use.

    The poly counts kinda high in the low 3000s but im workin on it.

  • The random model thread!

    • Meotwister
    • November 23, 2008 at 8:18 PM

    pump jack I'm workin on as a centerpiece model for a map.

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/pump-jack.jpg]

    Now I get to UV it!

  • hr_thrash Update 11/17

    • Meotwister
    • November 18, 2008 at 5:05 AM

    thanks for the help m8nkey. I had an issue with the white texture I was using in the windows.

    Updated shots again with more detail put in. Thinkin I may be near done and ready to move onto a new project. Sure would like to test this bad boy out though!

  • hr_thrash Update 11/17

    • Meotwister
    • November 17, 2008 at 12:45 AM

    Update!

    Compiled in hdr as well as adding various asundry details. HDR is giving me a problem though when I compile the larger windows on the warehouse are solid white on the outside, anyone know how to fix that?

    Besides that this map is ready for some gameplay testing if anyone would be interested.

  • hr_thrash Update 11/17

    • Meotwister
    • November 14, 2008 at 9:34 AM

    http://flickr.com/photos/arnewinter/2675619370/

    It's your usual portable jumping barrier when you're a skater... providing you're with 2 or 3 others. We used to do this all the time (and I know we didnt make it up lol)

    Quote from JeanPaul

    I guess I am just used to my shit getting ripped

    blah, well man I'm sorry I made an alleyway.. using css textures. But like I said, I haven't been to hl2world in years and if you have it up somewhere else then I don't know about it. Point is: I didnt see anything you did to copy it.

    Well anyways, the maps coming along nicely and should be good to go for a playtest in the next week or so SO IF YOU'RE INTERESTED HIT ME UP.

  • hr_thrash Update 11/17

    • Meotwister
    • November 13, 2008 at 10:03 AM

    I dont run around hl2world so I doubt I ripped it. The similarities actually only begin and end with him using css/hl2 brick textures in an alley anyways.

  • hr_thrash Update 11/17

    • Meotwister
    • November 11, 2008 at 1:18 AM

    Hey guys, I've been away for a while now doin schoolwork and whatnot and haven't posted a level of my own in forever. UNTIL NOW!

    This is a map I started way back when I was helpin generalvivi out on his mod Hard Rain before that went under. I didnt get very far with it at the time and about 3 weeks ago or so I found it and decided I needed to finish it.

    I'm looking for someone to help playtest it on a server so I can fix gameplay issues as they arise. If you can help PM me, thanks.

    (logo was too bad lol)

    *UPDATE* 11/17

    It all takes place in Thrash! skatepark which just happens to be the incidental battleground of a counter-terrorist/ terrorist firefight! Basically its a team deathmatch map for CSS. Placed weapons (not fy) around the map def make it a different experience from a normal css map.

    -------------------

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0079.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0081.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0082.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0083.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0084.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0076.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0077.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0078.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0070-1.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/hr_thrash0071.jpg]

    -------------------

    It's nearing completion now, and sometime soon I want to schedule a playtest for it so I can hammer out any problems with 4v4 gameplay.

    PEACE OUT!

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/Thrash.jpg]

  • StarCraft II to be Split into 3 Separate Games

    • Meotwister
    • October 11, 2008 at 1:46 AM

    ... the fuck?

    I'll be playing RA3 anyway.

  • ins_buhriz (Insurgency)

    • Meotwister
    • September 1, 2008 at 7:10 PM

    I agree, work more with what you got there in that last shot.

  • Red Alert 3 Announced...

    • Meotwister
    • August 31, 2008 at 8:48 AM

    I enjoyed CnC3 well enough. I played through the entire game and was generally satisfied. Some of the graphics were odd in places (shadows? maybe that was just me) but it did a good job to keep the campiness of CnC and some of that classic style and modernize it.

    If they do as much with RA3 and make parts more extreme (like the hilarious videos, Tim Curry? awesome) than I'll be happy.

    I agree to an earlier comment that the Tesla coils should be taller a la RA2, the mech suit guys I dont really have a problem with. Seems like they're just the Tesla Troopers in heavier, bulkier suits

  • Gearbox Rumored to be Working on Halo 4

    • Meotwister
    • August 31, 2008 at 8:27 AM

    Im with ya jetsetlemming, born in '88 here and played Chopper Commando on our family's first computer. But Furyo has a point in that we're involved now in game design now on this website and we've most likely been involved with games for a good chunk of our lives. A lot of people our age now back 8 years ago probably checked out of gaming after the super nintendo. I think PC gaming may have been mainstream but it was about to pick up a lot of speed and get to where it is now.

    Back on topic: Anything on if Gearbox is working on Halo 4? That would be... interesting.

  • [TF2] ctf_aerospace (beta 4)

    • Meotwister
    • August 31, 2008 at 1:47 AM

    looks great, alpine stuff works pretty well.

    You may have to disable shadows on some of those trees in the playable area tho, looks a bit off.

  • Meo's digital paintings

    • Meotwister
    • August 30, 2008 at 4:12 AM

    I decided to change the color a bit to get the mood across better.

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/the-troubled-land2.jpg]

  • Meo's digital paintings

    • Meotwister
    • August 30, 2008 at 12:19 AM

    good points! I'll take the time to add back to it since I like this one a lot myself.

  • Meo's digital paintings

    • Meotwister
    • August 29, 2008 at 7:30 AM

    got another for you guys

    [Blocked Image: http://img.photobucket.com/albums/v249/meotwister/the-troubled-land-1.jpg]

  • Minos' digital sketchbook

    • Meotwister
    • August 26, 2008 at 4:55 AM

    aw man that video is incredibly useful.

  • Vivi's art thread [aug 22nd 2008]

    • Meotwister
    • August 24, 2008 at 3:06 AM

    lol you guys are nerds.

    I like how you both have like serious faces.

  • Vivi's art thread [aug 22nd 2008]

    • Meotwister
    • August 23, 2008 at 10:02 PM

    i didnt like the blood myself.. but the flowers are certainly an interesting new direction.

  • Meo's digital paintings

    • Meotwister
    • August 20, 2008 at 10:32 PM

    Thanks guys!

    I have dual monitors so the reference image is usually on the left one and I'm painting over in photoshop on the right one. Liberties are taken every now and again.

    Yeah mino I'd recommend workin from references for practice, they're great for helping yourself get better at color and perspective.

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