I like the idea in practice, but it's a band-aid for a larger issue.
Maybe we could get a playtest of this map up on the mapcore server?
I could only imagine the sound of metal footsteps all over the place would get very annoying.
I like the idea in practice, but it's a band-aid for a larger issue.
Maybe we could get a playtest of this map up on the mapcore server?
I could only imagine the sound of metal footsteps all over the place would get very annoying.
klein, wb!!!!!
This is already looking super promising! Can't wait.
DAT MAPCORE LOGO REPRESENT
Also! Love seeing Cole
! Miss you bro.
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I'm going to have to disagree with you fmpone.
I think designing a level for 2 hostage spawns vs. 4-6 hostage spawns is objectively better for a number of reason.
I tend to look at each hostage location as a bombsite, each one contains it's own set of angles and tactics. Things can become very difficult when you have to learn 6 different bombsites and how they correlate to each other.
As Blackdog said above, predictability is at the center competitive gameplay.
There are a lot of things wrong with it. I would start by removing random hostage spawns and keeping the positions they know to work well for tactical gameplay. At the very least, removing the ones they know are terrible.
Also, the economy needs to be re-balanced.
I would rather see them fix / buff hostage rescue than add vip. Just my opinion.
DEAR GOD *drools*
Quote from PuddyAight folks, there's been a 12-day event for PAYDAY2 called "CRIMEFEST" which celebrates the 3 year anniversary of the PAYDAY franchise with lots of new content.
Now, on the final day, you can finally play the level I've been working on. It's the second stage of the "Hoxton Breakout".
PAYDAY 2 is still 6.99 euro and definitely worth checking out (unbiased opinion)!
Enjoy!
Also, click this link to hear the new kick ass song by Simon. (his music is just fucking awesome)
Plus pics on the update!
http://www.overkillsoftware.com/crimefest/mrated.html
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Color me excited for this man. I love how you blend brushwork and models together. Great job all around so far, my expectations are quite high!
MOAR BOUNCE LIGHTING YUUUUUUUUUUUUUUUUUUSSSSSSSHHHH
That lower half is starting to look sexy! Keep it up!
Quote from FMPONEedit: oh my God, on YouTube I was on part 2 of like a 30 part gameplay series. I was literally hoping I was almost finished with it.
HA! This happened to me also, I was only on part 4 of that guys series after 12 hrs of playing. Once you watch how he plays the game tho... it almost looks playable / potentially enjoyable.
If this plays anything like Octodad... I'M IN.
where is rick when you need him.
Thanks for the kind words guys! I only got lost 2 times today! ![]()
Just finished moving to Sweden to start my new job as a Senior Level Designer at Overkill on the 20th! (looks at Puddy)
Hey Swedish Mapcore crew! Lets grab some drinks soon.
Looks like you need to start converting those patches into models! ![]()
Fantastic work so far!
I find it interesting, "special offers" makes even the least sought after skins potentially worth your time and investment. Hopefully the creators make more money from it as well.
FUNDED! CONGRATS TO ALL!