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  2. JacK

Posts by JacK

  • The random model thread!

    • JacK
    • October 29, 2005 at 8:59 PM

    God I wish I could model.. I have XSI installed but, hell, it aint easy! Why couldn't the uhh. "brushwork" be modified the same way as in the Hammer Editor?!??! - Ah well. I guess I ain't made for modeling :D

  • World of Warcraft - Burning Crusade

    • JacK
    • October 28, 2005 at 10:30 PM

    To be really honest I feel like the colors and lighting in the bloodelves land didn't quite fit in too the WoW theme,.. but that could be just me.

  • totally random texture thread

    • JacK
    • September 16, 2005 at 10:11 AM

    Hello all

    It's supposed to be water, and for the source engine. I've just started, so go easy on me :

    [Blocked Image: http://img396.imageshack.us/img396/1845/vann6hl.jpg]

    it's 512x512 pixels, and it's for a cartony style map I'm working on...

    "JacK"

    Norway

  • WIP in WIP, post your level screenshots!

    • JacK
    • September 12, 2005 at 6:52 PM

    Tbh I think it looks exactly like dm_underpass...

  • WIP in WIP, post your level screenshots!

    • JacK
    • August 29, 2005 at 1:14 PM

    No, I'm not using a 3d skybox, simply because I don't really know how to make them good. But nevermind, zeOx figured it out for me, so he get's todays cookie!

    Oh- and btw, how do I make the de_dust palmtrees good? I know I have to place the branches in the 3d skybox, but as I've said before, I don't really know how to make the 3d skybox good, any tutorials with the palmtrees you guys know of?

    JacK,

    Norway.

  • WIP in WIP, post your level screenshots!

    • JacK
    • August 28, 2005 at 12:26 PM

    Light_env. :

    Pitch Yaw Roll : 0 0 0

    Pitch : 0

    Brightness : 206 255 252 200

    Ambient : 106 116 232 20

    uhm. Wild guess, could it be the Pitch / yaw roll?!?!

  • WIP in WIP, post your level screenshots!

    • JacK
    • August 28, 2005 at 10:43 AM

    Yeh . well, - before I can conntinue I have to fix the lighting, the problem is that whatever I do with the Light_env, it just result in a VERY dark map... uhm hard to explain, but I'm sure it's something I do completly wrong.

    EDIT: picture of the not good lighting :

    [Blocked Image: http://img126.imageshack.us/img126/163/midleeast00018wm.th.jpg]

  • WIP in WIP, post your level screenshots!

    • JacK
    • August 28, 2005 at 10:12 AM

    A middleeast map I've been working on, sorry for posting the pictures from the hammereditor window, I know, I should compile it and take in-gamescreenes, but this is just to show off my work here, for the first time really

    :

    [Blocked Image: http://img326.imageshack.us/img326/6099/middleeast0nn.th.jpg]

    and ...

    [Blocked Image: http://img126.imageshack.us/img126/5871/middleeast24lf.th.jpg]

    Suggestions and comments, anyone?!!??!

    JacK,

    Norway.

  • Your awsome lightning in maps!

    • JacK
    • August 27, 2005 at 1:38 PM

    I'm an idiot , hahahaha!

  • Your awsome lightning in maps!

    • JacK
    • August 27, 2005 at 8:29 AM

    Wooow, cool .D So many replies, thanks, I'll work on this, and idiotking, how did you know I was norwegian? lol

  • Your awsome lightning in maps!

    • JacK
    • August 26, 2005 at 9:56 PM

    Hello all

    I've worked with the VALVe Hammer Editor for allmost 3 years, and in that time - this is embarising - I've NEVER finished anything you can call a map - except for a shitty aim_map, this is because everytime I make something in the editor, I feel like it isn't good enough, sometimes it's the atmosphere, sometimes it's the archetecture, lack of good texture, optimization problems etc, etc. BUT THE WORST OF ALL PROBLEMS is that goddamn lightning!

    So the question is : How do you make the lightning look so good? How do you guys use the light_environment, and how do you use the ordinary "light" entity - yes ofcorse I know how to put them in a map, but how do you get it looking that good?

    JacK,

    Norway.

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