Quote from Sprony13 minutes ago, Sprony said: What's the point in doing these alpha an beta's if little is changed? I've been it from the first closed alpha and the differences are minimal. Even though from get go almost everybody is complaining about the same things. Just read some hands on articles after the last beta. Too slow, loadouts gotta go, no dedicated servers, rocket launcher damage is laughable, etc.
Cause it's not about changing the core gameplay, it's all about tech and small balance things. People are complaining but I think iD knew that people would complain about this and they are riding it out until the game settles more. And do we know that there's not maps with proper weapon pickups, larger levels? I doubt that though, unless there will be an extended beta. In the end, loadouts are much easier to balance, cause if a weapon is better (not the RL), you can change it a bit and it will even out on all levels, if they are built around the same principle and in this game you have those special weapons for special occasions. Imagine playing Quake 2 with the blaster only, everyone has it from the start, then you add one railgun in the level and suddenly one player can actually shoot across the level hitscan or through that very small gap or so, the designer don't have to worry about that, the weapon will run out of ammo, people will avoid going your direction and it might take ages to respawn.
The Fov slider probably wasn't added now, most likely it was just hidden, they are not stupid, they know people were gonna talk about just that, the non existent fov option. Everyone knows programmers and directors hate fov sliders... they have their reasons I'm sure.
I wish iD would go more in the direction of old UT and made a assault mode, that would have been awesome and also made that demon spawner thing more fun, like "There's a god damn demon attacking the base from the left, backed up by a lot of players with pink pants and whatnot(?)"