1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Hipshot

Posts by Hipshot

  • Doom (4)

    • Hipshot
    • April 15, 2016 at 11:23 PM
    Quote from Sprony

    13 minutes ago, Sprony said: What's the point in doing these alpha an beta's if little is changed? I've been it from the first closed alpha and the differences are minimal. Even though from get go almost everybody is complaining about the same things. Just read some hands on articles after the last beta. Too slow, loadouts gotta go, no dedicated servers, rocket launcher damage is laughable, etc.

    Cause it's not about changing the core gameplay, it's all about tech and small balance things. People are complaining but I think iD knew that people would complain about this and they are riding it out until the game settles more. And do we know that there's not maps with proper weapon pickups, larger levels? I doubt that though, unless there will be an extended beta. In the end, loadouts are much easier to balance, cause if a weapon is better (not the RL), you can change it a bit and it will even out on all levels, if they are built around the same principle and in this game you have those special weapons for special occasions. Imagine playing Quake 2 with the blaster only, everyone has it from the start, then you add one railgun in the level and suddenly one player can actually shoot across the level hitscan or through that very small gap or so, the designer don't have to worry about that, the weapon will run out of ammo, people will avoid going your direction and it might take ages to respawn.


    The Fov slider probably wasn't added now, most likely it was just hidden, they are not stupid, they know people were gonna talk about just that, the non existent fov option. Everyone knows programmers and directors hate fov sliders... they have their reasons I'm sure.


    I wish iD would go more in the direction of old UT and made a assault mode, that would have been awesome and also made that demon spawner thing more fun, like "There's a god damn demon attacking the base from the left, backed up by a lot of players with pink pants and whatnot(?)"

  • Doom (4)

    • Hipshot
    • April 15, 2016 at 11:51 AM

    I really don't want to be this guy ALL THE TIME WITH ALL NEW GAMES - but I can't stand this.


    If I remove everything I don't care for anyway, like changing skin, player color, etc etc, then I'm left with a RL that deals 55 direct hit damage and the best tactic seems to be to just run as close to someone as possible and shoot into the ground, cause the confusion kills him more than me. Then I get killed by a demon that, if I'm lucky dies from falling down into lava before the next time I run into it.


    I guess this game isn't for me =D =D

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • April 7, 2016 at 3:19 AM

    So, I don't know how to make image links and I don't know how to preview my posts any more here... so I'm just gonna post this 18MB png file as it is

    [Blocked Image: http://www.zfight.com/misc/images/ssbd/2016/apr/e3m0.png]

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • April 7, 2016 at 3:10 AM

    This is so stupid, how can I get a "old" forum post view back, so I can see the code?

  • Doom (4)

    • Hipshot
    • April 6, 2016 at 9:17 PM

    No one is surprised by this move...

  • Superman VS Batman

    • Hipshot
    • April 2, 2016 at 10:43 PM

    This could be one of the most epic movies I've seen to date...

  • Doom (4)

    • Hipshot
    • April 2, 2016 at 5:43 PM

    Intermission times in this game are rivaled by Titan Fall...

  • Doom (4)

    • Hipshot
    • April 2, 2016 at 1:54 PM

    How long do I have to wait, how long is the video? =)

  • Doom (4)

    • Hipshot
    • April 2, 2016 at 1:52 PM

    Before I go on a rant about some blur and other unpleasant things, I should probably try the game.

    However, I can't really start the beta, the intro video (BET logo) lags so much, like 1 FPS, then if I click to try and get rid of it, the game crashes =/ Also, it starts on the wrong monitor =)

  • Superman VS Batman

    • Hipshot
    • April 1, 2016 at 8:24 AM

    I've been reading in various places how Ben Affleck killed as Batman, like the best Batman ever on the screen?

  • Player Gating in Level Design

    • Hipshot
    • March 31, 2016 at 2:16 PM

    It's a term I too just recently heard about.

    Funny how that goes, even though this wording is probably very old, if you haven't read a game design book you would never know about it.

    But the influx of game designers the last few years, many from different game dev schools and other communities made terms like these everyday talk and forced people like me to learn to use few words instead of "It's kinda difficult getting there, cause after a while it gets so difficult so you kinda need to grind in another area first" to describe something, in this case a soft gate.

  • Games W.I.P Thread

    • Hipshot
    • March 25, 2016 at 9:09 AM
    Quote from AtsEst

    12 hours ago, AtsEst said:

    Those are beautiful mammathus, tell me more about how you generated this sky? I'm still very, very interested in creating artificial skyboxes =)

    I assume this is for a game you do, since you posted it in this thread?

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • March 13, 2016 at 12:26 AM

    Hmm


    mm?

  • WIP in WIP, post your level screenshots!

    • Hipshot
    • March 12, 2016 at 10:51 AM
    Quote from Stollat

    Stairwell with railing and real bad lighting

    I love this shot, it's everything good with FPS level design. At least I think so =)

    You can feel the gameplay inside your head. You either sit down there looking up, or camp in the corner of the stairwell, trying to cover both top and bottom... the best thing is, that this very simple layout works so well in so many games, Quake, Raibow Siege, TF, Chivalry - probably not Civ5, still =)

  • Doom (4)

    • Hipshot
    • March 10, 2016 at 10:10 AM

    You know what guys, this is better... they should hire him.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Man I should hire this guy to talk to my employees...


    JOB FAAILED

  • Doom (4)

    • Hipshot
    • March 9, 2016 at 4:30 PM

    Don't know about that voice...

  • Doom (4)

    • Hipshot
    • March 8, 2016 at 5:48 PM
    Quote from Sprony

    @BJA, is there a version without the logo's?

    Is there a bad boy that can remove the Doom logo's properly? I want this as a wallpaper

    Below is the highest resolution I've found.

    IMAGEEE

    Here ya go buddy!

    http://imgur.com/FOpr1OA

    Removed the logo for you, I'm afraid I had to shrink it a little, I have a very slow upload speed you see =/

  • Games W.I.P Thread

    • Hipshot
    • March 8, 2016 at 8:14 AM
    Quote from Puddy

    Looks really cool! Nailed the meaty feeling in the shooting!

    Thanks Puddy, yes I think we did, it can always be improved, but those things are now pushed down until final polish =)

    Adding feedback with hit-effects and gibs were one of the first things we got in, those systems are very advanced too, you can create different parts, how many of that part, from a specific number to a random number, a chance for them to appear, animation, if they should stay on the ground or disappear and if they should leave a decal on hit, there's a bit more settings here, but I haven't been working with this system myself, except for testing it when it was new, our artist Victor made pretty much all of these things.

    When we get the random-sprite feed into the engine, I'm sure things like explosions will look much better, also, we don't have a proper particle spawner system, so that will also improve things when that comes in =)

  • cgtextures skybox cubemaps..

    • Hipshot
    • March 7, 2016 at 1:49 PM

    Yea, I got shit loads of the skies saved too.

    Marcel's a really nice guy, I remember when Grin went bankrupt, Marcel gave me a years subscription for my private account.

    Because I said that when they see me to have logged in from two accounts it's not because I want to download more than I'm allowed to, it's just because I needed to start to use my own account from now on =)


    I really encourage people to learn how to create their own skies, it's actually really fun. I do understand that it's not a simple process and real photos's are probably what most people wants these days anyway =)

  • Version control softwares

    • Hipshot
    • March 7, 2016 at 1:28 AM

    Tortoise SVN, cause it's really easy to use. I've used Perforce too, I had no issues with it, but in the end, I always liked SVN more, don't know why, feels simpler.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™