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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • 4qker
    • March 30, 2016 at 11:22 AM
    • #12,581

    De_Wishbone (formerly De_Famagusta, but i rebuilt it without a theme)

  • blackdog
    • March 30, 2016 at 1:08 PM
    • #12,582

  • cglewis
    • March 30, 2016 at 8:13 PM
    • #12,583

    ah man that is pretty cool! i miss working in source engine!

  • CWardee
    • April 2, 2016 at 4:09 AM
    • #12,584

    Hi guys, first time posting here! I've been recently working on a Garry's Mod Sandbox Map based around HBO's Game of Thrones series:

  • Jasuff
    • April 2, 2016 at 4:36 PM
    • #12,585

    [Blocked Image: http://i.imgur.com/cJNVikJ.jpg]

  • JSadones
    • April 2, 2016 at 5:18 PM
    • #12,586

    [Blocked Image: http://i.imgur.com/yZ9bbDj.jpg]

    Progress is slow but steady. Quite happy tho. Look at spoiler to see what it was 3 months ago I'll need to change the environment light/skybox, not to fond of the cloudy weather.


    Spoiler [Blocked Image: http://images.akamai.steamusercontent.com/ugc/389920012486473465/181B9A851887F5A1E2311A6F506C4F975A8748DC/]

  • RaVaGe
    • April 2, 2016 at 8:28 PM
    • #12,587

    [Blocked Image: https://dl.dropboxusercontent.com/u/4055243/House.jpg]


    Working on a concept for modular houses, made a small try on CS:GO :P

  • El_Exodus
    • April 2, 2016 at 9:37 PM
    • #12,588
    Quote from RaVaGe

    1 hour ago, RaVaGe said: [awesomeness]

    Working on a concept for modular houses, made a small try on CS:GO :P

    Jeez, you are so talented. Now finish something!

  • Jacket
    • April 5, 2016 at 5:51 PM
    • #12,589

    Started detailing Narco because I'm extremely low on time for the project it was intended for and I can't afford to wait any longer.

  • Mondy00
    • April 6, 2016 at 10:23 PM
    • #12,590

    de_piranesi was an old source favorite of mine, so now I'm remaking it. I'm really happy with how it's coming along. I can't wait to start texturing and getting the details down.


  • Hipshot
    • April 7, 2016 at 3:10 AM
    • #12,591

    This is so stupid, how can I get a "old" forum post view back, so I can see the code?

  • Duke_of_Dust
    • April 7, 2016 at 3:10 AM
    • #12,592

    Just a causal project that I've been working on and would love to get some feedback for the mapcore people.

  • Hipshot
    • April 7, 2016 at 3:19 AM
    • #12,593

    So, I don't know how to make image links and I don't know how to preview my posts any more here... so I'm just gonna post this 18MB png file as it is

    [Blocked Image: http://www.zfight.com/misc/images/ssbd/2016/apr/e3m0.png]

  • dux
    • April 7, 2016 at 2:50 PM
    • #12,594

    Hipshot be all like e [Blocked Image: http://weknowmemes.com/wp-content/uploads/2012/04/fuck-da-police-marijuana-leaf.jpg] Anyway. On the bottom right of the posting box thing there's a button labeled "Insert other media" click that and choose what you want. As for preview... fuck knows.

  • Ubersmack
    • April 8, 2016 at 6:21 AM
    • #12,595

    ..

    Images

    • HighresScreenshot00016.webp
      • 143.32 kB
      • 1,920 × 1,040
    • HighresScreenshot00011.webp
      • 138 kB
      • 1,920 × 1,040
  • Jacket
    • April 8, 2016 at 9:33 AM
    • #12,596

    It's been a busy few days but I'm getting there. Layout might not have been perfect however I'm getting some decent detail practice in.

  • blackdog
    • April 9, 2016 at 10:10 AM
    • #12,597

    Nice work @Jacket, but if I may, I find the contrast between rounded and straight platform in the third shot a bit jarring.

  • Jacket
    • April 9, 2016 at 12:34 PM
    • #12,598
    Quote from blackdog

    2 hours ago, blackdog said: Nice work @Jacket, but if I may, I find the contrast between rounded and straight platform in the third shot a bit jarring.

    I wholeheartedly agree, I haven't liked the design of B since I first made it and I'll probably be redesigning it once again in the future when this dissertation is done with.

  • CWardee
    • April 10, 2016 at 2:56 AM
    • #12,599

    Did a pretty big revamp, added some more dirt, cobwebs etc, hoping for these to be the last shots before release

  • Guest
    • April 11, 2016 at 1:48 PM
    • #12,600

    This is mainly just a side project for fun, but I'm reworking dod_donner for the Insurgency mod "Day of Infamy". I'm trying to replace as many DoD assets with newer/fitting DoI/Insurgency assets to help the map feel fresh. Just finished retexturing the majority of the exterior buildings last night along with some new lighting/foliage and particle fx.


    [Blocked Image: http://i.imgur.com/qjaEfPe.jpg]

    [Blocked Image: http://i.imgur.com/oGKXCkN.jpg]

    [Blocked Image: http://i.imgur.com/jNdTyMw.jpg]

    [Blocked Image: http://i.imgur.com/EYcP3xY.jpg]

    [Blocked Image: http://i.imgur.com/0cFOyxp.jpg]

    [Blocked Image: http://i.imgur.com/nwnXG0Z.jpg]


    EDIT: Below (in the spoilers) are some screenshots from the optional night version of the map.


    Spoiler [Blocked Image: http://i.imgur.com/acIkSb3.jpg]

    [Blocked Image: http://i.imgur.com/NLQoduz.jpg]

    [Blocked Image: http://i.imgur.com/JVdoh76.png]

    [Blocked Image: http://i.imgur.com/qVnjdwn.jpg]

    [Blocked Image: http://i.imgur.com/0pL7roy.png]

    [Blocked Image: http://i.imgur.com/FhGkArN.jpg]

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