WIP in WIP, post your level screenshots!
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ah man that is pretty cool! i miss working in source engine!
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Progress is slow but steady. Quite happy tho. Look at spoiler to see what it was 3 months ago
I'll need to change the environment light/skybox, not to fond of the cloudy weather.Spoiler [Blocked Image: http://images.akamai.steamusercontent.com/ugc/389920012486473465/181B9A851887F5A1E2311A6F506C4F975A8748DC/]
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[Blocked Image: https://dl.dropboxusercontent.com/u/4055243/House.jpg]
Working on a concept for modular houses, made a small try on CS:GO

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This is so stupid, how can I get a "old" forum post view back, so I can see the code?
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Just a causal project that I've been working on and would love to get some feedback for the mapcore people.
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So, I don't know how to make image links and I don't know how to preview my posts any more here... so I'm just gonna post this 18MB png file as it is
[Blocked Image: http://www.zfight.com/misc/images/ssbd/2016/apr/e3m0.png]
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Hipshot be all like e [Blocked Image: http://weknowmemes.com/wp-content/uploads/2012/04/fuck-da-police-marijuana-leaf.jpg] Anyway. On the bottom right of the posting box thing there's a button labeled "Insert other media" click that and choose what you want. As for preview... fuck knows.

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Nice work @Jacket, but if I may, I find the contrast between rounded and straight platform in the third shot a bit jarring.
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Quote from blackdog
2 hours ago, blackdog said: Nice work @Jacket, but if I may, I find the contrast between rounded and straight platform in the third shot a bit jarring.
I wholeheartedly agree, I haven't liked the design of B since I first made it and I'll probably be redesigning it once again in the future when this dissertation is done with.
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This is mainly just a side project for fun, but I'm reworking dod_donner for the Insurgency mod "Day of Infamy". I'm trying to replace as many DoD assets with newer/fitting DoI/Insurgency assets to help the map feel fresh. Just finished retexturing the majority of the exterior buildings last night along with some new lighting/foliage and particle fx.
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EDIT: Below (in the spoilers) are some screenshots from the optional night version of the map.
Spoiler [Blocked Image: http://i.imgur.com/acIkSb3.jpg]
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