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Posts by D3ads

  • Is this Doom 4?

    • D3ads
    • March 3, 2012 at 2:09 PM

  • What have you watched recently?

    • D3ads
    • February 29, 2012 at 10:57 PM

    Anyone seen this?

    http://en.wikipedia.org/wiki/Repo!_The_Genetic_Opera

    I saw the trailer on a DVD I bought, looks like the most amazing thing ever

  • Is this Doom 4?

    • D3ads
    • February 29, 2012 at 4:11 PM

    Looks like it could be Doom 4, it would be cool to play a Doom game on Earth finally... I was always disappointed that despite the title of the original sequel Doom 2: Hell On Earth it was just the first game again with new weapons and enemies

  • WIP in WIP, post your level screenshots!

    • D3ads
    • February 28, 2012 at 2:06 AM

    That reminds me a lot of Uncharted 2 when Drake is navigating the underground Ice Temple in Tibet with Tenzin. Looks great!

  • What have you watched recently?

    • D3ads
    • February 28, 2012 at 1:55 AM

    Tintin needed to be more like the original book and less of a hollywood action flick with unnecessary setpieces[/fanboy]

  • Half-Life Cry Of Fear (Release thread)

    • D3ads
    • February 28, 2012 at 1:49 AM
    Quote from Jetsetlemming

    Saw your post "conveying" mine on Cry of Fear's forums. Thanks for insulting me, D3ads, really. You're just the nicest bro.

    Oh don't be a baby, I was just seeing if people had the same issue, hey I've been shit at games plenty of times, sorry if you were offended by the way I posted it but at least I didn't say "there's this douchebag who's bitching about stuff because he's a shit at everything ever" [Blocked Image: http://www.cry-of-fear.com/forum/Smileys/default/joebiden.jpg] I jest of course dude.

    The inventory system was announced for the mod from day one so I don't know how you didn't realise that the mod was going to be more of a survival game rather than run and gun...

    Still waiting to play it myself, patch is inbound hopefully...

  • Congrats to koko5ovar

    • D3ads
    • February 28, 2012 at 1:41 AM

    Congrats Koko ~

  • Half-Life Cry Of Fear (Release thread)

    • D3ads
    • February 26, 2012 at 9:04 PM

    Sounds like a bug to me dude, no one else seems to be having problems with items disappearing when dropped. I've forwarded your comment to the devs, hopefully they'll have an answer...

  • Half-Life Cry Of Fear (Release thread)

    • D3ads
    • February 23, 2012 at 2:46 PM

    I've played upto the first save point to test it out, I can't play properly because I have to wait for my donator access patch which adds the extra content. First impressions are awesome, really feels like an indie game rather than a mod, everything is completely new and the atmosphere is awesome.

    Jetsetlemming : The doors fading to black is done so they could add more detail in each area without having to optimise like a bitch, you couldn't have the mod look like it does if everything was seamless that and they're Silent Hill nerds

  • Half-Life Cry Of Fear (Release thread)

    • D3ads
    • February 23, 2012 at 12:26 AM

    Well the donators like me were supposed to get access to the mod early, so we could test the special features to make sure they work, at one time there were only a few of us and we were all trusted and mature and then more people donated and got the same access as we did... they should have limited it to just the originals, instead one random guy posted it up on Facepunch and 4chan and the server got rammed and caused the site to crash.

    They're trying to put in up on filesharing sites, it's also uploaded to Moddb servers but the download is still awaiting authorisation...

    Can you believe all this fuss over a Half-Life mod? lol

  • Half-Life Cry Of Fear (Release thread)

    • D3ads
    • February 22, 2012 at 10:56 PM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Yeah it's been leaked, I wondered wtf was going on with the main page linking back to Moddb! Fucking cunts, always an idiot...

  • Half-Life Cry Of Fear (Release thread)

    • D3ads
    • February 22, 2012 at 7:18 PM

    It's generally because those that have stuck by it for so long have learnt many tricks of the trade and can turn an old engine into a 'masterpiece', with about less than half of the amount of work it would take to make it in a modern engine because HL is so easy to work with.

    They tried working on the mod in Source to begin with, but they got fed up of the SDK breaking, Hammer crashing and the sheer amount of work it was taking, so they went back to HL1 where they knew what they were doing...

  • Half-Life Cry Of Fear (Release thread)

    • D3ads
    • February 22, 2012 at 2:39 PM

    Relevant to quash a rumour which has been doing the rounds for too long;

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    I forgot to say that both of the lead team members work at DICE now

  • Half-Life Cry Of Fear (Release thread)

    • D3ads
    • February 22, 2012 at 3:20 AM

    From the makers of Afraid Of Monsters: Director's Cut, comes a brand new survival horror total conversion for Half-Life 1. Four years in the making, the mod will officially be released today, check the Moddb page and official website for updates;

    http://www.moddb.com/mods/cry-of-fear

    http://www.cry-of-fear.com/

    You can also check them out on Facebook and Youtube for additional content;

    http://www.facebook.com/pages/Cry-of-Fe ... 0915551808

    http://www.youtube.com/user/TeamPsykska ... ature=mhee

    Located in a fictional Swedish town, the mod itself features lots of new code such as a fully working inventory, proper scripted cutscenes, first person action sequences and a seperate coop campaign. They've packed tonnes of custom content with about 150 maps, weighing in at 2GB installed, making it the largest HL mod ever made. If you've played AOM:DC, this makes it seem like Pong in comparison James and Andreas are masters at psychological horror!

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/nightvision.JPG]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/cof_trainride20007_copy.JPG]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/cof_city0059_copy.JPG]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/subway1st10001.JPG]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/subtunnel20005.JPG]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/subwaysick20004.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/lake0019.JPG]

  • ITT: Post maps/scenes that never saw the light of the day.

    • D3ads
    • February 20, 2012 at 6:57 PM
    Quote from penE

    lol, yeah.. kinda brinkish !, though I wanted to set it in a somewhat future version in russia. I've seen some pics of a huuge market in odessa, which actually is the biggest market of Europe, where there are containers next to containers and that 7kms long. [Blocked Image: http://i.imgur.com/seJDU.jpg]

    This + slightly future were supposed to make that udk-scene. I created all of the content, except the skybox. I still kinda like the containers

    [Blocked Image: http://i.imgur.com/bd7CF.jpg]

    Looks really nice but why did you just throw random cyrillic characters onto the side of the container?

    йлрпктфчц = ylrpktfchts

    щжидб = shchzhidb

    бяегй = byaegy

    Those aren't Russian words, they make no sense! lol

  • ITT: Post maps/scenes that never saw the light of the day.

    • D3ads
    • February 20, 2012 at 1:52 PM
    Quote from VoodooBenshee

    ah yeah and I found this one, without light_compile because I made it too much with the details and a full compile took me over 30 hours (!) (I remember ). was planned for The Specialist Mod - yeah and then I made this map for HL2 DM [Blocked Image: http://benny-kayser.net/kram/ts_oldprison1.jpg]

    Mafia textures ftw

  • [HP] ~ 3D Sketchbook Thread

    • D3ads
    • February 20, 2012 at 1:50 PM

    Great stuff Helder, so pro

  • The Last of Us

    • D3ads
    • February 20, 2012 at 1:42 PM
    Quote

    ":1pvas8jl]

    [Blocked Image: http://images.t-nation.com/forum_images/8/6/86081_ORIG-lol_wut4.jpg]

    lol šut?!

    Game looks good but the low-res textures on objects let the scenes down...

  • My best friend died..

    • D3ads
    • January 29, 2012 at 1:54 AM

    Sorry for your loss mate, R.I.P.

  • Some fck up shit . . .

    • D3ads
    • January 27, 2012 at 11:59 PM

    Same bullshit as always, America says jump and we ask how high...

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