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Half-Life Cry Of Fear (Release thread)

  • D3ads
  • February 22, 2012 at 3:20 AM
  • D3ads
    • February 22, 2012 at 3:20 AM
    • #1

    From the makers of Afraid Of Monsters: Director's Cut, comes a brand new survival horror total conversion for Half-Life 1. Four years in the making, the mod will officially be released today, check the Moddb page and official website for updates;

    http://www.moddb.com/mods/cry-of-fear

    http://www.cry-of-fear.com/

    You can also check them out on Facebook and Youtube for additional content;

    http://www.facebook.com/pages/Cry-of-Fe ... 0915551808

    http://www.youtube.com/user/TeamPsykska ... ature=mhee

    Located in a fictional Swedish town, the mod itself features lots of new code such as a fully working inventory, proper scripted cutscenes, first person action sequences and a seperate coop campaign. They've packed tonnes of custom content with about 150 maps, weighing in at 2GB installed, making it the largest HL mod ever made. If you've played AOM:DC, this makes it seem like Pong in comparison James and Andreas are masters at psychological horror!

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/nightvision.JPG]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/cof_trainride20007_copy.JPG]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/cof_city0059_copy.JPG]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/subway1st10001.JPG]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/subtunnel20005.JPG]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/subwaysick20004.jpg]

    [Blocked Image: http://media.moddb.com/images/mods/1/12/11147/lake0019.JPG]

  • Jetsetlemming
    • February 22, 2012 at 7:30 AM
    • #2

    Fuck yes. Afraid of Monsters is the best mod for a videogame I've ever played, and I can't wait to play this today. I'm actually considering cancelling plans I had with my gf for it, which is a first for me. That's how much I want to play this.

  • Warby
    • February 22, 2012 at 10:17 AM
    • #3

    wait this is half life 1 ? what about that water in the last shot ?

  • Sentura
    • February 22, 2012 at 11:45 AM
    • #4

    not bad

  • RedYager
    • February 22, 2012 at 12:37 PM
    • #5

    I've been following it for a long time, I'm really looking forward to it.

    Warby, they've added a bunch of more modern shaders such as normal mapping and refraction from what I've gathered

    http://www.moddb.com/mods/cry-of-fear/i ... 1#imagebox

    HL : Arrangement has also done something similar

    http://media.moddb.com/images/mods/1/10 ... tled.1.jpg

    And not to mention the Paranoia mod (which was amazing), it also used self shadow bump maps.

  • D3ads
    • February 22, 2012 at 2:39 PM
    • #6

    Relevant to quash a rumour which has been doing the rounds for too long;

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    I forgot to say that both of the lead team members work at DICE now

  • LATTEH
    • February 22, 2012 at 2:52 PM
    • #7

    sweet ive been waiting for this mod for awhile now!

  • Warby
    • February 22, 2012 at 3:04 PM
    • #8

    color me mind blown i think i must play this

  • ShockaPop
    • February 22, 2012 at 3:45 PM
    • #9

    Been following this for a while. It looks like really nice mod. I didn't like AoM, because it had those zombies so weirdly ultra speed and twitching, it was just weird and not cool in my opinion. Can't wait for the release!

  • Buddy
    • February 22, 2012 at 3:47 PM
    • #10

    Yes, been waiting for this!

  • PogoP
    • February 22, 2012 at 4:46 PM
    • #11

    Why don't they just use a more modern engine? I find these mods really visually jarring, when you have super high res, normal mapped textures on low poly geometry. It's kinda like using a high-res texture pack for Minecraft.

  • Puddy
    • February 22, 2012 at 5:18 PM
    • #12
    Quote from PogoP

    Why don't they just use a more modern engine? I find these mods really visually jarring, when you have super high res, normal mapped textures on low poly geometry. It's kinda like using a high-res texture pack for Minecraft.

    Yep, I kind of agree here even though I think they are doing great work. Perhaps someone can enlighten us what's the main driving force behind sticking to the HL1 engine?

  • dux
    • February 22, 2012 at 6:04 PM
    • #13

    Because half-life 1 mods rock?

  • D3ads
    • February 22, 2012 at 7:18 PM
    • #14

    It's generally because those that have stuck by it for so long have learnt many tricks of the trade and can turn an old engine into a 'masterpiece', with about less than half of the amount of work it would take to make it in a modern engine because HL is so easy to work with.

    They tried working on the mod in Source to begin with, but they got fed up of the SDK breaking, Hammer crashing and the sheer amount of work it was taking, so they went back to HL1 where they knew what they were doing...

  • Jetsetlemming
    • February 22, 2012 at 7:27 PM
    • #15

    Half-life 1's physical design really helped Afraid of Monsters be better, and more scary. You move faster than in HL2 and modern games, and it feels expected and natural, and that speed really amps up the fear. Plus HL1's low bar of entry for new art made it possible for one super fucked up 15 year old swede (with programming help from Minuit who I know nothing about) make the best mod ever.

  • dux
    • February 22, 2012 at 9:41 PM
    • #16

    So is it out yet? How much longer?

  • Jetsetlemming
    • February 22, 2012 at 10:38 PM
    • #17

    I think they might be running into hiccups with their launch. Their website is down and the url now redirects to the moddb page.

  • Jetsetlemming
    • February 22, 2012 at 10:53 PM
    • #18

    Just checked their moddb comments. Amid a huge clusterfuck of children who are too young to be playing violent horror mods posting, I found info that apparently they released the mod early to donators with a direct link on their personal server, which was then leaked on 4chan and facepunch, causing a crush of people trying to download from their server, which flooded it out. They were planning on using that server to upload to Moddb, but they can't now, so they're uploading the mod from their home connection now instead, which is pretty slow (12% in 30 minutes apparently). So the mod's coming, eventually, it'll just be three more hours or so.

  • D3ads
    • February 22, 2012 at 10:56 PM
    • #19

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Yeah it's been leaked, I wondered wtf was going on with the main page linking back to Moddb! Fucking cunts, always an idiot...

  • dux
    • February 22, 2012 at 11:11 PM
    • #20

    Ah that sucks pretty hard. But I guess a little naive on their part to think it wouldn't get leaked like this.

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