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Posts by D3ads

  • Casino Royale

    • D3ads
    • November 21, 2006 at 5:48 PM

    I enjoyed it a lot, certainly a worthy addition to the series, nice to see a more human side to Bond and watching him actually take damage for once takes away some of the cheese from the old films without ruining any of the old atmosphere. I thought that the new villian was a perfect bond bad guy with the scar and all, I wonder if they'll be someone to rival Jaws in the future. I'm very sceptical about the future seeing that all of Mr Flemming's original books have been done, I have a horrible vision of American scriptwriters being taken on board and shitting on the franchise *shudder*

  • Left 4 Dead

    • D3ads
    • November 21, 2006 at 5:40 PM

    This does look very impressive I must say, being able to play as the different enemy classes is a very good step towards some very diverse gameplay, like Natural Selection with zombies

  • WIP in WIP, post your level screenshots!

    • D3ads
    • November 21, 2006 at 5:22 PM
    Quote from i3ad

    ^^ahh that jungle map reminds me of an old jungle map that i started some month ago ... worked 1 day on it lol[Blocked Image: http://i3ad.i3.funpic.de/pics/zion0000.jpg]

    [Blocked Image: http://i3ad.i3.funpic.de/pics/zion0002.jpg]

    You should definately carry on with it, there's not a lot there perhaps but what is actually there is looking awesome!

    Ok just fiddling around here with more open jungle terrain:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/jungle_test4.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/jungle_test5.jpg]

    Most of the foliage are placeholders (especially those trees, which are horrid!) but textures and man-made props are pretty much final.

  • Insurgnecy Mod, New Screens/Interview

    • D3ads
    • November 17, 2006 at 9:49 PM
    Quote from Skybex

    We <3 hurg[Blocked Image: http://ftp.insmod.net/users/Skybex/hurg.jpg]

    I'll probably remove it for the final

    Omfg you heathen, the game wouldn't be the same without him!

    Anyway looking as sexy as ever guys, I hope the gameplay lives up to the looks, now hurry up and release it already!

  • In Flames & D3

    • D3ads
    • November 16, 2006 at 4:00 PM

    Nah, Entombed are good live but they're not Slayer...

  • totally random texture thread

    • D3ads
    • November 16, 2006 at 3:55 PM

    ZEEE SHARPNESS! IT BURRRRRRRNS! *dies*

  • totally random texture thread

    • D3ads
    • November 16, 2006 at 3:48 PM

    Peris: Post a tutorial~

    That defuse is hot Stolve, no need for other maps imho.

  • Half-Life "Grunt" remake

    • D3ads
    • November 16, 2006 at 3:46 PM
    Quote from CyanideCotdPnuts

    You missed the part where it says that it's a collab?

    No, it looks completely different as if he's working on two source grunts or something! I saw that on HIT, there's no mention of you in there unless you're using a different name and I missed it or something.

    Anyway, it's good work keep it up.

    Quote from chunk

    I would use a different camo scheme. The grunts in HL1 were supposedly marines. I would use the woodland camo pattern or the current digi ones.

    ..in an Urban environment? They would look a bit bloody odd and surely the green camo would stand out like a sore thumb thus defeating the objective of camoflague...

  • In Flames & D3

    • D3ads
    • November 16, 2006 at 3:40 PM
    Quote from Evert

    Meh I thought you meant THE d3.

    Nah, 'cause In Flames are shit Slayer still 'slay' live though, don't care if anyone else thinks otherwise. Lamb Of God are boring.

  • Half-Life "Grunt" remake

    • D3ads
    • November 15, 2006 at 5:18 PM

    What about this one then?

    [Blocked Image: http://img106.imageshack.us/img106/3572/grunttexturedjb4.jpg]

    That's Romka's too...

  • My Game has gone gold!

    • D3ads
    • November 15, 2006 at 5:14 PM

    Haha I see it now! Has anyone at your work questioned you as to who that is Klein?

  • My Game has gone gold!

    • D3ads
    • November 15, 2006 at 4:30 PM
    Quote from FrieChamp

    Hurg is on IGN, that is seriously awesome!

    Where?

  • totally random texture thread

    • D3ads
    • November 15, 2006 at 4:22 PM
    Quote from st0lve

    I'd love to! You'll get to see my normal mapped penis!

    128x128?

    Nice work Teddy!

  • My Game has gone gold!

    • D3ads
    • November 15, 2006 at 4:13 PM

    Congrats

  • WIP in WIP, post your level screenshots!

    • D3ads
    • November 14, 2006 at 2:09 PM
    Quote from Spellbinder

    Cool stuff D3ads! Did you ever checked out de_predator by 3dmike? I think thats the best djungel map i ever seen in HL1 engine.

    It was pretty crap really apart from the Lenses flare effect My jungle isn't in the same style really so there wont be that many huge trees around, mostly largish sized ones underneath a medium canopy.

    tomdon: That is amazing! Never ceases to amaze me the amount of talent we have here, keep it up!

    All other links are broken

    [edit] Actually my Internet is sucking the cock atm..

  • 3d world

    • D3ads
    • November 14, 2006 at 2:04 PM

    A studio... in India.....?

    Never heard of the publication myself but I'll look out for it now..

  • Oh my god, You can access porn!!

    • D3ads
    • November 14, 2006 at 2:02 PM
    Quote from killertomato

    what

  • (HL) Loss of colour in transparent textures

    • D3ads
    • November 10, 2006 at 4:53 PM

    Take a look at the image below:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/crate_colourloss.jpg]

    On the left side is a simple single brush crate with textures applied, no problems there. However, I wanted to add a bit of detail to the usual square crate so on the right I made the cover and rope attatchments as a masked texture and applied it over the original crate (with modified texture to suit) and extended the side so it looks more three-dimensional. Unfortunately as you can see, despite the fact that the textures are pretty much the same, the masked one has a lot of colour loss (which is strange because they both look the same in Hammer).

    Anyone know why this is? The lighting in that shot is fullbright but the same problem occurs when there is light applied too, most irritating.

    Also it occurs with masked models too, look at the green plant in this shot:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/jungle_test3.jpg]

    It's missing colours, this is the model in HLMV with the skin texture on the right:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/j_plant.jpg]

    What am I doing wrong

  • WIP in WIP, post your level screenshots!

    • D3ads
    • November 10, 2006 at 4:37 PM
    Quote from Minotauro

    Making a decent looking jungle map in Half-Life = Mission: Impossible

    Then call me Ethan Hunt

    Cheers for the possitive comments, here's a tiny update again, mainly to show off more plant models and I lightened the bark.. which is probably too bright now

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/jungle_test3.jpg]

    Appologies if this is all turning out dark for you, my flatscreen always makes things look lighter than normal monitors..

    Here's some Vietcong shots for comparison:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/vc_fa48.gif]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/vc_fa49.gif]

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/vc_fa54.gif]

    Obviously awhile to go yet...

  • WIP in WIP, post your level screenshots!

    • D3ads
    • November 9, 2006 at 10:38 PM

    Small update:

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/jungle_test2.jpg]

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