I wonder what they're gonna do this time...
Posts by D3ads
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Quote from Tarky
This is for HL right D3?I know you said not to comment about it - but for the background, instead of using a photo as the texture, why not recreate it as a texture? Or several? That way it will look 100x better and not look pasted into the screen.
It's a texture in itself, the photosource used has been heavily edited, I'll post the original thing later when I get back from work. I could experiment with some masked textures over the top I guess, I'll see what I can do. The idea for the background scene is obviously taken from Silent Hill 2's intro.
Quote from ThrikI think your game might look a bit too dark for a lot of people to enjoy d3, forcing them to turn their brightness up or just not see a lot of your details. I may have a well-configured monitor, but many people don't. Even one of my work monitors kind of obscures a lot of the detail I saw in that shot at home (hence why I'm mentioning it).I suggest experimenting with using stronger lighting a bit more, kind of like how Valve does. If you look at their dark areas they're generally not actually dark, but textures and shadows are used cleverly to give that impression. For example in your picture above you could give it more definition by having moonlight illuminating it more, but having enough shadowed areas to still feel like it's a night scene. For your indoor areas you could have moonlight coming in through windows, or some shitty flickering lights, etc.
In short, you need more contrast. Contrast is one of the best ways of immediately spicing up any art, and will make your scenes look so much better. Some clever lighting may even help hide the game's engine more.
The game begins during the day, it's only later on that night falls and that scene is right at the beginning of the game, so it's a day scene. I still have to work on lighting obviously but it's meant to look dull on purpose. Interior locations will tend to be more dark, with lights that aren't working etc.
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Most of that scene is modelled so there aren't any shadows, I'll add a shadow to the bottom of the car eventually but that's about it. As for light, well it's there it might just need a bit of tweaking.
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The intro location to The Forgotten, still have to add a few bits and pieces to it:
[Blocked Image: http://img.photobucket.com/albums/v221/de…/intro_wip2.jpg]
No comments about the background being blurry please, it's 1024x512 and has to be scaled up to look effective enough

Older screen:
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Bloom looks like ass in general anyway as far as I'm concerned.
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Does what it says on the tin.
Finally, I can catch up with all the Spawn issues I failed to keep up with (issue 76 +):
The Complete Armageddon
[Blocked Image: http://www.forbiddenplanet.co.uk/images/G/GN3054.jpg]
Spawn Collection Volume 5
[Blocked Image: http://www.forbiddenplanet.co.uk/images/2007/November/22/GN3736.jpg]
New Flesh Collection
[Blocked Image: http://www.forbiddenplanet.co.uk/images/2008/January/3/GN3055.jpg]
Collection Volume 6 is released in June too.. yay

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New trailers:
http://www.gametrailers.com/game/5453.html
The flythrough trailer is especially faptastic.
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Fucking awesome.
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Excellent texture there

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I reckon that sadly Mafia 2 will probably end up being overlooked due to GTAIV, just like before

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I want to play it but I'm not overly fussed until the PC release happens, and I still have to finish San Andreas first anyway, hopefully by that time the PC version of GTA IV will be out

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Hippy barthday.
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Happy birthday you arse

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Quote from Slainchild
Some new screens of my UT3 map, almost done now...[Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00018.jpg]
[Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00019.jpg]
[Blocked Image: http://img.photobucket.com/albums/v497/Slainchild/Highres_Screenshot_00020.jpg]
Holy fuck, could be screenshots from Doom 4, awesome work!
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Good stuff as always guys, especially the warhammer!
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I only have a two buttoned mouse

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Holy shit, that is so cool

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Welcome back buddy
