Quote":3nv8eubr]I fail to see a lake there...
haha brilliant
Quote":3nv8eubr]I fail to see a lake there...
haha brilliant
I will probably be going to GDceurope again this year in cologne. Would be cool to meet some mapcore people.
I had to think about a song in a shrek movie
(strange, yeah I know)
And thats a good thing because I loved the music there.
How about a technical artist? ![]()
That are some crazy shots man. Want more ....
Quote from 2d-chrisYeah, but thankfully we're going for a nice mixture of color correction styles throughout the game, not washed out blue like this trailer _all_ the time
You can literally take in-game screenshots, edit them in Photoshop then tell the game to load the post process settings! Really cool IMO and it works.
Yeah! Seen a presentation of this on GDC Europe. Was very impressive
Np. I just remembered these.
Here is an other if you have problems with the other.
http://www.scriptspot.com/3ds-max/scrip ... rowser-pro
I hope this one is ok.
Edit: (Just random searching for ye)
http://ps3.ign.com/dor/objects/45905/fe ... _4710.html
Hopefully as good as the 1ste was.
That is coming along better and better. Try to get more planes in your structure and less rounded. The smooth is handy, but it can also destroy a part of your structure.
Already a lot better. But still not enough. here is an other reference.
I can hear it in my garden ![]()
Your sculpt needs a lot more structure. here is a image that show al the different parts of a face that you have to keep an eye on. (pic made by ravenslayer i think)
When you structure is in place, you can edit the base so you have the right proportions of your characters face. And then some more detailing.
If you are passing Leuven, let me know ![]()
That is just sick.
I like brainless actionmovies ![]()
Still have to play uncharted 2. But batman was awesome
lol, I got 3 and then I was bored. Nice pixelart tho