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Posts by sensee

  • epic games purchases reality engine!

    • sensee
    • May 12, 2005 at 6:20 PM

    This is not awesome, this is fucked

    That's the same thing microsoft used to do. "Hey there's competition, let's buy and kill it because we are a big fucking rich company"...

    Quote

    Developers who had purchased Reality Engine licenses prior to this sale will be offered upgrades to Unreal Engine 3 at significantly discounted prices

    Being forced to buy the Unreal3 engine could be a death sentence to smaller developers like the Metronome team.

    Now I kinda think that Epic actually sucks...

  • The new Unreal Tournament (Unreal Engine3) new screens!

    • sensee
    • May 12, 2005 at 11:55 AM

    I want to point out, that creating real world stuff isn't just copying the real world. If you create a building for example, you have to take care about the right proportions (a door can't be 3m high), you MUST use photorealstic textures and you have to design a believable architecture because if the player in a "real world" game is walking through a weird and unrealistic looking building, he will notice it, but if he's walking through a weird building in a sci-fi / fantasy game, he will take it as a part of the fictional world.

    What I wanted to say is that for a bad mapper it's much easier to make sci-fi stuff look good than realistic stuff. But on the the other hand, a well designed sci-fi game needs just as much talent as a well designed realistic world. So FrieChamp you're right :wink:

    (blah forgive for my bad english )

  • The new Unreal Tournament (Unreal Engine3) new screens!

    • sensee
    • May 11, 2005 at 10:53 PM

    yea it's probably a matter of taste :wink:

    I don't like these futuristic overused-displacementmapping landscapes with all these abstract looks-like-they-used-maya objects and stuff. Maybe unreal 3 is gonna be a bit diffrent but it surely remains "unreal".

    I agree that these city17 stuff is definitly getting boring, but when HL2 came out it looked pretty cool.

    I think, according to my experience, that modeling/mapping/texturing "real world" stuff is indeed harder than sci-fi stuff.

  • The new Unreal Tournament (Unreal Engine3) new screens!

    • sensee
    • May 11, 2005 at 10:32 PM

    Let us face it, source engine has been already outdated when HL2 came out. yea, it has some cool shaders (best water effect in a game so far) and the artists have done a very good job as well. But if Valve really intends to use source for HL3 (they said so), I would say good night...

    UE3 is gonna rock, but I'm not sure if Unreal 3 will do so, because Epic has some great coder but almost very few good artists. (they should recruit more mapcoreans )

  • Remedy's Alan Wake

    • sensee
    • May 5, 2005 at 12:59 PM

    I think Remedy has some of the most talented designers of the whole industry.

    Very impressive

  • dm_fetid ~ omai

    • sensee
    • May 4, 2005 at 11:12 PM

    I love it!

    I kinda already got sick of all these city17 textures and stuff, but I never gonna get tired of good ol' black mesa

  • Remedy's Alan Wake

    • sensee
    • May 4, 2005 at 8:16 PM

    reminds me of "insomnia"

    does anybody know that movie?

  • Just a few drawings :)

    • sensee
    • May 2, 2005 at 10:19 AM

    Did you use photos or actual persons as reference?

    Btw, your work is impressive. Are you an art student or something like this?

  • Max SMD exporter for Ver 6

    • sensee
    • April 30, 2005 at 10:47 PM

    the path in the qc is "xxx/model/custom/test"

    that's where i put the texture into.

    the texture works fine, I can select it in Hammer if I want to.

    maybe I made a mistake when I added the material in max. I dunno...

  • Max SMD exporter for Ver 6

    • sensee
    • April 30, 2005 at 10:06 PM

    damn it, i just spent 3 hours tryin to import a simple box into HL2

    at the end a black-pink-box without phys collision model came out...

    I'm kinda frustrated right now...

    Does anybody knows a GOOD tutorial how to bring the goddamn max models into Source?

    ATM it seems to be such a pain in the ass, that I wonder how did Valve ever manged to release HL2 with such a workflow...

  • Nintendogs

    • sensee
    • April 30, 2005 at 6:29 PM

    cool graphics for a Gameboy DS! the animations are very smooth and I like the physics of that jumping rope.

    ah... yeah, about the game idea... kinda weird, but hey it's from japan...

    ...I just wonder if you can beat the shit out of these dogs by moving the pen very fast. anyone remembers black & white :wink:

  • Serious toughts for gamers

    • sensee
    • April 28, 2005 at 5:07 PM
    Quote from Kosmo

    sensee you are not just ignorant, but you are a retard aswell if you really think that way.The same thing can be seen in the web standards, a big company with lots of volume pushes their own products to market, not giving a shit about people who buy the products, and they very well know how hard they are making consumers life, forcing them to buy several different hardware/software with different medium.

    This is what we call "ripping off" or "fucking in the ass" in common.

    But who can stop Sony? Who can stop Microsoft? The only one who can stop them is the customers, they have the power to vote with their wallets. This is a serious issue when it comes to decide next standard, like the new "DVD" standard issues, do we go with blu-ray or HDDVD or something else, you can't actually go with anything since all these big companies still go where ever they want blatantly ignoring standards.

    If you'd develop anything then you'd really know what I'm talking about.

    there's no need for insulting buddy...

    all I wanted to say is, if sony brings out such a crap, not many people are gonna buy it...

    that's why I came up with the mini disc thing - nobody buys it anymore because sony didn't realize that this "our-very-special-standard" thing doesn't work.

  • [WIP] Aircraft - Boeing 777

    • sensee
    • April 28, 2005 at 3:25 PM

    yes but you can make seperate faces for the writing, the windows area, and so on. so you could use the plane as a big acutal plane model in map without looking to blurry

    but if it's just for practice, it's okay. good work btw!

  • Serious toughts for gamers

    • sensee
    • April 28, 2005 at 2:17 PM

    I mean, who gives a f***?

    Sony is still believing that Mini Disc is the future of portable music... :roll:

  • [WIP] Aircraft - Boeing 777

    • sensee
    • April 28, 2005 at 1:44 PM

    i would rather not use a UV map for the whole airplane. either you need a huge texture or the plane is gonna look quite blurry.

    So the best way IMHO is using one mid res texture for the writing, the windows, the doors and stuff and using another low res texture for the rest of the plane.

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