walking on stairs looks very awkward ![]()
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Posts by sensee
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Put your head on a scanner. Turn your head slowly (same speed as the lamp) from one ear to the other, in order to get that "spread head" effect.

No seriously, the "tool" you need for this is Photoshop. And you will need a lot of time to master that program before you can make something complicated like a face texture.
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I loved the part where you found yourself shrunken on that mini planet. Acutally there were many great moments and that alien architecture looks so gross, which is a good thing

I'm definitely gonna buy that game.
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The boy in the red sweater is a fucking pussy for just standing there and watching his friend getting beaten up.
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I checked out her resume and found something very interesting:
QuoteTexture, Concept Artist: on-going titles... * Upcoming project Character concept artist and design, character modeling, and storyboard artist
* Team Fortress 2 Texture artist, concept artist, model textures

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the sprite pearl is so mario 64
love it

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Quote from Sa74n
what are those techdemos good for if they dont give us mod developers access to those features? i am still waiting for hdr in a mod

I thought that would work?! Can't you just compile a map with HDR and then play it in your mod?
I wish to see some of the Ep1 features and entities available for mapping and moding soon.
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Don't worry there will be a real Half-Life 3 after Episode 1-3. Nobody lets such a great (and great selling) franchise down.
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I would recommend buying it by Steam.
More money for valve, no money for EA

No seriously, I think Steam is a great platform for small independent game devs (Darwinia, Shadowgrounds...) and should be supported.
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you find tons of people like DaveL in the middle management of professional game studios.
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I thought only hl2world.com toddlers make fake screenshots with garry modded models. :roll:
For god's sake you're not gonna sell that thing, so why do you guys need such cheesy PR? Why does a mod need PR anyways?
This is crap just like the whole NDA thing mod teams have. What's next? Having a "marketing department" or a "human resources department"?
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a physics bug. hahahaha so funny
:roll:
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I was more thinking about the general settings and the main objective (to kill someone)
In Splinter Cell you're that boring American uber agent who saves the world from the evil terrorist bla bla... and the settings aren't as interesting as in the latest Hitman game. I just wished I could play some kind of evil Sam Fisher who can do all the nasty things that Agent 47 does.
(maybe Splinter Cell 4 will be something like that)
Don't get me wrong, Hitman is a good game and maybe it's just me, but the gameplay just doesn't feel "smooth" enough. I easily get frustrated by too much try and error.
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I hate to say this but I never liked the Hitman games and I don't like the newest one either, although it's certainly the best title so far.
What I really dislike about Hitman is the whole try & error gameplay and I often come into situations where I'm urged to think "What does the leveldesigner want me to do now?"
Hitman missions and settings combined with Splinter Cell controls and AI would be the game of my dreams.
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Quote from ginger_lord
iirc theres 6 3D Artists places, an audio guy and an animator up for grabs to work on "The Club"
Oh my bad! I just checked out their website, The Club sounds very interesting: http://www.bizarreonline.net/page.php?p=about&f=theclub