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  3. sensee

Posts by sensee

  • Level Designing with Gears of War

    • sensee
    • June 26, 2006 at 11:26 PM

    walking on stairs looks very awkward

  • help a noob out

    • sensee
    • June 25, 2006 at 11:38 PM

    Put your head on a scanner. Turn your head slowly (same speed as the lamp) from one ear to the other, in order to get that "spread head" effect.

    No seriously, the "tool" you need for this is Photoshop. And you will need a lot of time to master that program before you can make something complicated like a face texture.

  • warby presents: de_wanda 100% custom map for cs-source

    • sensee
    • June 24, 2006 at 10:40 PM
    Quote from JacK

    Uh.. .I could be very wrong, but did you (warby) make an official CS map?if so...

    which one was that?

    I would say you mean Narby, the creator of de_aztec :wink:

  • Dark Messiah

    • sensee
    • June 24, 2006 at 3:46 PM
    Quote from Taylor

    First thing I thought was: "first person melee combat" and then I kind of switched off.

    What's wrong with that?

    I think Riddick and Condemned are both great games with great 1st person melee combat action. It's unusual but it works.

  • Prey Demo

    • sensee
    • June 22, 2006 at 1:34 PM

    I loved the part where you found yourself shrunken on that mini planet. Acutally there were many great moments and that alien architecture looks so gross, which is a good thing

    I'm definitely gonna buy that game.

  • The solution to urban violence

    • sensee
    • June 20, 2006 at 11:55 PM

    The boy in the red sweater is a fucking pussy for just standing there and watching his friend getting beaten up.

  • Colouring techniques

    • sensee
    • June 19, 2006 at 6:21 PM

    I checked out her resume and found something very interesting:

    Quote

    Texture, Concept Artist: on-going titles... * Upcoming project Character concept artist and design, character modeling, and storyboard artist

    * Team Fortress 2 Texture artist, concept artist, model textures

  • Yet another reason why NOT to use Mayang

    • sensee
    • June 19, 2006 at 11:30 AM

    [Blocked Image: http://img477.imageshack.us/img477/6518/000637xa.jpg]

    FTW!

  • Underwater Low Poly Level

    • sensee
    • June 12, 2006 at 10:15 PM

    the sprite pearl is so mario 64

    love it

  • All hail the Valve

    • sensee
    • June 7, 2006 at 12:18 PM
    Quote from Sa74n

    what are those techdemos good for if they dont give us mod developers access to those features? i am still waiting for hdr in a mod

    I thought that would work?! Can't you just compile a map with HDR and then play it in your mod?

    I wish to see some of the Ep1 features and entities available for mapping and moding soon.

  • All hail the Valve

    • sensee
    • June 7, 2006 at 8:26 AM

    Don't worry there will be a real Half-Life 3 after Episode 1-3. Nobody lets such a great (and great selling) franchise down.

  • Half-Life 2: Episode 1

    • sensee
    • June 6, 2006 at 7:18 PM

    I would recommend buying it by Steam.

    More money for valve, no money for EA

    No seriously, I think Steam is a great platform for small independent game devs (Darwinia, Shadowgrounds...) and should be supported.

  • Ouch...

    • sensee
    • June 3, 2006 at 8:58 PM
    Quote from Fletch

    If I got mad at people for putting out bullshots, I'd barely be able to play any commercial games. Fibbing is just part of the game.

    you said commercial game. that's the point. mods shouldn't have that kind of slimy PR.

    by the way, I saw once DaveL beating a little kitten, I swear!

  • Ouch...

    • sensee
    • June 3, 2006 at 11:27 AM

    you find tons of people like DaveL in the middle management of professional game studios.

  • Ouch...

    • sensee
    • June 3, 2006 at 12:46 AM

    I thought only hl2world.com toddlers make fake screenshots with garry modded models. :roll:

    For god's sake you're not gonna sell that thing, so why do you guys need such cheesy PR? Why does a mod need PR anyways?

    This is crap just like the whole NDA thing mod teams have. What's next? Having a "marketing department" or a "human resources department"?

  • DM Ravenholm Center

    • sensee
    • June 3, 2006 at 12:27 AM
    Quote from st0lve

    In Soviet Russia, Ravenholm plays you!

  • Fun with your games

    • sensee
    • June 1, 2006 at 3:05 PM

    a physics bug. hahahaha so funny

    :roll:

  • Hitman Blood Money goes gold!

    • sensee
    • May 31, 2006 at 4:47 PM

    I was more thinking about the general settings and the main objective (to kill someone)

    In Splinter Cell you're that boring American uber agent who saves the world from the evil terrorist bla bla... and the settings aren't as interesting as in the latest Hitman game. I just wished I could play some kind of evil Sam Fisher who can do all the nasty things that Agent 47 does.

    (maybe Splinter Cell 4 will be something like that)

    Don't get me wrong, Hitman is a good game and maybe it's just me, but the gameplay just doesn't feel "smooth" enough. I easily get frustrated by too much try and error.

  • Hitman Blood Money goes gold!

    • sensee
    • May 31, 2006 at 1:02 PM

    I hate to say this but I never liked the Hitman games and I don't like the newest one either, although it's certainly the best title so far.

    What I really dislike about Hitman is the whole try & error gameplay and I often come into situations where I'm urged to think "What does the leveldesigner want me to do now?"

    Hitman missions and settings combined with Splinter Cell controls and AI would be the game of my dreams.

  • Bizarre

    • sensee
    • May 27, 2006 at 1:48 AM
    Quote from ginger_lord

    iirc theres 6 3D Artists places, an audio guy and an animator up for grabs to work on "The Club"

    Oh my bad! I just checked out their website, The Club sounds very interesting: http://www.bizarreonline.net/page.php?p=about&f=theclub

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