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  3. Drakeee

Posts by Drakeee

  • WIP in WIP, post your level screenshots!

    • Drakeee
    • May 18, 2015 at 11:40 AM

    [Blocked Image: http://i.imgur.com/RBmbjLX.jpg]


    So this is an overview, sort of - of the map i've been working on. Everyone's favourite inferno/italy theme, might try and get a playtest for it in the next few weeks. I'm going to start a thread soon, layout feels ok to me but there's no way to test that without the playtest!

  • [CSGO] de_cargo

    • Drakeee
    • May 15, 2015 at 11:49 AM

    I'll wait til there's a full version

  • [CSGO] de_cargo

    • Drakeee
    • May 15, 2015 at 11:42 AM
    Quote from LizardPL

    To be honest about the theme. I came to the point where I had to decide whether to go. Realism or overall look. The map does not look nice when done realistic. So I need to find balance between them. There are some things that are placeholders for now. I need modeler who is whiling to make some 3d models for me.

    Today I already fixed few things based on your feedback. I opened those windows near bombsite b and rised overhang. 3d skybox will be the last thing to do for me.

    I chosed cargo because in the first version of the map bombsite A was a warehouse that had a big cargo on the platform. I found it easy to remember

    Here is _b05 version of the map that I uploaded for my friend. It's still only for gameplay purpose because detailing is not done yet and there are some bugs and glitches.

    http://steamcommunity.com/sharedfiles/fi…s/?id=442697402

    - No clip brushes

    - No bombsite A ( I forgot to turn on vis group before compiling)

    - Not fully detailed


    Regards!

    Display More

    Did you upload a version with no bombsite A?

  • de_port_go (remake of original de_port)

    • Drakeee
    • May 14, 2015 at 1:34 PM

    Looks good, I don't think it suffers from too many props

  • [CSGO] [WIP] de_fallujah

    • Drakeee
    • May 14, 2015 at 9:36 AM

    On the overview it looks like it'll be a flat out race to the top right bombsite, which team spawns where?

  • [CS:GO] de_reato

    • Drakeee
    • May 8, 2015 at 5:11 PM

    Any update on this? It's fantastic looking

  • [CS:GO] de_keep

    • Drakeee
    • May 8, 2015 at 2:03 PM

    I'll be honest, from the name I expected something really shitty. But this looks good


    Middle looks really long though

  • first map a few questions and pictures

    • Drakeee
    • April 30, 2015 at 11:02 AM

    If the door is in three pieces you can select all three and make it all one func_door_rotating?

  • [CSGO] De_Urakka

    • Drakeee
    • April 23, 2015 at 10:59 AM

    Please change that brick paving texture in pic 7

  • Classic/old maps waiting for revamp in CS:GO

    • Drakeee
    • April 8, 2015 at 5:01 PM

    Chateau site with all the windows was a nightmare

  • [CS:GO] de_reato

    • Drakeee
    • April 4, 2015 at 7:22 PM

    Love it, inspirational

  • Classic/old maps waiting for revamp in CS:GO

    • Drakeee
    • April 3, 2015 at 1:45 PM

    Jeeez remember Arabstreets? Two entries, only a door width each

  • [CS:GO] [WIP] de_geranium

    • Drakeee
    • March 13, 2015 at 7:46 PM

    I'm glad your girlfriend is beautiful

  • de_havana

    • Drakeee
    • March 13, 2015 at 7:41 PM

    Those arches look stretched to me, looks great though!

  • Japanese Themed Map [CS:GO]

    • Drakeee
    • March 12, 2015 at 9:41 AM

    What time is the playtest? Is there a link to dl the map? I could join ^^

  • WIP in WIP, post your level screenshots!

    • Drakeee
    • March 10, 2015 at 11:48 PM

    Here's a layout i've done that i'm going to work on over the next few months


    [Blocked Image: http://i.imgur.com/E5YpCKD.png]

  • [CS:GO]de_acceleration

    • Drakeee
    • March 9, 2015 at 11:49 AM

    Great feedback onebit

  • [csgo] cs_cruise

    • Drakeee
    • March 9, 2015 at 9:55 AM
    Quote from kinggambit

    What's -makedevshots ?


    Takes snapshots of cameras you set up in your map. You get a pretty neat effect if you compile throughout map's development: http://www.teamfortress.com/post.php?id=2754


    oh wow that looks amazing, i thought everyone was just noclipping to get those lol.. is there a tutorial on how to use it?

  • What I'm Working On

    • Drakeee
    • March 9, 2015 at 9:51 AM

    Amazing data, not sure what to take from it but I'm amazed that they can be generated in general lol

  • [csgo] cs_cruise

    • Drakeee
    • March 8, 2015 at 3:10 PM
    Quote from kinggambit

    Skybex, when you run the -makedevshots parameter, does the game cycle through all the maps for you? I have to manually changelevel to my map and quickly r_drawviewmodel 0 and cl_drawhud 0

    What's -makedevshots ?

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