1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[CSGO] [WIP] de_fallujah

  • Jack_is_my_name
  • May 13, 2015 at 2:51 PM
  • Jack_is_my_name
    • May 13, 2015 at 2:51 PM
    • #1

    Hello, I'm making another map, this one is probably better than my previous ones, it has, at least in my opinion, an interesting layout and a lot of depth to its gameplay around middle in particular.


    I'm looking forward to hearing people's responses.


    Workshop link:

    http://steamcommunity.com/sharedfiles/fi…s/?id=438452056


    Some screenshots:


    [Blocked Image: http://i.imgur.com/G5VfOEG.jpg]

    [Blocked Image: http://i.imgur.com/4xDNUYW.jpg]

    [Blocked Image: http://i.imgur.com/atEW6zl.jpg]

    [Blocked Image: http://i.imgur.com/uH1CWrb.jpg]

    [Blocked Image: http://i.imgur.com/Ma9605u.jpg]

    [Blocked Image: http://i.imgur.com/ECJPg0d.jpg]

    [Blocked Image: http://i.imgur.com/J91CMrX.jpg]

    [Blocked Image: http://i.imgur.com/Kvljmij.jpg]

    [Blocked Image: http://i.imgur.com/Hr7tieN.jpg]

    [Blocked Image: http://i.imgur.com/JbjzSgO.jpg]

    [Blocked Image: http://i.imgur.com/QezDIWj.jpg]



  • Vorontsov
    • May 13, 2015 at 3:32 PM
    • #2

    In Screenshot 2:


    The wall doesn't look good because: It uses a floor tile, looks kind of out of place.

    The floor doesn't look good because: It uses some ornate tile that is probably at most meant for a ceiling but mostly trims.


    Just my 2 cents.

  • blackdog
    • May 13, 2015 at 4:33 PM
    • #3
    Quote from Vorontsov

    In Screenshot 2:


    The wall doesn't look good because: It uses a floor tile, looks kind of out of place.

    The floor doesn't look good because: It uses some ornate tile that is probably at most meant for a ceiling but mostly trims.


    Just my 2 cents.

    Display More


    I think the textures clash more because the wall is missing a trim on the bottom... mosques are quite ornate


    [Blocked Image: http://images.fineartamerica.com/images-medium-large/interior-of-a-mosque-in-fez-morocco-carl-purcell.jpg]


    ...there might be something like that?, although from the quick search I've done such tiles would be used for accents on contained areas. He could use bigger patterns.


    [Blocked Image: http://thumbs.dreamstime.com/z/detail-hassan-ii-mosque-casablanca-morocco-26045248.jpg]


    [Blocked Image: https://s-media-cache-ak0.pinimg.com/736x/fd/c4/78/fdc478916bc07ec78f665bb6b13acd84.jpg]

  • Drakeee
    • May 14, 2015 at 9:36 AM
    • #4

    On the overview it looks like it'll be a flat out race to the top right bombsite, which team spawns where?

  • Jack_is_my_name
    • May 14, 2015 at 10:08 AM
    • #5
    Quote from Drakeee

    On the overview it looks like it'll be a flat out race to the top right bombsite, which team spawns where?


    CTs spawn at the bottom, Ts at the top left, CTs have the advantage at B site, but the timings are very relatable to the timings of dust 2 B site entry, as in CTs only have the time to throw one or two grenades before Ts can rush into the site. CTs also have the option of using middle to attempt to hinder the T's rush into B site. If you play the map you will understand what I mean.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  2. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 3, 2026 at 6:14 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™