Heyo
Thanks again for the test last night, was fun! ![]()
Do I need to request the feedback in here?
Heyo
Thanks again for the test last night, was fun! ![]()
Do I need to request the feedback in here?
I'm on now for the playtest - is anyone available or all watching the major? :o
That sounds fair, lets do that - sorry for messing you around but couldn't get this work thing changed ![]()
Really sorry to do this but I've been roped into a work thing on Thursday night, can I postpone til Sunday? de_otocec_v1 ![]()
Or actually, I suppose I don't need to be there - I can just gather the feedback afterwards?
Can I update my submission to go from 29/3 to 31/3 ? I need a little time to update the T spawn
I understand
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Hopefully we can get it tested and I can think of alternatives then.. I appreciate all your comments!
Well, just off the top of my head , 3-4 seconds+ long runs for T's to middle
Cache, Nuke, Inferno, Train, Overpass, Cobblestone, - i'm sure there are others..? I'll keep it in mind for the future though thanks
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Quote from Klassic52 minutes ago, Klassic said: Also, going into A for the Ts is really hard since they need to have mid-control to even get there
I suggest giving mid T-side a bit more cover
I'm thinking of opening up the door on the left of A site as another route in - played a little with a friend there and noticed that there's a really bad angle under the car from T middle, will work on fixing that and adding more cover
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@Wrakke I hear you, when its detailed maybe it won't be such an obvious long run? A lot of maps have long runs at the start of T spawn but I'll add it to the list, thanks!
Yeah it's pretty small actually, fast rotates too
CT->A (6-7 sec)
CT->B (6-8 sec)
T->A (12-13 sec)
T->B (11-13 sec)
Submitted to get a slot whenever the next available is! Thanks!
Ok so second time of posting it's working ![]()
I'm looking to get this playtested, I've worked on it for a week or two. I'll be posting in the other thread for a playtest slot too
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Any feedback is much appreciated, thanks guys!
http://steamcommunity.com/sharedfiles/fi…s/?id=653071902
Feels like it's huge with no real need to get middle control?
Really like the outdoor sections of the latest screenshots
What are you going to do with the money from being featured in an operation this time? ![]()
It's so bright
do a proper compile?
Yeah it doesn't scream 'tibet' to me either
I would never have guessed that was prodigy
Quote from Vayaprobably inferno'd out man
Might just be the overview but the pathing seems a little weird? - No traditional mid and both paths into A converging on one point/entry?
I've noted a few more areas on the map below, there's about 4 entry points to A but not obvious on the overhead I guess!
I can see that some areas are way too wide, I'll work on narrowing them for sure. Might even have to change the theme ![]()
As for too many spots to hide, I'll have to find those spots during playtesting
Thanks for looking!
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Hey,
Hoping to get this playtested soon - please have a look and let me have any constructive crits
Thanks
All screenshots are bigger on the workshop page here, http://steamcommunity.com/sharedfiles/filedetails/?id=440503554
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