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  3. Drakeee

Posts by Drakeee

  • MapCore CS:GO Playtesting 4.0

    • Drakeee
    • April 4, 2016 at 10:40 AM

    Heyo

    Thanks again for the test last night, was fun! :)

    Do I need to request the feedback in here?

  • MapCore CS:GO Playtesting 4.0

    • Drakeee
    • April 3, 2016 at 7:56 PM

    I'm on now for the playtest - is anyone available or all watching the major? :o

  • MapCore CS:GO Playtesting 4.0

    • Drakeee
    • March 30, 2016 at 11:03 PM

    That sounds fair, lets do that - sorry for messing you around but couldn't get this work thing changed :(

  • MapCore CS:GO Playtesting 4.0

    • Drakeee
    • March 30, 2016 at 5:53 PM

    Really sorry to do this but I've been roped into a work thing on Thursday night, can I postpone til Sunday? de_otocec_v1 :(

    Or actually, I suppose I don't need to be there - I can just gather the feedback afterwards?

  • MapCore CS:GO Playtesting 4.0

    • Drakeee
    • March 28, 2016 at 4:11 PM

    Can I update my submission to go from 29/3 to 31/3 ? I need a little time to update the T spawn

  • de_otocec_v1 - playtesting phase

    • Drakeee
    • March 26, 2016 at 8:34 PM

    I understand /emoticons/[email protected] 2x" title=":)" width="15">

    Hopefully we can get it tested and I can think of alternatives then.. I appreciate all your comments!

  • de_otocec_v1 - playtesting phase

    • Drakeee
    • March 26, 2016 at 1:56 PM

    Well, just off the top of my head , 3-4 seconds+ long runs for T's to middle

    Cache, Nuke, Inferno, Train, Overpass, Cobblestone, - i'm sure there are others..? I'll keep it in mind for the future though thanks /emoticons/[email protected] 2x" title=":)" width="15">

  • de_otocec_v1 - playtesting phase

    • Drakeee
    • March 26, 2016 at 1:29 PM
    Quote from Klassic

    52 minutes ago, Klassic said: Also, going into A for the Ts is really hard since they need to have mid-control to even get there

    I suggest giving mid T-side a bit more cover

    I'm thinking of opening up the door on the left of A site as another route in - played a little with a friend there and noticed that there's a really bad angle under the car from T middle, will work on fixing that and adding more cover /emoticons/[email protected] 2x" title=":)" width="15">

    @Wrakke I hear you, when its detailed maybe it won't be such an obvious long run? A lot of maps have long runs at the start of T spawn but I'll add it to the list, thanks!

  • de_otocec_v1 - playtesting phase

    • Drakeee
    • March 26, 2016 at 12:34 PM

    Yeah it's pretty small actually, fast rotates too


    CT->A (6-7 sec)

    CT->B (6-8 sec)


    T->A (12-13 sec)

    T->B (11-13 sec)

  • MapCore CS:GO Playtesting 4.0

    • Drakeee
    • March 26, 2016 at 12:25 PM

    Submitted to get a slot whenever the next available is! Thanks!

  • de_otocec_v1 - playtesting phase

    • Drakeee
    • March 26, 2016 at 12:17 PM

    Ok so second time of posting it's working

    I'm looking to get this playtested, I've worked on it for a week or two. I'll be posting in the other thread for a playtest slot too /emoticons/[email protected] 2x" title=":)" width="15">

    Any feedback is much appreciated, thanks guys!

    http://steamcommunity.com/sharedfiles/fi…s/?id=653071902


  • de_caspian [WIP]

    • Drakeee
    • March 25, 2016 at 2:53 PM

    Feels like it's huge with no real need to get middle control?

  • de_contract

    • Drakeee
    • March 24, 2016 at 4:45 PM

    Really like the outdoor sections of the latest screenshots

  • [csgo] cs_cruise

    • Drakeee
    • August 9, 2015 at 10:18 PM

    What are you going to do with the money from being featured in an operation this time? :)

  • [WIP]De_Calamari (Final released)

    • Drakeee
    • June 24, 2015 at 9:59 PM

    It's so bright :| do a proper compile?

  • [WIP] de_tibet

    • Drakeee
    • June 10, 2015 at 2:11 PM

    Yeah it doesn't scream 'tibet' to me either

  • [WIP] de_progeny

    • Drakeee
    • June 2, 2015 at 7:57 PM

    I would never have guessed that was prodigy

  • [WIP] de_map unnamed (italy/inferno theme)

    • Drakeee
    • May 28, 2015 at 2:19 PM
    Quote from Vaya

    probably inferno'd out man :P

    Might just be the overview but the pathing seems a little weird? - No traditional mid and both paths into A converging on one point/entry?

    I've noted a few more areas on the map below, there's about 4 entry points to A but not obvious on the overhead I guess!

    I can see that some areas are way too wide, I'll work on narrowing them for sure. Might even have to change the theme

    As for too many spots to hide, I'll have to find those spots during playtesting Thanks for looking!

    [Blocked Image: http://i.imgur.com/wpiEWgD.jpg]

  • [WIP] de_map unnamed (italy/inferno theme)

    • Drakeee
    • May 26, 2015 at 2:20 PM

    0 comments ;(

  • [WIP] de_map unnamed (italy/inferno theme)

    • Drakeee
    • May 19, 2015 at 9:55 AM

    Hey,

    Hoping to get this playtested soon - please have a look and let me have any constructive crits Thanks


    All screenshots are bigger on the workshop page here, http://steamcommunity.com/sharedfiles/filedetails/?id=440503554 


    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black][Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black][Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black][Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black][Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black]

    [Blocked Image: http://i.imgur.com/RBmbjLX.jpg]

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