1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[WIP] de_map unnamed (italy/inferno theme)

  • Drakeee
  • May 19, 2015 at 9:55 AM
  • Drakeee
    • May 19, 2015 at 9:55 AM
    • #1

    Hey,

    Hoping to get this playtested soon - please have a look and let me have any constructive crits Thanks


    All screenshots are bigger on the workshop page here, http://steamcommunity.com/sharedfiles/filedetails/?id=440503554 


    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black][Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black][Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black][Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black][Blocked Image: http://images.akamai.steamusercontent.com/ugc/4763058128…und-color=black]

    [Blocked Image: http://i.imgur.com/RBmbjLX.jpg]

  • Drakeee
    • May 26, 2015 at 2:20 PM
    • #2

    0 comments ;(

  • Vaya
    • May 26, 2015 at 2:32 PM
    • #3

    probably inferno'd out man :P

    Might just be the overview but the pathing seems a little weird? - No traditional mid and both paths into A converging on one point/entry?

  • Lizard
    • May 26, 2015 at 3:05 PM
    • #4

    Its seems too big for me. Patch are verry wide.

  • Vorontsov
    • May 26, 2015 at 4:06 PM
    • #5

    Lots of hiding and very long range rifle friendly

  • Drakeee
    • May 28, 2015 at 2:19 PM
    • #6
    Quote from Vaya

    probably inferno'd out man :P

    Might just be the overview but the pathing seems a little weird? - No traditional mid and both paths into A converging on one point/entry?

    I've noted a few more areas on the map below, there's about 4 entry points to A but not obvious on the overhead I guess!

    I can see that some areas are way too wide, I'll work on narrowing them for sure. Might even have to change the theme

    As for too many spots to hide, I'll have to find those spots during playtesting Thanks for looking!

    [Blocked Image: http://i.imgur.com/wpiEWgD.jpg]

  • Vaya
    • May 28, 2015 at 2:36 PM
    • #7

    The paths into A seem a little...lopsided? 3 entrys into the site along one wall? I guess a playtest is required :)

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Radu
    October 1, 2026 at 7:05 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™