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Posts by capone_adam

  • Medieval Door with PBR materials

    • capone_adam
    • October 14, 2014 at 5:34 PM

    Been wondering if to go back and redo the stones on the flat piece recently. Anyone think it's worth it? Paintover shows the proposal.


    [Blocked Image: http://i.imgur.com/UzEVYhM.png]

  • Medieval Door with PBR materials

    • capone_adam
    • October 13, 2014 at 7:45 PM

    Working on my first PBR texturing pass on this door. Curious for some feedback. [Blocked Image: http://i.imgur.com/khEbziv.jpg] The tiles are a recent addition; [Blocked Image: http://i.imgur.com/nLEbMED.jpg] latest animated render; DoorWIP2 - YouTube

  • how to extract textures from TF2?

    • capone_adam
    • February 6, 2011 at 6:40 PM

    can now import them using vtf editor but can only export 1 at a time. Any workarounds?

  • how to extract textures from TF2?

    • capone_adam
    • February 6, 2011 at 4:13 PM

    thanks but that doesn't seem to open up textures, only materials (which I couldn't locate anyway).

  • how to extract textures from TF2?

    • capone_adam
    • February 6, 2011 at 3:46 PM

    thanks, now having trouble opening it in photoshop. Have placed the .dll and .8bi into correct folders and reopened photoshop but can't find an VTF import option? tried opening a vtf but doesn't recognise file format.

  • how to extract textures from TF2?

    • capone_adam
    • February 6, 2011 at 3:11 PM

    downloaded those but still not quite sure what to do? can't seem to locate anything tf2 on on gfc

  • how to extract textures from TF2?

    • capone_adam
    • February 6, 2011 at 2:33 PM

    I don't have any experience of this type of thing but I'm wanting to extract textures from TF2 and keep a personal libary of them for reference. I have TF2 on steam but not sure what to do next? Heard about hammer tool but think that's just for previewing them? Any advise would be much appreciated.

  • Nintendo : A Sad Story

    • capone_adam
    • February 3, 2011 at 10:20 PM

    wow aaron you are the FIRST to notice that little touch, well I say a touch but it was an 'happy accident' I sort of liked it so left it.

  • Hearse Carriage - Vehicle model

    • capone_adam
    • January 23, 2011 at 11:57 PM

    Started work on this again after almost a year

    [Blocked Image: http://www.caponeart.com/delhersewip1.jpg]

  • Nintendo : A Sad Story

    • capone_adam
    • January 19, 2011 at 4:16 PM

    Graham Young is a fictional character. I knew the film would upset people with it's views and since those are not views I share thought it would be better to hide away from it. Also the modeling/texturing/animation etc isn't a showcase of my best work, it was intentionally rough. I've also been getting death threats so probably all the for best!

  • Nintendo : A Sad Story

    • capone_adam
    • January 19, 2011 at 12:04 PM

    Yep

  • Nintendo : A Sad Story

    • capone_adam
    • January 17, 2011 at 7:33 PM

    Hey guys,

    I created Nintendo: A Sad Story on my own and released it 5 days ago, it now has over 230,000 views

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Work is now underway on the followup and am looking for potential help. Love this little community and felt it was the perfect place to start looking, if you want to help with any LP modelling you can find more details at

    viewtopic.php?f=22&t=15859

    if youtube video not working...

    http://www.youtube.com/watch?v=863GSlfp9Uw

  • Need help on followup to Nintendo Sad Story

    • capone_adam
    • January 17, 2011 at 7:29 PM

    Hey,

    Have started thinking about my new project, the followup to Nintendo : A Sad Story. Have the basic core idea roughed out and can start on it soon. I'm currently inbetween jobs so spare time right now is spent on portfolio though I'm trying to direct the work so it's usable in the next animation. At the moment am just keen to know if there is any interest in such a project, main thing I'm after is

    - passion for the original animation and it's direction. Also a love for Zelda.

    - creating little environment props and pieces with a slight twist. Same with any characters though right now there is only 1 character required.

    - I'll be charge of all texturing/scenes/directing/editing/sfx etc

    - Much smaller project than the other film.

    - Keen to hear from 3D Max Character Studio animators even if only for advise.

    - You'll only be credited though I'd like to reward any great work with a little something.

    If anyone is interested please PM me with a link to any Lowpoly work you have done.

  • Trying to find texture packs from games

    • capone_adam
    • November 24, 2010 at 1:01 PM

    Hey I made some of those textures in UDK (http://www.caponeart.com/SLS_Unreal3_map_04.jpg) I don't really agree that looking at textures while playing in the game is as effective for studying as looking at the original flat where you can really go in and study details such as edgewear. In the game it's usually downsized and maybe the lighting is affecting it, plus you can't study the spec/normal maps.

  • Trying to find texture packs from games

    • capone_adam
    • November 22, 2010 at 11:03 PM

    Yeah never looked into it at all. I don't have any PC games to grab textures from, was just wondering if anyone puts them up anywhere.

  • Trying to find texture packs from games

    • capone_adam
    • November 22, 2010 at 8:31 PM

    Trying to find texture packs from games, are there any resources out there so I can study textures to help improve my own?

  • Looking for heavily handpainted texture examples

    • capone_adam
    • November 22, 2010 at 8:27 PM

    Hey guys,

    Anyone know of any portfolio/work featuring nice stylistic content, along the lines of Overlord, World of Warcraft etc?

  • Urban American City Block

    • capone_adam
    • October 27, 2010 at 1:14 AM

    Hey P, totally neeeeed to go and have a beer with you soon. Just not stopped since leaving the studio, either been out of Cambridge or going insane in my bedroom working all the hours on various projects. Am actually going to York for 7-10 days tomorrow just to chill out a bit and get away from my workstation.

    Here is a flat of some of the textures I did,

    [Blocked Image: http://www.caponeart.com/urban_textures1.jpg]

  • Urban American City Block

    • capone_adam
    • October 26, 2010 at 9:13 PM

    Finished. For everything you can visit http://%7boption%7d

    [Blocked Image: http://www.caponeart.com/urban_mr1.jpg]

    [Blocked Image: http://www.caponeart.com/urban_mr2.jpg]

    [Blocked Image: http://www.caponeart.com/urban_norm1.jpg]

  • Urban American City Block

    • capone_adam
    • October 22, 2010 at 1:56 AM

    Nearly there. Next is the colour map, I've set it all up in UV2 and done tests and it's really working well. This is really going to help make everything feel more unique and hide the tiling. Then the final step will be to go in and adjust geometry to be more natural and create light damage.

    [Blocked Image: http://www.caponeart.com/AC_urbanwip15.jpg]

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