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  3. the Carpenter

Posts by the Carpenter

  • Trouble With Sound Not Resetting

    • the Carpenter
    • September 21, 2008 at 4:20 PM

    240 was too long.

    It works fine at 120.

    SOLVED.

  • Trouble With Sound Not Resetting

    • the Carpenter
    • September 19, 2008 at 5:22 PM

    [This is a Specialists (HL1) related question.]

    I've added a 2 minute long song to my latest map.

    It's set up to be cued by a trigger_multiple.

    It starts fine & runs for it's duration as well.

    The trouble is that, although I've set the reset time

    on the trigger to 240 (4 minutes), the wave won't play again.

    The sound has a start point & an end point encrypted into it.

    It is set to not toggled, start silent & play everywhere.

    I should add that there are multiple instances of the entity,

    as the play everywhere flag semed to fail at it's purpose.

    Any ideas as to what I'm doing wrong ?

  • TS_BOOMTOWN

    • the Carpenter
    • January 28, 2008 at 4:38 PM

    Unless there are any major bug issues with this thing, it's finished.

    If anything fails to work for you, let me know & I'll straighten it out at once.

    However, it should be working just fine.

    Enjoy.

    [Blocked Image: http://www.accesscomm.ca/users/endo/ts_boomtown01.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/ts_boomtown02.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/ts_boomtown03.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/ts_boomtown04.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/ts_boomtown05.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/ts_boomtown06.jpg]

    TS_BOOMTOWN

  • ALERT !!! VIRUS OPENS WITH THIS FORUM !!!

    • the Carpenter
    • January 28, 2008 at 4:32 PM

    In two days, on two different computers, I have been attacked by a virus while viewing this forum.

    I missed the name yesterday, but today it was called 'Weblink'.

    I hope you guys can get this straightened out & I'm glad I have a decent antivirus program.

    Good luck !

    Carp.

  • De_Forest Released!!

    • the Carpenter
    • October 29, 2007 at 12:24 PM

    2 FPS on my system.

  • de_secretcamp

    • the Carpenter
    • December 28, 2006 at 7:39 AM

    I find it odd that a secret base is so very well marked as such.

  • de_wanda by warby ... final release !

    • the Carpenter
    • December 15, 2006 at 3:04 AM

    Glorious in appearance.

    Murder in the FPS department though, as previously stated.

    If it were half the size it may have turned out playable for my old compy.

    Still ...2.53 GHz chip/2 Gb RAM/ ATI 800X should have no problem gaming ... but ... :roll:

  • The random model thread!

    • the Carpenter
    • December 5, 2006 at 6:05 AM

    I believe it's still missing the "lightbulb" on the dish.

  • RELEASE: ts_satancity

    • the Carpenter
    • December 4, 2006 at 12:13 AM

    Nobody likes a quitter, I know, but ...

    I've only dabbled slightly in HL2 mapping.

    It requires another chunk of learning curve that I'm just not interested in.

    Mapping has eaten up a good 7000+ hours of my life already.

    I have a metal band on the go, a 3 storey house to renovate/maintain &

    (strangely enough) a life to live.

    I just don't have the ambition to map anymore.

    What do you do, right ?

    For now, at least ... I'm retired !

    W00X !!!

  • RELEASE: ts_satancity

    • the Carpenter
    • November 30, 2006 at 11:54 PM

    This is more than likely the last map I'll ever make.

    I've been sitting on it for months, without changing anything, so I released it.

    There are like ...10 lit windows visible in the screenies.

    Have another look, see ?

    There are even prostitutes dancing in the red windows.

    Anyways ... not here to defend anything needlessly.

    Those who will DL ... will.

    p.s. How can the creator of "de_night" dislike night maps ?!?

  • RELEASE: ts_satancity

    • the Carpenter
    • November 30, 2006 at 4:29 PM

    As per usual ... 1 year later ... I release it !

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan01.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan02.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan03.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan04.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan05.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan06.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan07.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan08.jpg]

    SATAN CITY

  • Dm_Ruinz [CS 1.6]

    • the Carpenter
    • November 30, 2006 at 2:39 AM

    If you were to port this over to TS ... people would wanna carry your babies !

  • MySpace

    • the Carpenter
    • October 16, 2006 at 10:00 PM

    http://www.myspace.com/bobendo

    http://www.myspace.com/itchystitches

  • Post Your Pic Extravaganza 2006 ~~!

    • the Carpenter
    • October 13, 2006 at 3:50 AM

    It's me, playing live in thrashmetal band Itchy Stitches:

    [Blocked Image: http://www.accesscomm.ca/users/endo/2702.jpg]

  • Japan Photos

    • the Carpenter
    • October 10, 2006 at 7:48 AM

    This picture really grabbed me !

    Sums up what I might be feeling while it rained on me, in such a place.

    All that splendor overshadowed by an damned umbrella !

    Brilliant !

    [Blocked Image: http://www.3dedit.net/evert/alex/11.jpg]

  • totally random texture thread

    • the Carpenter
    • September 30, 2006 at 6:40 AM

    Who else can see the Martian Face ?

    Huh ?

    Huh ?

    C'mon ... nobody ?

  • In The Works ...

    • the Carpenter
    • September 25, 2006 at 1:05 AM

    Which ... is ... why ... it's ... poT dog.

    Hmmm ... we have a talking dog studios in my town.

  • In The Works ...

    • the Carpenter
    • September 24, 2006 at 8:03 AM

    Small update ... added some graffiti:

    [Blocked Image: http://www.accesscomm.ca/users/endo/graf01.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/graf02.jpg]

  • In The Works ...

    • the Carpenter
    • September 10, 2006 at 5:08 AM

    [Blocked Image: http://www.accesscomm.ca/users/endo/new001.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new002.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new003.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new004.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new005.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new006.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new007.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new008.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new009.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new010.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new011.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new012.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new013.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new014.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new015.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/new016.jpg]

  • HL2DM - down_there (still wip...)

    • the Carpenter
    • September 3, 2006 at 9:24 AM

    I think the light rays are much better now.

    They could be just a tad less opaque.

    It'd be nice to see some smoke coming off the fires,

    to better explain the context of the light rays.

    (Smoky & dusty old castle.)

    The brick in the lower half still seems like it's wet though.

    I don't know the new engine or the terms, but that effect

    generally looks less than appealing to me, in Source.

    Those bicks need to lose some of their shine & appear more dusty.

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