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RELEASE: ts_satancity

  • the Carpenter
  • November 30, 2006 at 4:29 PM
  • the Carpenter
    • November 30, 2006 at 4:29 PM
    • #1

    As per usual ... 1 year later ... I release it !

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan01.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan02.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan03.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan04.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan05.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan06.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan07.jpg]

    [Blocked Image: http://www.accesscomm.ca/users/endo/satan08.jpg]

    SATAN CITY

  • Dodger
    • November 30, 2006 at 8:21 PM
    • #2

    Looks like an honourable map for TS Mod.

  • hessi
    • November 30, 2006 at 10:05 PM
    • #3

    it's so... half-life 1.

    i dont know what to say. it doesnt blast me away. if it was 2002 now i'd suck on your balls, but sadly it is nearly 2007.

    it looks okay, but i dislike night themes in hl1. lighting is so poor which is mostly a result of the compilers and engine itsself. I have too say that you could have improved it more than this. working with addive textures to fake soft lights or making some windows glowing to simulate indoor lighting would have been awesome.

    overall its a good map, that can compete with other old hl1 maps.

  • KoKo5oVaR
    • November 30, 2006 at 11:53 PM
    • #4

    I especially like the look of your interiors, nice choice of colors and lighting, the rooms size seems to be big enough to do all the specialists crazy moves, however i kinda dislike your exteriors, it's really.. bland. I know it's halflife1, but maybe you should have made smaller outside parts to save ressources and have a less boring geometry.

    And hessi, what's your problem with old game engines ? i assume you'r still working on the old Source engine

  • the Carpenter
    • November 30, 2006 at 11:54 PM
    • #5

    This is more than likely the last map I'll ever make.

    I've been sitting on it for months, without changing anything, so I released it.

    There are like ...10 lit windows visible in the screenies.

    Have another look, see ?

    There are even prostitutes dancing in the red windows.

    Anyways ... not here to defend anything needlessly.

    Those who will DL ... will.

    p.s. How can the creator of "de_night" dislike night maps ?!?

  • D3ads
    • December 1, 2006 at 3:45 PM
    • #6

    I think it's very good! Other than the lack of detail in some of the indoor areas, the only other thing that lets it down is the textures, but I know that you're no texture artist and that you've worked hard to make those yourself so for that you should be saluted.

    You've got my download sometime, if only to look around and comment some more

  • Rick_D
    • December 2, 2006 at 3:34 PM
    • #7
    Quote from hessi

    if it was 2002 now i'd suck on your balls, but sadly it is nearly 2007.

  • SnipaMasta
    • December 2, 2006 at 7:54 PM
    • #8
    Quote from KoKo5oVaR

    And hessi, what's your problem with old game engines ? i assume you'r still working on the old Source engine

    I think it looks quite good, obviously Hl1 ish, but still good.

  • sk3tch
    • December 3, 2006 at 5:22 PM
    • #9
    Quote from the Carpenter

    This is more than likely the last map I'll ever make.

    ....Noooo....Don't do that!

    Map looks great!

  • ⌐■_■
    • December 3, 2006 at 5:55 PM
    • #10
    Quote from sk3tch

    ....Noooo....Don't do that!

    Map looks great!

    yeah why man? i hope not because of our comments...

    I really like the style. the lightning indoors is pretty awesome and i also dig the over all style, you really kept the map in one piece that way! ive been following the progress in the wip forum and i must say the result is very good!

    i know the map wont change anymore, but still one point of crit: the detail out and indoors dont really seem to be in balance.

    anyhow, very good work man!

  • Minos
    • December 3, 2006 at 8:52 PM
    • #11

    I think it looks pretty good. Could look twice as good with a decent skybox though.

  • the Carpenter
    • December 4, 2006 at 12:13 AM
    • #12

    Nobody likes a quitter, I know, but ...

    I've only dabbled slightly in HL2 mapping.

    It requires another chunk of learning curve that I'm just not interested in.

    Mapping has eaten up a good 7000+ hours of my life already.

    I have a metal band on the go, a 3 storey house to renovate/maintain &

    (strangely enough) a life to live.

    I just don't have the ambition to map anymore.

    What do you do, right ?

    For now, at least ... I'm retired !

    W00X !!!

  • Skjalg
    • December 4, 2006 at 2:21 AM
    • #13

    You'll be back

  • MJ
    • December 4, 2006 at 8:44 AM
    • #14

    they always do..

  • Zacker
    • December 4, 2006 at 10:39 AM
    • #15

    Don't you leave us The Carpenter!

    Btw. is it not soon time for another batch of music from you and your band?

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