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  3. Nazul

Posts by Nazul

  • The random model thread!

    • Nazul
    • October 20, 2007 at 1:26 PM

    [Blocked Image: http://www.nazul.nl/stuff/Bushokje_02.jpg]

    wanted it being a prop. so i'll not mention the poly's atm .. oh alright, somewhat about 9k... haha

    going to tweak it a hell of a lot and then show it again!

  • WIP in WIP, post your level screenshots!

    • Nazul
    • August 30, 2007 at 11:46 PM

    Supernorn; those screenshots just shout NS:2

    love to see more

    Seldoon; the texture on the stairs :x, more pics plz ^^

  • WIP in WIP, post your level screenshots!

    • Nazul
    • June 3, 2007 at 2:44 PM

    damn defrag , I would love to see those environments with more organics added.. like to 1st screen with the open roof and those branches...

    green.. grass .rocks...

    think the scenes look too perfect.. but they look jewellish ^^

  • dm_grale (updated on 15-08-09)

    • Nazul
    • May 29, 2007 at 10:27 AM

    imo the brick walls are really out of place in those caves for support.. beams would do much better imho, maybe some nice models even ^^

    i mean the arches don't look bad but they seem out of place. and the walls do both

    could try to hang some banners around .. those huge-ass ones

    nj

  • Blizzard's new game

    • Nazul
    • May 21, 2007 at 7:47 AM

    Damn I loved the movies , how low the quality is haha..

    Now I think about it the game still has the starcraft feel too it; Water / base level / ramp..

    Was scared to see something like wc3 but they did goood

    anyone know how the toss get there units ? you can create them in the build zones or wherever the energy is flowing but when i watched teh movie what I heard was : "As long as you have enough energy"

  • The random model thread!

    • Nazul
    • March 22, 2007 at 12:38 AM

    saw the medieval comp @ game artists too late .. but did one eitherway ^^ took me somewhere about 30 mins.. /45....

    new pc is going to render this is 0,1 sec... this one takes 1m50s to render this..

    [Blocked Image: http://nazul.nl/nazul/pics/Club01.jpg]

    ________________

    [Blocked Image: http://nazul.nl/nazul/pics/Club02.jpg]

    ________________

    [Blocked Image: http://nazul.nl/nazul/pics/Club03.jpg]

    ________________

    [Blocked Image: http://nazul.nl/nazul/pics/Club04.jpg]

    ________________

    [Blocked Image: http://nazul.nl/nazul/pics/Club05.jpg]

  • The random model thread!

    • Nazul
    • February 28, 2007 at 8:39 AM

    yeah the map looks cool to. that brushed crane looks retarded though and I see A LOT of BIIIG walls, the textures get to repetetive..

    I think some support beams and detailed walling will do the trick ..

    or you already knew this.. ^^

    gl

  • The random model thread!

    • Nazul
    • February 27, 2007 at 2:11 PM

    dude.. that looks awesome now I want to see the map

  • Is there a good way to rescale textures...

    • Nazul
    • January 31, 2007 at 8:41 PM

    try scaling the file up 20% five times, so it's the size you want

    photoshop should do a good job doing so ...

    edit:; oh wait... if you scale it once the size would be bigger so 5 times would be to much .. right ? or am I thinking too hard ?

  • WIP in WIP, post your level screenshots!

    • Nazul
    • December 14, 2006 at 11:56 AM

    oh btw , i want your Personal Computer...

  • The 'Core Sketch Thread!?

    • Nazul
    • December 13, 2006 at 11:31 PM

    i like it ,reminds me of yoshi's island ( snes )

  • WIP in WIP, post your level screenshots!

    • Nazul
    • December 13, 2006 at 11:29 PM

    dude this shit is TEH SHIT! nice glowing "symbols" , give's a nice touch overall , maybe a bit more mystery or whatever would be cool

    do you have the prince of persia spikes coming out of the ground somewhere ? xD

  • totally random texture thread

    • Nazul
    • November 1, 2006 at 1:07 PM

    we've got ourselves a millionare.

    NEW PC's FOR EVERYONE

  • totally random texture thread

    • Nazul
    • October 30, 2006 at 10:37 PM

    @ ReFlex : NS SOURCE?!?!?!NS SOURCE?!?!?!NS SOURCE?!?!?!NS SOURCE?!?!?!NS SOURCE?!?!?!NS SOURCE?!?!?!NS SOURCE?!?!?!NS SOURCE?!?!?! :roll:

  • dm_drift

    • Nazul
    • October 19, 2006 at 12:58 PM

    haha the only thing im doing is looking at the ceilings , in all pics:p love the lightning .

  • My Orc

    • Nazul
    • October 18, 2006 at 10:58 AM

    nice nice , i kinda see him as a (nooby) slave of some powerfull bad guy and can't do anything right ofcourse ..

    Super cool!

  • MEMBER 2D TUTORIALS!

    • Nazul
    • October 15, 2006 at 4:51 PM

    If all were added tihs would pwn even more I really would like that Max to hl2 Video tut online again

  • The 'Core Sketch Thread!?

    • Nazul
    • October 11, 2006 at 9:11 PM

    yeah slick, that's a damn nice hand

  • DoD_Anemia_b1 (56k Heavy)

    • Nazul
    • October 5, 2006 at 2:21 PM
    Quote from SKULLHOZER

    I love the snow, and I love that bridge!

    !!!!

  • The random model thread!

    • Nazul
    • October 4, 2006 at 2:06 PM

    [Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/1st%20unwrap%20UWV%20evah.jpg]

    like the pic name says : 1st unwrap UVW evah.jpg .. it's that .. beginning with the simplest of things, a bench ( or 2nd , crate being 1.. )

    I noticed the uvw map not being used properly so I made a new one.. :

    [Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/1st%20unwrap%20UWV%20evah2.jpg]

    with this uwv map :

    [Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/benchUWV.jpg]

    EDIT:: next project !! ^^ took my about 2 hours I think ,from scratch... could be more..

    uvw ::

    [Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/Racer512.jpg]

    2 screens ::

    [Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/Legian-01.jpg]

    [Blocked Image: http://www.nazul.nl/afbeeldingen/gallery/Legian-01b.jpg]

    I finally having fun in spending hours in max..

    any tips or comment would be appreciated.

    Nazul.

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