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  3. ginsengavenger

Posts by ginsengavenger

  • [tutorial] rocks !

    • ginsengavenger
    • August 25, 2005 at 10:24 PM

    rofl excellent

  • [tutorial] rocks !

    • ginsengavenger
    • August 25, 2005 at 9:47 PM

    i forget who linked to this before but for mapping an organic rock form like that something like this could be useful:

    http://www.polygonal-design.fr/e_unfold/index.php

  • CS Source: de_arcticbase

    • ginsengavenger
    • August 25, 2005 at 7:02 PM

    like i say, i wanna see an overview

  • Guess the map!

    • ginsengavenger
    • August 24, 2005 at 9:52 PM

    mino it's familiar but i can't place it. another pic of another area? looks like TDK texes but he hasn't made any AS maps that i know of.

  • dm_grale (updated on 15-08-09)

    • ginsengavenger
    • August 24, 2005 at 8:56 PM

    have you got an overview, or sketch or something so we can get an idea of the layout?

  • Free retail game textures anyone?

    • ginsengavenger
    • August 24, 2005 at 7:54 AM

    i think it was just the scale of the project, they had to blast through a ton of textures and many wound up hurried. the characters and vehicles were time well spent but i'm talking about the world textures.

  • totally random texture thread

    • ginsengavenger
    • August 24, 2005 at 4:38 AM

    pretty good base if it tiles well... you should probably remove the leaves and prominent rocks though.

  • Sony Online Entertainment and EB games - Big Jerks

    • ginsengavenger
    • August 24, 2005 at 4:35 AM

    true, that. But if it was a defective disc surely they would have sent it back to the manufacturer, not resold it? If that were the case and it had gone down the line and the cd-key were repackaged with working discs.... I guess there is that possibility as well.

  • Sony Online Entertainment and EB games - Big Jerks

    • ginsengavenger
    • August 24, 2005 at 1:44 AM

    That scenario doesn't gel with their policy, unless their policy changed between the nabbing and DF's purchase? Because they say they won't accept a return because they can't resell it.

  • Free retail game textures anyone?

    • ginsengavenger
    • August 24, 2005 at 1:31 AM

    i haven't looked at the texture files themselves but ingame i thought that Mafia had some of the nastiest photorapery ever committed to disk. probably there are some decent ones in there but that's what i remember from the game.

  • Sony Online Entertainment and EB games - Big Jerks

    • ginsengavenger
    • August 24, 2005 at 12:59 AM

    That sucks. I'd go back to EB and tell them they should be able to return it to the publisher.

  • what are the best hl1 compile tools?

    • ginsengavenger
    • August 23, 2005 at 11:13 PM

    1) this thread is a month old.

    2) this is a question about HL1 mapping.

  • The Last Great War

    • ginsengavenger
    • August 23, 2005 at 7:36 AM

    Just make a fun game and don't try to couch it in historical accuracy.

    Jamming is a bad idea. It will only frustrate players, and frustration is the last thing you want to cultivate. It is a hindrance not a feature. The last thing you want to add to a competitive sport is random debilitation.

  • Dark Messiah tease video (Source engine game)

    • ginsengavenger
    • August 23, 2005 at 3:51 AM
    Quote from MrH2o

    Thats my favorite part, he likes slips with his legs in the air, not just falls down

    I guess I just mean that Havok ragdolls are looking cheap to me now and totally unconvincing, and that just a bit of canned animation here (leading into the ragdoll) would be better. He hits the ice and just goes limp at the whim of the physics engine, there's no indication that he's trying to compensate or save himself.. I mean if I hit a patch of ice like that I'd probably land on my ass and skid off the edge but I'd still be moving around and trying to save myself. Oh well.

    But like I said, throwing ice down to trip people up is a cool game mechanic and I'm looking forward to what else they come up with. This game could be good fun.

  • the mighty kokotron

    • ginsengavenger
    • August 23, 2005 at 3:44 AM

    It's cool but it's really not convincing as a toy. The hands don't make sense and it needs to look more plasticky, with spec and fewer, smaller, sharper scratches. The edge highlights are too prominent. The pitting and other detailing looks weird and out of place for this kind of prop.

    It's a really good texturing job but not appropriate to this context IMO.

    The pencils look great. The box, painting, room features are very good. The LEGO looks off. The floor tex is a bit too low res.

    Lookin forward to it.

  • Dark Messiah tease video (Source engine game)

    • ginsengavenger
    • August 22, 2005 at 9:37 PM

    when he hits the ice and instantely goes ragdoll i said "ugh" a little bit. it's a cool mechanic though.

    i just don't know about this one yet. i guess it could be fun.

  • ultrasound :o

    • ginsengavenger
    • August 21, 2005 at 5:52 AM

    wow, cool.

  • Firefox!

    • ginsengavenger
    • August 20, 2005 at 10:24 PM

    there's a very cool Greasemonkey script that can put a little link next to embedded videos to make it easy to download them. i'm not at home, i'll find the link when i get back in a couple days.

  • The Last Great War

    • ginsengavenger
    • August 20, 2005 at 8:37 PM
    Quote from jaboo224

    The mod will feature a new type of gameplay that hasn't been expressed in a ww2 genre mod/game.

    c'mon, spill the beans if you want to get people to work for you for free

    I know that all too often a mod's only assets are its original ideas, but I think they're also the strongest selling point. In general I think people are too guarded about these things, thinking others will steal their ideas or something, but I also think that cripples recruitment efforts.

  • Elvish Warrior

    • ginsengavenger
    • August 20, 2005 at 8:33 PM
    Quote from ReNo

    Wow, that looks lovely mate Hands are a pretty awkward looking but not enough to be too much of a worry. 'm sure once they are clasped around that weapon of his nobody will notice

    well actually i think when the hands are clasped around something is when they'll look the worst :/

    when you grab something like a staff your fingers all rest right next to each other. his aren't going to and it's going to look really awkward. IMO fingers too far apart is one of the easiest and worst mistakes to make with hands, both in modeling and in drawing.

    that armor looks really sweet ferret, i like how it's shaping up.

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