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the mighty kokotron

  • KoKo5oVaR
  • August 22, 2005 at 4:34 AM
  • KoKo5oVaR
    • August 22, 2005 at 4:34 AM
    • #1

    HqhQ ! here s a new prop for my rats map and this is supposed to be a toy, it's almost finished for now, i just got the feet to skin, but hell, after 4 hours of non-stop texturing and the fact that is 05:30 of the morning right now in france, i stop there and post the thread before going to bed.

    here you go

    the wire

    [Blocked Image: http://kokosovar.free.fr/kokotronwire.jpg]

    i know, the edges on the top of the head are horrible, but thats just a prop !

    the uvmap

    [Blocked Image: http://kokosovar.free.fr/kokotronuv.jpg]

    and the model

    [Blocked Image: http://kokosovar.free.fr/kokotron.jpg]

    tommorow an ingame screen ! ...whoa tired ..

  • ReNo
    • August 22, 2005 at 4:50 AM
    • #2

    Hehe, thats so awesome Got me thinking "KOTOR droid"

  • Tequila
    • August 22, 2005 at 5:05 AM
    • #3

    Love the texturing style.

  • Minos
    • August 22, 2005 at 5:24 AM
    • #4

    that's awesome m8. His hands look a bit too simple tho.

  • OL
    • August 22, 2005 at 5:34 AM
    • #5

    you could weld out like half those polys but it looks cool

  • Fullauto
    • August 22, 2005 at 5:39 AM
    • #6

    Funky.

  • KoKo5oVaR
    • August 22, 2005 at 7:44 AM
    • #7

    And here he is

    [Blocked Image: http://kokosovar.free.fr/kokotronmap.jpg]

  • Bic-B@ll
    • August 22, 2005 at 8:11 AM
    • #8

    awesome, you should put a button on him that when pressed he walks around on a track, feet shuffles, arms swing, eyes glow, and when he hits people he kills them

  • Mazy
    • August 22, 2005 at 9:13 AM
    • #9

    sweet

  • ReNo
    • August 22, 2005 at 2:47 PM
    • #10

    I so can't wait to play that map You just keep on making it better and better!

  • von*ferret
    • August 22, 2005 at 2:58 PM
    • #11

    hahaha pwnage!

  • Zazi
    • August 22, 2005 at 4:26 PM
    • #12

    Sexy model! I must agree with ol, though... you can dump a lot of polies in that and still retain the detail.

  • von*ferret
    • August 22, 2005 at 5:01 PM
    • #13

    yeah but dump out too many and the vertex lighting would look fugly.

  • Captain P
    • August 22, 2005 at 6:31 PM
    • #14

    The wireframe looked quite simple but those textures really do it. Looks nice, fits the theme of the map well too.

  • The Postman
    • August 23, 2005 at 12:55 AM
    • #15

    I for one welcome our new kokotron overlords.

  • ginsengavenger
    • August 23, 2005 at 3:44 AM
    • #16

    It's cool but it's really not convincing as a toy. The hands don't make sense and it needs to look more plasticky, with spec and fewer, smaller, sharper scratches. The edge highlights are too prominent. The pitting and other detailing looks weird and out of place for this kind of prop.

    It's a really good texturing job but not appropriate to this context IMO.

    The pencils look great. The box, painting, room features are very good. The LEGO looks off. The floor tex is a bit too low res.

    Lookin forward to it.

  • KoKo5oVaR
    • August 23, 2005 at 4:13 AM
    • #17

    ahah! that's a critic opinion. thanks :> !

  • JynxDaddy
    • August 23, 2005 at 6:09 AM
    • #18

    This model is great.

    This map will be great.

    Koko you are great.

  • OL
    • August 25, 2005 at 2:32 AM
    • #19

    POSTY IS A BIG FAT BUTT

  • patriot
    • August 31, 2005 at 8:35 PM
    • #20

    Very nice, love the toy/comical style, reminds me of beyond good and evil.

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