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  3. ginsengavenger

Posts by ginsengavenger

  • Buy Nothing Day - 2005

    • ginsengavenger
    • November 8, 2005 at 7:00 AM

    Something like nine or ten years since my first Buy Nothing Day

    I used to be waay into adbusters back in the day. The editorials and subvertisements were some of the first things to open my eyes to some of the brutal realities of this world. Now I'll pick up an issue every couple years or so just to keep tabs - but they're so horribly depressing to read I just can't take much more than that.

  • Cs_Cabaret

    • ginsengavenger
    • November 7, 2005 at 8:08 AM

    I think if you're going to have bottles at all, you need them to be models. You really, really, need them to be models. Make poly cuts elsewhere to enable them if need be. Those chairs and tablecloths look pretty heavy if you ask me. And remember that one wpoly is worth like ten epolies.

  • Cs_Cabaret

    • ginsengavenger
    • November 7, 2005 at 7:41 AM

    ouch. hate to say it but those bottles need to be models dude. even if you just do simple models and planar-project thats same tex onto them, it'll be a hundred times better. even if they're just four- or five-sided cylinders.

  • Paris riot Jihad

    • ginsengavenger
    • November 7, 2005 at 7:25 AM
    Quote from Steppenwolf

    As a guest you have to follow the rules of the house you life in or you will be kicked. On a smale scale everybody understands this. But why not on a large scale?

    Because once they represent a significant percentage of the population they help define the rules of the house. If people feel underrepresented they will make themselves heard - understood, violence is the absolute last resort but these people seem to be pretty frustrated. I'm not very sympathetic but I can at least understand where they're coming from.

    Quote from Lurker

    The bottom line to this situation is that in reality, it is much too complex an issue to blame solely on immigration into a society and the immigrants' failure to assimilate.

    From what I've read (and that's all I can do, is read reports on google news because I don't live there) and infer, the situation pretty much *can* be blamed on immigration into a society and the immigrants' failure to assimilate. Going down the line you need to find cause for that immigration to begin with and secondly that failure to assimilate and I think that is more the root of the argument.

    Also I don't think any of us have degrees in sociology.

  • Design internships at Factor 5

    • ginsengavenger
    • November 7, 2005 at 6:12 AM

    From what I understand we're looking for people pretty soon, the next couple months most likely. I guess around December semesters will be ending at colleges so if we get students it will likely be around then.

    Yeah Lee I made the edit after your comment . Designers make placeholder assets and position objects in levels, much like props in hammer. As the tools team improves our editor, exporters and such you'd probably be making some assets and heightmaps and working through the whole pipeline as new tools need to be tested.

  • I AM VERY MUCH DISLIKING STEAM TODAY

    • ginsengavenger
    • November 7, 2005 at 3:56 AM

    yeah it has model previewing and shows pointfiles in 3d.

  • displacement mapping issues

    • ginsengavenger
    • November 6, 2005 at 9:20 PM

    The brushes you make into displacements cease to be normal brushes and won't block vis or seal the map anymore. You need regular brushes in there covered with nodraw underneath the displacements in order to block vis and seal the map from the void. You don't want them sticking out over your displacements because any parts of the displacement inside a brush will be in total shadow.

  • I AM VERY MUCH DISLIKING STEAM TODAY

    • ginsengavenger
    • November 6, 2005 at 7:30 PM

    i never had any trouble with steam, i like it.

  • Adventures in a Destroyed House

    • ginsengavenger
    • November 5, 2005 at 11:54 PM

    kewl. how many condoms and beer bottles were there?

  • Design internships at Factor 5

    • ginsengavenger
    • November 5, 2005 at 11:42 PM

    Heh, we've still got an office there but it's just programmers.

    Belgarion if you're in the US and willing to come out here there's no reason not to send your stuff over

    I don't know how feasible it might be but if there's a really awesome foreign candidate they might work something out. It might be easier if you're in school, I really don't know. If you are in a game design school overseas ask them if they have any experience sending people to the US for internships.

  • Design internships at Factor 5

    • ginsengavenger
    • November 5, 2005 at 6:44 PM

    So Factor 5 is going to be looking for a couple of design interns in the next little while. If you're in school and can get credit for it, that would be great. Passionate people from the mod community would fit the bill really well. I know there's not a lot of US peeps here but it's best if you're already in the US or better yet the bay area. If not there may be some relocation assistance especially if you're in school.

    Put a little resume/portfolio together and email it to me: mars.jokela at the company's domain name.

    *Edit: just to be clear this is not *only* for students. If you're out of school or just an aspiring level designer willing to come out here for awhile, please send your stuff over.

  • Anyone live in or near San Francisco?

    • ginsengavenger
    • November 4, 2005 at 4:05 AM

    i live in Oakland right across the bridge^^

    don't go to san jose it's kinna pughh

  • Be aware of what you listen to

    • ginsengavenger
    • November 3, 2005 at 8:45 AM

    that's pretty fucked tbh

    to penalize their largest market share? isn't that like shooting oneself in the foot?

  • white supremacy pop duo

    • ginsengavenger
    • November 3, 2005 at 8:12 AM

    they'll be even more popular once they have tits and lose the braces

    fuck

  • Be aware of what you listen to

    • ginsengavenger
    • November 3, 2005 at 8:08 AM

    sure it doesn't install but will the files play? i'd think they were encrypted such that the only thing capable of playing them would be their own malware... no?

  • nmrih_cabin_fever model chair

    • ginsengavenger
    • November 2, 2005 at 10:10 PM

    mmm give the wood some shine.

  • Is torture ok?

    • ginsengavenger
    • November 2, 2005 at 8:25 AM

    dude is a real pacifist

  • nmrih_cabin_fever model chair

    • ginsengavenger
    • November 2, 2005 at 7:53 AM

    hehe, cool.

    Again on the verticals, I can see by the color map that you intentionally wrapped that one groove to match the profile of the vertical leg. But in truth it looks just like a lazy UV error

  • PC Gaming Renaissance?

    • ginsengavenger
    • November 2, 2005 at 7:00 AM

    I've done it too. but not with thousands of players on the server - that is why I qualify it with "properly" because with just a few people you're missing the point entirely.

  • Looking for DESIGNER/SCRIPTER with Unreal Tech.

    • ginsengavenger
    • November 2, 2005 at 4:52 AM

    I have as well, they are nice people.

    But again, if you don't have some serious industry experience you're going to have a hard time getting a job through a recruiter. You just become an expensive risk to any prospective employer (recruiters cost companies many thousands of dollars if you're hired). I let DAM represent me for a long while but I got my current job on my own.

    Most companies seem to post their jobs on gamasutra anyway. Some (like EA) just post their stuff on their company website and some will not deal with recruiters at all. Some companies deal only with specific recruiters. If you have the time to look for jobs yourself I suggest you go that route. You can sign up with a recruiter and see if they post anything you miss on your own--they should never send your resume out without your approval.

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