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  3. mike-0

Posts by mike-0

  • The Metal Thread

    • mike-0
    • April 23, 2005 at 6:13 PM

    slayer is one of my favorite bands. kerry king rocks.

  • are these airsoft guns for real

    • mike-0
    • April 23, 2005 at 5:20 PM

    Im thinkin about buying one, and i remember there was a thread about it from a while back. Anyways, ive been seeing these ones on ebay for like $35 that are full electric and all that shit. Are they for real, or is it a ripoff?

    http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... otohosting

    http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... otohosting

    http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... otohosting

    http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... 72725&rd=1

    http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... otohosting

    thats about it.

  • de position

    • mike-0
    • April 23, 2005 at 3:10 PM

    looks good, but i have a suggestion.

    [Blocked Image: http://img256.echo.cx/img256/6999/deposition00168ov.jpg]

    In that pic, youll notice the bottom level (what you focus most on) has a yellowish lighting tone to it, but the upper level seems to have plain old white lighting. Now i know youre saying "well, its lit by the moon so it is white", but i think the white lighting just doesnt fit. I would add some light props (like lanterns or something) to the top level to give it the yellow feel.

  • de_toledo

    • mike-0
    • April 18, 2005 at 11:01 PM

    Environment light color needs change, with such a vibrant skybox and it appears as though youre using 255 255 255 for the light color.

  • [WIP]HL1DM Mappack Entry

    • mike-0
    • April 18, 2005 at 10:58 PM

    holy hell 500 wpoly? Come on, man, no one has a geforce fx 18.00 anymore

  • [WIP]HL1DM Mappack Entry

    • mike-0
    • April 18, 2005 at 2:20 AM

    got a link to the contest? id like to see it.

  • Cartoony forest/jungle environment

    • mike-0
    • April 17, 2005 at 10:45 PM

    reminds me of worms for some reason

  • [WIP]HL1DM Mappack Entry

    • mike-0
    • April 17, 2005 at 7:07 PM

    i like it.

  • co_galvanise

    • mike-0
    • April 16, 2005 at 7:16 PM

    what sucks about being marine is that those little bugger aliens run in the shadows on the floor/ceiling and sick you. make it brighter, like jynx said.

    but i think its nice. it has a cyndrilical feel, unlike most hl stuff.

  • ww2 inspirated picture

    • mike-0
    • April 16, 2005 at 1:04 AM

    wormie you totally fucked up the thread now people are talking about poop instead of the pic

    but i think the drawing is cool

  • work on duke nukem forever!

    • mike-0
    • April 14, 2005 at 11:19 PM
    Quote from kleinluka

    Meqon looks like a physics engine, not game engine

    http://meqon.com/products/game/game.php

  • work on duke nukem forever!

    • mike-0
    • April 14, 2005 at 1:57 AM

    I cant believe they say unreal and d3 experience is a plus but not source

  • april 13 pic

    • mike-0
    • April 14, 2005 at 12:56 AM

    it was taken right outside my house.

  • april 13 pic

    • mike-0
    • April 14, 2005 at 12:11 AM

    [Blocked Image: http://img2.uploadimages.net/06141341305.jpg]

    only one decent shot by me today...

  • still having problems with water

    • mike-0
    • April 12, 2005 at 2:10 AM

    you could have just said this in the thread you already made but ok.

    Yea, i know the border thing you speak of... but i have no idea on how to fix it.

  • Reality engine

    • mike-0
    • April 12, 2005 at 2:09 AM
    Quote from von*ferret

    I cant' imagine multiple people working on the same level. What if it crashed? WOudl the program for everyone crash? Would the file become corrupt? Wtf.

    if i understand this correctly, everyone is working on the same level at the same time? So couldnt some jackass just delete things like brushes or whatever this engine uses when someone puts them in?

  • QUAKE III STYLE FOG IN HL2:DM

    • mike-0
    • April 12, 2005 at 2:01 AM
    Quote from Evert

    I still don't get what's wrong with an func_ilusionary ;o

    thats too old school :roll:

  • Unnamed Office Themed Map

    • mike-0
    • April 11, 2005 at 11:58 PM

    Again, use glows on those fade lights! Also, if you do have light_spots, i cant tell.

  • QUAKE III STYLE FOG IN HL2:DM

    • mike-0
    • April 11, 2005 at 11:56 PM

    he wasnt kidding, i thought that was a good idea til i read your post

    well try like they do the fog in dust two except make the brush 16 or 32 units tall

  • dm_gits

    • mike-0
    • April 11, 2005 at 1:41 AM

    thats not really what it looks like, proportions off.

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